mirror of
https://github.com/ppy/osu.git
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Merge branch 'master' into no-confirmation-on-update-restart
This commit is contained in:
commit
1dc7c05c12
@ -2,7 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Catch.UI;
|
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using osu.Game.Skinning;
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using osuTK;
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||||
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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/// <summary>
|
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/// A combo counter implementation that visually behaves almost similar to stable's osu!catch combo counter.
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/// </summary>
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public partial class LegacyCatchComboCounter : CompositeDrawable, ICatchComboCounter
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public partial class LegacyCatchComboCounter : UprightAspectMaintainingContainer, ICatchComboCounter
|
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{
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private readonly LegacyRollingCounter counter;
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|
@ -11,6 +11,7 @@ using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Localisation;
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using osu.Framework.Testing;
|
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Comments;
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using osuTK;
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@ -25,6 +26,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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|
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private TestCommentEditor commentEditor = null!;
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private TestCancellableCommentEditor cancellableCommentEditor = null!;
|
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private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
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|
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[SetUp]
|
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public void SetUp() => Schedule(() =>
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@ -96,12 +98,43 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddUntilStep("button is not loading", () => !commentEditor.IsSpinnerShown);
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}
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[Test]
|
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public void TestLoggingInAndOut()
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{
|
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void assertLoggedInState()
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{
|
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AddAssert("commit button visible", () => commentEditor.ButtonsContainer[0].Alpha == 1);
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AddAssert("login button hidden", () => commentEditor.ButtonsContainer[1].Alpha == 0);
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AddAssert("text box editable", () => !commentEditor.TextBox.ReadOnly);
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}
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|
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void assertLoggedOutState()
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{
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AddAssert("commit button hidden", () => commentEditor.ButtonsContainer[0].Alpha == 0);
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AddAssert("login button visible", () => commentEditor.ButtonsContainer[1].Alpha == 1);
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AddAssert("text box readonly", () => commentEditor.TextBox.ReadOnly);
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}
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// there's also the case of starting logged out, but more annoying to test.
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// starting logged in
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assertLoggedInState();
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// moving from logged in -> logged out
|
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AddStep("log out", () => dummyAPI.Logout());
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assertLoggedOutState();
|
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|
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// moving from logged out -> logged in
|
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AddStep("log back in", () => dummyAPI.Login("username", "password"));
|
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assertLoggedInState();
|
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}
|
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|
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[Test]
|
||||
public void TestCancelAction()
|
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{
|
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AddStep("click cancel button", () =>
|
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{
|
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InputManager.MoveMouseTo(cancellableCommentEditor.ButtonsContainer[1]);
|
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InputManager.MoveMouseTo(cancellableCommentEditor.ButtonsContainer[2]);
|
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InputManager.Click(MouseButton.Left);
|
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});
|
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|
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@ -112,6 +145,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
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{
|
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public new Bindable<string> Current => base.Current;
|
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public new FillFlowContainer ButtonsContainer => base.ButtonsContainer;
|
||||
public new TextBox TextBox => base.TextBox;
|
||||
|
||||
public string CommittedText { get; private set; } = string.Empty;
|
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|
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@ -125,8 +159,12 @@ namespace osu.Game.Tests.Visual.UserInterface
|
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}
|
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|
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protected override LocalisableString FooterText => @"Footer text. And it is pretty long. Cool.";
|
||||
protected override LocalisableString CommitButtonText => @"Commit";
|
||||
protected override LocalisableString TextBoxPlaceholder => @"This text box is empty";
|
||||
|
||||
protected override LocalisableString GetButtonText(bool isLoggedIn) =>
|
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isLoggedIn ? @"Commit" : "You're logged out!";
|
||||
|
||||
protected override LocalisableString GetPlaceholderText(bool isLoggedIn) =>
|
||||
isLoggedIn ? @"This text box is empty" : "Still empty, but now you can't type in it.";
|
||||
}
|
||||
|
||||
private partial class TestCancellableCommentEditor : CancellableCommentEditor
|
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@ -146,8 +184,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
}
|
||||
|
||||
protected override LocalisableString CommitButtonText => @"Save";
|
||||
protected override LocalisableString TextBoxPlaceholder => @"Multiline textboxes soon";
|
||||
protected override LocalisableString GetButtonText(bool isLoggedIn) => @"Save";
|
||||
protected override LocalisableString GetPlaceholderText(bool isLoggedIn) => @"Multiline textboxes soon";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -111,6 +111,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
// Handle case where a click is triggered via TriggerClick().
