1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-28 02:02:53 +08:00

Merge pull request #24196 from peppy/fix-swell-input-eating

Fix osu!taiko swells eating input after already being judged
This commit is contained in:
Bartłomiej Dach 2023-07-13 17:44:20 +02:00 committed by GitHub
commit aee0f7d967
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 73 additions and 0 deletions

View File

@ -114,5 +114,75 @@ namespace osu.Game.Rulesets.Taiko.Tests.Judgements
AddAssert("all tick offsets are 0", () => JudgementResults.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0));
}
/// <summary>
/// Ensure input is correctly sent to subsequent hits if a swell is fully completed.
/// </summary>
[Test]
public void TestHitSwellThenHitHit()
{
const double swell_time = 1000;
const double hit_time = 1150;
Swell swell = new Swell
{
StartTime = swell_time,
Duration = 100,
RequiredHits = 1
};
Hit hit = new Hit
{
StartTime = hit_time
};
List<ReplayFrame> frames = new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(swell_time, TaikoAction.LeftRim),
new TaikoReplayFrame(hit_time, TaikoAction.RightCentre),
};
PerformTest(frames, CreateBeatmap(swell, hit));
AssertJudgementCount(3);
AssertResult<SwellTick>(0, HitResult.IgnoreHit);
AssertResult<Swell>(0, HitResult.LargeBonus);
AssertResult<Hit>(0, HitResult.Great);
}
[Test]
public void TestMissSwellThenHitHit()
{
const double swell_time = 1000;
const double hit_time = 1150;
Swell swell = new Swell
{
StartTime = swell_time,
Duration = 100,
RequiredHits = 1
};
Hit hit = new Hit
{
StartTime = hit_time
};
List<ReplayFrame> frames = new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(hit_time, TaikoAction.RightCentre),
};
PerformTest(frames, CreateBeatmap(swell, hit));
AssertJudgementCount(3);
AssertResult<SwellTick>(0, HitResult.IgnoreMiss);
AssertResult<Swell>(0, HitResult.IgnoreMiss);
AssertResult<Hit>(0, HitResult.Great);
}
}
}

View File

@ -276,6 +276,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (Time.Current < HitObject.StartTime)
return false;
if (AllJudged)
return false;
bool isCentre = e.Action == TaikoAction.LeftCentre || e.Action == TaikoAction.RightCentre;
// Ensure alternating centre and rim hits