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Merge pull request #24424 from bdach/exit-logo-hide
Fix osu! logo suddenly disappearing during rapid exit
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commit
0e59cdc771
@ -5,6 +5,7 @@
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using System;
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -202,6 +203,9 @@ namespace osu.Game.Screens.Menu
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dialogOverlay?.Push(new StorageErrorDialog(osuStorage, osuStorage.Error));
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}
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[CanBeNull]
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private Drawable proxiedLogo;
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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@ -211,7 +215,7 @@ namespace osu.Game.Screens.Menu
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logo.FadeColour(Color4.White, 100, Easing.OutQuint);
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logo.FadeIn(100, Easing.OutQuint);
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logo.ProxyToContainer(logoTarget);
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proxiedLogo = logo.ProxyToContainer(logoTarget);
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if (resuming)
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{
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@ -250,12 +254,27 @@ namespace osu.Game.Screens.Menu
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var seq = logo.FadeOut(300, Easing.InSine)
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.ScaleTo(0.2f, 300, Easing.InSine);
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logo.ReturnProxy();
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if (proxiedLogo != null)
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{
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logo.ReturnProxy();
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proxiedLogo = null;
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}
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seq.OnComplete(_ => Buttons.SetOsuLogo(null));
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seq.OnAbort(_ => Buttons.SetOsuLogo(null));
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}
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protected override void LogoExiting(OsuLogo logo)
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{
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base.LogoExiting(logo);
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if (proxiedLogo != null)
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{
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logo.ReturnProxy();
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proxiedLogo = null;
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}
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}
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public override void OnSuspending(ScreenTransitionEvent e)
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{
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base.OnSuspending(e);
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