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Add support for skinnable "retry" sound
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@ -11,8 +11,6 @@ using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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@ -114,7 +112,7 @@ namespace osu.Game.Screens.Play
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private Ruleset ruleset;
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private Sample sampleRestart;
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private SkinnableSound sampleRestart;
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public BreakOverlay BreakOverlay;
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@ -195,7 +193,7 @@ namespace osu.Game.Screens.Play
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}
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, OsuConfigManager config, OsuGameBase game, CancellationToken cancellationToken)
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private void load(OsuConfigManager config, OsuGameBase game, CancellationToken cancellationToken)
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{
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var gameplayMods = Mods.Value.Select(m => m.DeepClone()).ToArray();
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@ -213,8 +211,6 @@ namespace osu.Game.Screens.Play
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if (playableBeatmap == null)
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return;
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sampleRestart = audio.Samples.Get(@"Gameplay/restart");
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mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
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if (game != null)
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@ -295,15 +291,19 @@ namespace osu.Game.Screens.Play
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if (Configuration.AllowRestart)
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{
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rulesetSkinProvider.Add(new HotkeyRetryOverlay
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rulesetSkinProvider.AddRange(new Drawable[]
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{
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Action = () =>
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new HotkeyRetryOverlay
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{
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if (!this.IsCurrentScreen()) return;
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Action = () =>
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{
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if (!this.IsCurrentScreen()) return;
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fadeOut(true);
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Restart(true);
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fadeOut(true);
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Restart(true);
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},
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},
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sampleRestart = new SkinnableSound(new SampleInfo(@"Gameplay/restart", @"pause-retry-click"))
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});
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}
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