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Fix osu!mania legacy skin configurations not working when notes are not skinned
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parent
14936677fc
commit
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@ -19,7 +19,7 @@ namespace osu.Game.Skinning
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{
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public class LegacyBeatmapSkin : LegacySkin
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{
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protected override bool AllowManiaSkin => false;
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protected override bool AllowManiaConfigLookups => false;
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protected override bool UseCustomSampleBanks => true;
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/// <summary>
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@ -29,13 +29,7 @@ namespace osu.Game.Skinning
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{
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public class LegacySkin : Skin
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{
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/// <summary>
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/// Whether texture for the keys exists.
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/// Used to determine if the mania ruleset is skinned.
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/// </summary>
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private readonly Lazy<bool> hasKeyTexture;
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protected virtual bool AllowManiaSkin => hasKeyTexture.Value;
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protected virtual bool AllowManiaConfigLookups => true;
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/// <summary>
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/// Whether this skin can use samples with a custom bank (custom sample set in stable terminology).
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@ -61,10 +55,6 @@ namespace osu.Game.Skinning
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protected LegacySkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? storage, string configurationFilename = @"skin.ini")
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: base(skin, resources, storage, configurationFilename)
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{
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// todo: this shouldn't really be duplicated here (from ManiaLegacySkinTransformer). we need to come up with a better solution.
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hasKeyTexture = new Lazy<bool>(() => this.GetAnimation(
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lookupForMania<string>(new LegacyManiaSkinConfigurationLookup(4, LegacyManiaSkinConfigurationLookups.KeyImage, 0))?.Value ?? "mania-key1", true,
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true) != null);
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}
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protected override void ParseConfigurationStream(Stream stream)
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@ -114,7 +104,7 @@ namespace osu.Game.Skinning
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return SkinUtils.As<TValue>(getCustomColour(Configuration, customColour.Lookup.ToString() ?? string.Empty));
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case LegacyManiaSkinConfigurationLookup maniaLookup:
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if (!AllowManiaSkin)
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if (!AllowManiaConfigLookups)
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break;
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var result = lookupForMania<TValue>(maniaLookup);
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