|
||||
if (!IsHovered)
|
||||
hover.FadeOutFromOne(1600);
|
||||
|
||||
hover.FlashColour(FlashColour, 800, Easing.OutQuint);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
@ -119,6 +119,8 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
|
||||
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
|
||||
new KeyBinding(InputKey.Tab, GlobalAction.ToggleChatFocus),
|
||||
new KeyBinding(InputKey.F1, GlobalAction.SaveReplay),
|
||||
new KeyBinding(InputKey.F2, GlobalAction.ExportReplay),
|
||||
};
|
||||
|
||||
public IEnumerable<KeyBinding> ReplayKeyBindings => new[]
|
||||
@ -366,5 +368,11 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorCycleNextBeatSnapDivisor))]
|
||||
EditorCycleNextBeatSnapDivisor,
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.SaveReplay))]
|
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SaveReplay,
|
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|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ExportReplay))]
|
||||
ExportReplay,
|
||||
}
|
||||
}
|
||||
|
@ -324,6 +324,16 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString ToggleChatFocus => new TranslatableString(getKey(@"toggle_chat_focus"), @"Toggle chat focus");
|
||||
|
||||
/// <summary>
|
||||
/// "Save replay"
|
||||
/// </summary>
|
||||
public static LocalisableString SaveReplay => new TranslatableString(getKey(@"save_replay"), @"Save replay");
|
||||
|
||||
/// <summary>
|
||||
/// "Export replay"
|
||||
/// </summary>
|
||||
public static LocalisableString ExportReplay => new TranslatableString(getKey(@"export_replay"), @"Export replay");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
||||
|
@ -34,7 +34,8 @@ namespace osu.Game.Online.API
|
||||
|
||||
public string AccessToken => "token";
|
||||
|
||||
public bool IsLoggedIn => State.Value == APIState.Online;
|
||||
/// <seealso cref="APIAccess.IsLoggedIn"/>
|
||||
public bool IsLoggedIn => State.Value > APIState.Offline;
|
||||
|
||||
public string ProvidedUsername => LocalUser.Value.Username;
|
||||
|
||||
@ -114,8 +115,10 @@ namespace osu.Game.Online.API
|
||||
|
||||
public void Logout()
|
||||
{
|
||||
LocalUser.Value = new GuestUser();
|
||||
state.Value = APIState.Offline;
|
||||
// must happen after `state.Value` is changed such that subscribers to that bindable's value changes see the correct user.
|
||||
// compare: `APIAccess.Logout()`.
|
||||
LocalUser.Value = new GuestUser();
|
||||
}
|
||||
|
||||
public IHubClientConnector GetHubConnector(string clientName, string endpoint, bool preferMessagePack) => null;
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Online.API;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -24,19 +25,37 @@ namespace osu.Game.Overlays.Comments
|
||||
|
||||
protected abstract LocalisableString FooterText { get; }
|
||||
|
||||
protected abstract LocalisableString CommitButtonText { get; }
|
||||
|
||||
protected abstract LocalisableString TextBoxPlaceholder { get; }
|
||||
|
||||
protected FillFlowContainer ButtonsContainer { get; private set; } = null!;
|
||||
|
||||
protected readonly Bindable<string> Current = new Bindable<string>(string.Empty);
|
||||
|
||||
private RoundedButton commitButton = null!;
|
||||
private RoundedButton logInButton = null!;
|
||||
private LoadingSpinner loadingSpinner = null!;
|
||||
|
||||
protected TextBox TextBox { get; private set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
protected IAPIProvider API { get; private set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private LoginOverlay? loginOverlay { get; set; }
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
|
||||
/// <summary>
|
||||
/// Returns the text content of the main action button.
|
||||
/// When <paramref name="isLoggedIn"/> is <see langword="true"/>, the text will apply to a button that posts a comment.
|
||||
/// When <paramref name="isLoggedIn"/> is <see langword="false"/>, the text will apply to a button that directs the user to the login overlay.
|
||||
/// </summary>
|
||||
protected abstract LocalisableString GetButtonText(bool isLoggedIn);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the placeholder text for the comment box.
