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Fix startup tournament population not recovering from null beatmaps
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@ -236,7 +236,7 @@ namespace osu.Game.Tournament
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{
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var beatmapsRequiringPopulation = ladder.Rounds
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.SelectMany(r => r.Beatmaps)
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.Where(b => b.Beatmap?.OnlineID == 0 && b.ID > 0).ToList();
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.Where(b => (b.Beatmap == null || b.Beatmap?.OnlineID == 0) && b.ID > 0).ToList();
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if (beatmapsRequiringPopulation.Count == 0)
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return false;
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