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Merge branch 'master' into leaderboard-toggle

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QuantumSno 2023-08-12 11:21:02 -04:00 committed by GitHub
commit a0543d97bd
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6 changed files with 22 additions and 18 deletions

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@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.801.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.812.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -75,7 +75,7 @@ namespace osu.Desktop.LegacyIpc
case LegacyIpcDifficultyCalculationRequest req:
try
{
WorkingBeatmap beatmap = new FlatFileWorkingBeatmap(req.BeatmapFile);
WorkingBeatmap beatmap = new FlatWorkingBeatmap(req.BeatmapFile);
var ruleset = beatmap.BeatmapInfo.Ruleset.CreateInstance();
Mod[] mods = ruleset.ConvertFromLegacyMods((LegacyMods)req.Mods).ToArray();

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@ -12,25 +12,26 @@ using osu.Game.Skinning;
namespace osu.Game.Beatmaps
{
/// <summary>
/// A <see cref="WorkingBeatmap"/> which can be constructed directly from a .osu file, providing an implementation for
/// A <see cref="WorkingBeatmap"/> which can be constructed directly from an .osu file (via <see cref="FlatWorkingBeatmap(string, int?)"/>)
/// or an <see cref="IBeatmap"/> instance (via <see cref="FlatWorkingBeatmap(IBeatmap)"/>,
/// providing an implementation for
/// <see cref="WorkingBeatmap.GetPlayableBeatmap(osu.Game.Rulesets.IRulesetInfo,System.Collections.Generic.IReadOnlyList{osu.Game.Rulesets.Mods.Mod})"/>.
/// </summary>
public class FlatFileWorkingBeatmap : WorkingBeatmap
public class FlatWorkingBeatmap : WorkingBeatmap
{
private readonly Beatmap beatmap;
private readonly IBeatmap beatmap;
public FlatFileWorkingBeatmap(string file, int? beatmapId = null)
: this(readFromFile(file), beatmapId)
public FlatWorkingBeatmap(string file, int? beatmapId = null)
: this(readFromFile(file))
{
if (beatmapId.HasValue)
beatmap.BeatmapInfo.OnlineID = beatmapId.Value;
}
private FlatFileWorkingBeatmap(Beatmap beatmap, int? beatmapId = null)
public FlatWorkingBeatmap(IBeatmap beatmap)
: base(beatmap.BeatmapInfo, null)
{
this.beatmap = beatmap;
if (beatmapId.HasValue)
beatmap.BeatmapInfo.OnlineID = beatmapId.Value;
}
private static Beatmap readFromFile(string filename)

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@ -29,9 +29,9 @@ namespace osu.Game.Database
protected override Stream? GetFileContents(BeatmapSetInfo model, INamedFileUsage file)
{
bool isBeatmap = model.Beatmaps.Any(o => o.Hash == file.File.Hash);
var beatmapInfo = model.Beatmaps.SingleOrDefault(o => o.Hash == file.File.Hash);
if (!isBeatmap)
if (beatmapInfo == null)
return base.GetFileContents(model, file);
// Read the beatmap contents and skin
@ -43,6 +43,9 @@ namespace osu.Game.Database
using var contentStreamReader = new LineBufferedReader(contentStream);
var beatmapContent = new LegacyBeatmapDecoder().Decode(contentStreamReader);
var workingBeatmap = new FlatWorkingBeatmap(beatmapContent);
var playableBeatmap = workingBeatmap.GetPlayableBeatmap(beatmapInfo.Ruleset);
using var skinStream = base.GetFileContents(model, file);
if (skinStream == null)
@ -56,10 +59,10 @@ namespace osu.Game.Database
// Convert beatmap elements to be compatible with legacy format
// So we truncate time and position values to integers, and convert paths with multiple segments to bezier curves
foreach (var controlPoint in beatmapContent.ControlPointInfo.AllControlPoints)
foreach (var controlPoint in playableBeatmap.ControlPointInfo.AllControlPoints)
controlPoint.Time = Math.Floor(controlPoint.Time);
foreach (var hitObject in beatmapContent.HitObjects)
foreach (var hitObject in playableBeatmap.HitObjects)
{
// Truncate end time before truncating start time because end time is dependent on start time
if (hitObject is IHasDuration hasDuration && hitObject is not IHasPath)
@ -86,7 +89,7 @@ namespace osu.Game.Database
// Encode to legacy format
var stream = new MemoryStream();
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
new LegacyBeatmapEncoder(beatmapContent, beatmapSkin).Encode(sw);
new LegacyBeatmapEncoder(playableBeatmap, beatmapSkin).Encode(sw);
stream.Seek(0, SeekOrigin.Begin);

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@ -36,7 +36,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="11.1.2" />
<PackageReference Include="ppy.osu.Framework" Version="2023.801.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.812.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.719.0" />
<PackageReference Include="Sentry" Version="3.28.1" />
<PackageReference Include="SharpCompress" Version="0.32.2" />

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@ -23,6 +23,6 @@
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.801.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.812.0" />
</ItemGroup>
</Project>