|
||||
/// </summary>
|
||||
/// <param name="isLoggedIn">Whether the current user is logged in.</param>
|
||||
protected abstract LocalisableString GetPlaceholderText(bool isLoggedIn);
|
||||
|
||||
protected bool ShowLoadingSpinner
|
||||
{
|
||||
set
|
||||
@ -78,7 +97,6 @@ namespace osu.Game.Overlays.Comments
|
||||
{
|
||||
Height = 40,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
PlaceholderText = TextBoxPlaceholder,
|
||||
Current = Current
|
||||
},
|
||||
new Container
|
||||
@ -113,10 +131,19 @@ namespace osu.Game.Overlays.Comments
|
||||
AutoSizeAxes = Axes.Both,
|
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Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5, 0),
|
||||
Child = commitButton = new EditorButton
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Text = CommitButtonText,
|
||||
Action = () => OnCommit(Current.Value)
|
||||
commitButton = new EditorButton
|
||||
{
|
||||
Action = () => OnCommit(Current.Value),
|
||||
Text = GetButtonText(true)
|
||||
},
|
||||
logInButton = new EditorButton
|
||||
{
|
||||
Width = 100,
|
||||
Action = () => loginOverlay?.Show(),
|
||||
Text = GetButtonText(false)
|
||||
}
|
||||
}
|
||||
},
|
||||
loadingSpinner = new LoadingSpinner
|
||||
@ -134,12 +161,14 @@ namespace osu.Game.Overlays.Comments
|
||||
});
|
||||
|
||||
TextBox.OnCommit += (_, _) => commitButton.TriggerClick();
|
||||
apiState.BindTo(API.State);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Current.BindValueChanged(_ => updateCommitButtonState(), true);
|
||||
apiState.BindValueChanged(updateStateForLoggedIn, true);
|
||||
}
|
||||
|
||||
protected abstract void OnCommit(string text);
|
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@ -147,6 +176,25 @@ namespace osu.Game.Overlays.Comments
|
||||
private void updateCommitButtonState() =>
|
||||
commitButton.Enabled.Value = loadingSpinner.State.Value == Visibility.Hidden && !string.IsNullOrEmpty(Current.Value);
|
||||
|
||||
private void updateStateForLoggedIn(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
{
|
||||
bool isAvailable = state.NewValue > APIState.Offline;
|
||||
|
||||
TextBox.PlaceholderText = GetPlaceholderText(isAvailable);
|
||||
TextBox.ReadOnly = !isAvailable;
|
||||
|
||||
if (isAvailable)
|
||||
{
|
||||
commitButton.Show();
|
||||
logInButton.Hide();
|
||||
}
|
||||
else
|
||||
{
|
||||
commitButton.Hide();
|
||||
logInButton.Show();
|
||||
}
|
||||
});
|
||||
|
||||
private partial class EditorTextBox : OsuTextBox
|
||||
{
|
||||
protected override float LeftRightPadding => side_padding;
|
||||
|
@ -405,17 +405,16 @@ namespace osu.Game.Overlays.Comments
|
||||
[Resolved]
|
||||
private CommentsContainer commentsContainer { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
||||
public Action<CommentBundle> OnPost;
|
||||
|
||||
//TODO should match web, left empty due to no multiline support
|
||||
protected override LocalisableString FooterText => default;
|
||||
|
||||
protected override LocalisableString CommitButtonText => CommonStrings.ButtonsPost;
|
||||
protected override LocalisableString GetButtonText(bool isLoggedIn) =>
|
||||
isLoggedIn ? CommonStrings.ButtonsPost : CommentsStrings.GuestButtonNew;
|
||||
|
||||
protected override LocalisableString TextBoxPlaceholder => CommentsStrings.PlaceholderNew;
|
||||
protected override LocalisableString GetPlaceholderText(bool isLoggedIn) =>
|
||||
isLoggedIn ? CommentsStrings.PlaceholderNew : AuthorizationStrings.RequireLogin;
|
||||
|
||||
protected override void OnCommit(string text)
|
||||
{
|
||||
@ -432,7 +431,7 @@ namespace osu.Game.Overlays.Comments
|
||||
Current.Value = string.Empty;
|
||||
OnPost?.Invoke(cb);
|
||||
});
|
||||
api.Queue(req);
|
||||
API.Queue(req);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,7 +6,6 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
@ -18,16 +17,17 @@ namespace osu.Game.Overlays.Comments
|
||||
[Resolved]
|
||||
private CommentsContainer commentsContainer { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; } = null!;
|
||||
|
||||
