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Add test coverage for invalid input scenarios
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@ -60,6 +60,26 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("textbox changed", () => textBox.Current.Value, () => Is.EqualTo("-5"));
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AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
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AddStep("set text to invalid", () => textBox.Text = "garbage");
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AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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AddStep("commit text", () => InputManager.Key(Key.Enter));
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AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5"));
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AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
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AddStep("set text to invalid", () => textBox.Text = "garbage");
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AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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AddStep("lose focus", () => InputManager.ChangeFocus(null));
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AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5"));
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AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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}
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[Test]
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@ -85,6 +105,26 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("release left mouse", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("textbox not changed", () => textBox.Current.Value, () => Is.EqualTo("-5"));
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
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AddStep("set text to invalid", () => textBox.Text = "garbage");
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AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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AddStep("commit text", () => InputManager.Key(Key.Enter));
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AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5"));
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AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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AddStep("focus textbox", () => InputManager.ChangeFocus(textBox));
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AddStep("set text to invalid", () => textBox.Text = "garbage");
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AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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AddStep("lose focus", () => InputManager.ChangeFocus(null));
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AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5"));
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AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5));
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AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5));
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}
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}
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}
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