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Merge branch 'master' into leaderboard-toggle
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commit
a0543d97bd
@ -10,7 +10,7 @@
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<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.Android" Version="2023.801.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2023.812.0" />
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</ItemGroup>
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<PropertyGroup>
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<!-- Fody does not handle Android build well, and warns when unchanged.
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@ -75,7 +75,7 @@ namespace osu.Desktop.LegacyIpc
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case LegacyIpcDifficultyCalculationRequest req:
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try
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{
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WorkingBeatmap beatmap = new FlatFileWorkingBeatmap(req.BeatmapFile);
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WorkingBeatmap beatmap = new FlatWorkingBeatmap(req.BeatmapFile);
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var ruleset = beatmap.BeatmapInfo.Ruleset.CreateInstance();
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Mod[] mods = ruleset.ConvertFromLegacyMods((LegacyMods)req.Mods).ToArray();
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@ -12,25 +12,26 @@ using osu.Game.Skinning;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// A <see cref="WorkingBeatmap"/> which can be constructed directly from a .osu file, providing an implementation for
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/// A <see cref="WorkingBeatmap"/> which can be constructed directly from an .osu file (via <see cref="FlatWorkingBeatmap(string, int?)"/>)
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/// or an <see cref="IBeatmap"/> instance (via <see cref="FlatWorkingBeatmap(IBeatmap)"/>,
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/// providing an implementation for
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/// <see cref="WorkingBeatmap.GetPlayableBeatmap(osu.Game.Rulesets.IRulesetInfo,System.Collections.Generic.IReadOnlyList{osu.Game.Rulesets.Mods.Mod})"/>.
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/// </summary>
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public class FlatFileWorkingBeatmap : WorkingBeatmap
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public class FlatWorkingBeatmap : WorkingBeatmap
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{
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private readonly Beatmap beatmap;
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private readonly IBeatmap beatmap;
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public FlatFileWorkingBeatmap(string file, int? beatmapId = null)
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: this(readFromFile(file), beatmapId)
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public FlatWorkingBeatmap(string file, int? beatmapId = null)
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: this(readFromFile(file))
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{
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if (beatmapId.HasValue)
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beatmap.BeatmapInfo.OnlineID = beatmapId.Value;
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}
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private FlatFileWorkingBeatmap(Beatmap beatmap, int? beatmapId = null)
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public FlatWorkingBeatmap(IBeatmap beatmap)
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: base(beatmap.BeatmapInfo, null)
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{
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this.beatmap = beatmap;
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if (beatmapId.HasValue)
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beatmap.BeatmapInfo.OnlineID = beatmapId.Value;
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}
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private static Beatmap readFromFile(string filename)
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@ -29,9 +29,9 @@ namespace osu.Game.Database
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protected override Stream? GetFileContents(BeatmapSetInfo model, INamedFileUsage file)
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{
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bool isBeatmap = model.Beatmaps.Any(o => o.Hash == file.File.Hash);
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var beatmapInfo = model.Beatmaps.SingleOrDefault(o => o.Hash == file.File.Hash);
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if (!isBeatmap)
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if (beatmapInfo == null)
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return base.GetFileContents(model, file);
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// Read the beatmap contents and skin
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@ -43,6 +43,9 @@ namespace osu.Game.Database
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using var contentStreamReader = new LineBufferedReader(contentStream);
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var beatmapContent = new LegacyBeatmapDecoder().Decode(contentStreamReader);
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var workingBeatmap = new FlatWorkingBeatmap(beatmapContent);
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var playableBeatmap = workingBeatmap.GetPlayableBeatmap(beatmapInfo.Ruleset);
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using var skinStream = base.GetFileContents(model, file);
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if (skinStream == null)
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@ -56,10 +59,10 @@ namespace osu.Game.Database
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// Convert beatmap elements to be compatible with legacy format
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// So we truncate time and position values to integers, and convert paths with multiple segments to bezier curves
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foreach (var controlPoint in beatmapContent.ControlPointInfo.AllControlPoints)
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foreach (var controlPoint in playableBeatmap.ControlPointInfo.AllControlPoints)
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controlPoint.Time = Math.Floor(controlPoint.Time);
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foreach (var hitObject in beatmapContent.HitObjects)
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foreach (var hitObject in playableBeatmap.HitObjects)
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{
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// Truncate end time before truncating start time because end time is dependent on start time
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if (hitObject is IHasDuration hasDuration && hitObject is not IHasPath)
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@ -86,7 +89,7 @@ namespace osu.Game.Database
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// Encode to legacy format
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var stream = new MemoryStream();
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using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
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new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
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new LegacyBeatmapEncoder(playableBeatmap, beatmapSkin).Encode(sw);
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stream.Seek(0, SeekOrigin.Begin);
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@ -36,7 +36,7 @@
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Realm" Version="11.1.2" />
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<PackageReference Include="ppy.osu.Framework" Version="2023.801.0" />
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<PackageReference Include="ppy.osu.Framework" Version="2023.812.0" />
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<PackageReference Include="ppy.osu.Game.Resources" Version="2023.719.0" />
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<PackageReference Include="Sentry" Version="3.28.1" />
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<PackageReference Include="SharpCompress" Version="0.32.2" />
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@ -23,6 +23,6 @@
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<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.801.0" />
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<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.812.0" />
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</ItemGroup>
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</Project>
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