private readonly Comment parentComment;
|
||||
|
||||
public Action<DrawableComment[]>? OnPost;
|
||||
|
||||
protected override LocalisableString FooterText => default;
|
||||
protected override LocalisableString CommitButtonText => CommonStrings.ButtonsReply;
|
||||
protected override LocalisableString TextBoxPlaceholder => CommentsStrings.PlaceholderReply;
|
||||
|
||||
protected override LocalisableString GetButtonText(bool isLoggedIn) =>
|
||||
isLoggedIn ? CommonStrings.ButtonsReply : CommentsStrings.GuestButtonReply;
|
||||
|
||||
protected override LocalisableString GetPlaceholderText(bool isLoggedIn) =>
|
||||
isLoggedIn ? CommentsStrings.PlaceholderReply : AuthorizationStrings.RequireLogin;
|
||||
|
||||
public ReplyCommentEditor(Comment parent)
|
||||
{
|
||||
@ -38,7 +38,8 @@ namespace osu.Game.Overlays.Comments
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
GetContainingInputManager().ChangeFocus(TextBox);
|
||||
if (!TextBox.ReadOnly)
|
||||
GetContainingInputManager().ChangeFocus(TextBox);
|
||||
}
|
||||
|
||||
protected override void OnCommit(string text)
|
||||
@ -51,7 +52,7 @@ namespace osu.Game.Overlays.Comments
|
||||
Logger.Error(e, "Posting reply comment failed.");
|
||||
});
|
||||
req.Success += cb => Schedule(processPostedComments, cb);
|
||||
api.Queue(req);
|
||||
API.Queue(req);
|
||||
}
|
||||
|
||||
private void processPostedComments(CommentBundle cb)
|
||||
|
@ -316,6 +316,8 @@ namespace osu.Game.Overlays
|
||||
var queuedTrack = getQueuedTrack();
|
||||
|
||||
var lastTrack = CurrentTrack;
|
||||
lastTrack.Completed -= onTrackCompleted;
|
||||
|
||||
CurrentTrack = queuedTrack;
|
||||
|
||||
// At this point we may potentially be in an async context from tests. This is extremely dangerous but we have to make do for now.
|
||||
@ -344,16 +346,12 @@ namespace osu.Game.Overlays
|
||||
// Important to keep this in its own method to avoid inadvertently capturing unnecessary variables in the callback.
|
||||
// Can lead to leaks.
|
||||
var queuedTrack = new DrawableTrack(current.LoadTrack());
|
||||
queuedTrack.Completed += () => onTrackCompleted(current);
|
||||
queuedTrack.Completed += onTrackCompleted;
|
||||
return queuedTrack;
|
||||
}
|
||||
|
||||
private void onTrackCompleted(WorkingBeatmap workingBeatmap)
|
||||
private void onTrackCompleted()
|
||||
{
|
||||
// the source of track completion is the audio thread, so the beatmap may have changed before firing.
|
||||
if (current != workingBeatmap)
|
||||
return;
|
||||
|
||||
if (!CurrentTrack.Looping && !beatmap.Disabled)
|
||||
NextTrack();
|
||||
}
|
||||
|
@ -122,7 +122,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
private void updateProcessingMode()
|
||||
{
|
||||
bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State.Value == Visibility.Visible;
|
||||
bool enabled = OverlayActivationMode.Value != OverlayActivation.Disabled || State.Value == Visibility.Visible;
|
||||
|
||||
notificationsEnabler?.Cancel();
|
||||
|
||||
|
@ -3,11 +3,13 @@
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Screens;
|
||||
@ -45,6 +47,12 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
config.BindWith(OsuSetting.BeatmapSkins, beatmapSkins);
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
@ -62,6 +70,8 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
globallyDisableBeatmapSkinSetting();
|
||||
|
||||
if (skinEditor != null)
|
||||
{
|
||||
skinEditor.Show();
|
||||
@ -87,7 +97,13 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
});
|
||||
}
|
||||
|
||||
protected override void PopOut() => skinEditor?.Hide();
|
||||
protected override void PopOut()
|
||||
{
|
||||
skinEditor?.Save(false);
|
||||
skinEditor?.Hide();
|
||||
|
||||
globallyReenableBeatmapSkinSetting();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
@ -151,8 +167,6 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
if (skinEditor == null) return;
|
||||
|
||||
skinEditor.Save(userTriggered: false);
|
||||
|
||||
// ensure the toolbar is re-hidden even if a new screen decides to try and show it.
|
||||
updateComponentVisibility();
|
||||
|
||||
@ -182,5 +196,25 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
skinEditor = null;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Bindable<bool> beatmapSkins = new Bindable<bool>();
|
||||
private LeasedBindable<bool>? leasedBeatmapSkins;
|
||||
|
||||
private void globallyDisableBeatmapSkinSetting()
|
||||
{
|
||||
if (beatmapSkins.Disabled)
|
||||
return;
|
||||
|
||||
// The skin editor doesn't work well if beatmap skins are being applied to the player screen.
|
||||
// To keep things simple, disable the setting game-wide while using the skin editor.
|
||||
leasedBeatmapSkins = beatmapSkins.BeginLease(true);
|
||||
leasedBeatmapSkins.Value = false;
|
||||
}
|
||||
|
||||
private void globallyReenableBeatmapSkinSetting()
|
||||
{
|
||||
leasedBeatmapSkins?.Return();
|
||||
leasedBeatmapSkins = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -86,7 +86,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
if (nextBackground == background)
|
||||
return false;
|
||||
|
||||
Logger.Log("🌅 Background change queued");
|
||||
Logger.Log(@"🌅 Global background change queued");
|
||||
|
||||
cancellationTokenSource?.Cancel();
|
||||
cancellationTokenSource = new CancellationTokenSource();
|
||||
@ -94,6 +94,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
nextTask?.Cancel();
|
||||
nextTask = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
Logger.Log(@"🌅 Global background loading");
|
||||
LoadComponentAsync(nextBackground, displayNext, cancellationTokenSource.Token);
|
||||
}, 500);
|
||||
|
||||
|
@ -49,6 +49,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
[Resolved]
|
||||
private MultiplayerClient client { get; set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private OsuGame game { get; set; }
|
||||
|
||||
private AddItemButton addItemButton;
|
||||
|
||||
public MultiplayerMatchSubScreen(Room room)
|
||||
@ -334,11 +337,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
|
||||
updateCurrentItem();
|
||||
|
||||
addItemButton.Alpha = client.IsHost || Room.QueueMode.Value != QueueMode.HostOnly ? 1 : 0;
|
||||
addItemButton.Alpha = localUserCanAddItem ? 1 : 0;
|
||||
|
||||
Scheduler.AddOnce(UpdateMods);
|
||||
}
|
||||
|
||||
private bool localUserCanAddItem => client.IsHost || Room.QueueMode.Value != QueueMode.HostOnly;
|
||||
|
||||
private void updateCurrentItem()
|
||||
{
|
||||
Debug.Assert(client.Room != null);
|
||||
@ -403,18 +408,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
if (!this.IsCurrentScreen())
|
||||
return;
|
||||
|
||||
if (client.Room == null)
|
||||
if (!localUserCanAddItem)
|
||||
return;
|
||||
|
||||
if (!client.IsHost)
|
||||
{
|
||||
// todo: should handle this when the request queue is implemented.
|
||||
// if we decide that the presentation should exit the user from the multiplayer game, the PresentBeatmap
|
||||
// flow may need to change to support an "unable to present" return value.
|
||||
return;
|
||||
}
|
||||
// If there's only one playlist item and we are the host, assume we want to change it. Else add a new one.
|
||||
PlaylistItem itemToEdit = client.IsHost && Room.Playlist.Count == 1 ? Room.Playlist.Single() : null;
|
||||
|
||||
this.Push(new MultiplayerMatchSongSelect(Room, Room.Playlist.Single(item => item.ID == client.Room.Settings.PlaylistItemId)));
|
||||
OpenSongSelection(itemToEdit);
|
||||
|
||||
// Re-run PresentBeatmap now that we've pushed a song select that can handle it.
|
||||
game?.PresentBeatmap(beatmap.BeatmapSetInfo, b => b.ID == beatmap.BeatmapInfo.ID);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -8,16 +8,26 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public partial class SaveFailedScoreButton : CompositeDrawable
|
||||
public partial class SaveFailedScoreButton : CompositeDrawable, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
[Resolved]
|
||||
private RealmAccess realm { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private ScoreManager scoreManager { get; set; } = null!;
|
||||
|
||||
private readonly Bindable<DownloadState> state = new Bindable<DownloadState>();
|
||||
|
||||
private readonly Func<Task<ScoreInfo>> importFailedScore;
|
||||
@ -34,7 +44,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGame? game, Player? player, RealmAccess realm)
|
||||
private void load(OsuGame? game, Player? player)
|
||||
{
|
||||
InternalChild = button = new DownloadButton
|
||||
{
|
||||
@ -54,7 +64,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
importedScore = realm.Run(r => r.Find<ScoreInfo>(t.GetResultSafely().ID)?.Detach());
|
||||
Schedule(() => state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded);
|
||||
});
|
||||
}).FireAndForget();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -87,5 +97,43 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
|
||||
#region Export via hotkey logic (also in ReplayDownloadButton)
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SaveReplay:
|
||||
button.TriggerClick();
|
||||
return true;
|
||||
|
||||
case GlobalAction.ExportReplay:
|
||||
state.BindValueChanged(exportWhenReady, true);
|
||||
|
||||
// start the import via button
|
||||
if (state.Value != DownloadState.LocallyAvailable)
|
||||
button.TriggerClick();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
private void exportWhenReady(ValueChangedEvent<DownloadState> state)
|
||||
{
|
||||
if (state.NewValue != DownloadState.LocallyAvailable) return;
|
||||
|
||||
scoreManager.Export(importedScore);
|
||||
|
||||
this.state.ValueChanged -= exportWhenReady;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -1,30 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Ranking
|
||||
{
|
||||
public partial class ReplayDownloadButton : CompositeDrawable
|
||||
public partial class ReplayDownloadButton : CompositeDrawable, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public readonly Bindable<ScoreInfo> Score = new Bindable<ScoreInfo>();
|
||||
|
||||
protected readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
|
||||
|
||||
private DownloadButton button;
|
||||
private ShakeContainer shakeContainer;
|
||||
private DownloadButton button = null!;
|
||||
private ShakeContainer shakeContainer = null!;
|
||||
|
||||
private ScoreDownloadTracker downloadTracker;
|
||||
private ScoreDownloadTracker? downloadTracker;
|
||||
|
||||
[Resolved]
|
||||
private ScoreManager scoreManager { get; set; } = null!;
|
||||
|
||||
private ReplayAvailability replayAvailability
|
||||
{
|
||||
@ -46,8 +50,8 @@ namespace osu.Game.Screens.Ranking
|
||||
Size = new Vector2(50, 30);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuGame game, ScoreModelDownloader scores)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGame? game, ScoreModelDownloader scoreDownloader)
|
||||
{
|
||||
InternalChild = shakeContainer = new ShakeContainer
|
||||
{
|
||||
@ -67,7 +71,7 @@ namespace osu.Game.Screens.Ranking
|
||||
break;
|
||||
|
||||
case DownloadState.NotDownloaded:
|
||||
scores.Download(Score.Value);
|
||||
scoreDownloader.Download(Score.Value);
|
||||
break;
|
||||
|
||||
case DownloadState.Importing:
|
||||
@ -99,6 +103,44 @@ namespace osu.Game.Screens.Ranking
|
||||
}, true);
|
||||
}
|
||||
|
||||
#region Export via hotkey logic (also in SaveFailedScoreButton)
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SaveReplay:
|
||||
button.TriggerClick();
|
||||
return true;
|
||||
|
||||
case GlobalAction.ExportReplay:
|
||||
State.BindValueChanged(exportWhenReady, true);
|
||||
|
||||
// start the import via button
|
||||
if (State.Value != DownloadState.LocallyAvailable)
|
||||
button.TriggerClick();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
private void exportWhenReady(ValueChangedEvent<DownloadState> state)
|
||||
{
|
||||
if (state.NewValue != DownloadState.LocallyAvailable) return;
|
||||
|
||||
scoreManager.Export(Score.Value);
|
||||
|
||||
State.ValueChanged -= exportWhenReady;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
switch (replayAvailability)
|
||||
|
@ -160,7 +160,7 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
if (allowWatchingReplay)
|
||||
{
|
||||
buttons.Add(new ReplayDownloadButton(null)
|
||||
buttons.Add(new ReplayDownloadButton(SelectedScore.Value)
|
||||
{
|
||||
Score = { BindTarget = SelectedScore },
|
||||
Width = 300
|
||||
|
Loading…
Reference in New Issue
Block a user