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Merge pull request #24197 from peppy/allow-autoplay-failure
Allow autoplay to fail
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commit
ff56e35093
@ -148,7 +148,7 @@ namespace osu.Game.Tests.Visual.Navigation
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{
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advanceToSongSelect();
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openSkinEditor();
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AddStep("select no fail and spun out", () => Game.SelectedMods.Value = new Mod[] { new OsuModNoFail(), new OsuModSpunOut() });
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AddStep("select relax and spun out", () => Game.SelectedMods.Value = new Mod[] { new OsuModRelax(), new OsuModSpunOut() });
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switchToGameplayScene();
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@ -11,7 +11,7 @@ using osu.Game.Replays;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModAutoplay : Mod, IApplicableFailOverride, ICreateReplayData
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public abstract class ModAutoplay : Mod, ICreateReplayData
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{
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public override string Name => "Autoplay";
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public override string Acronym => "AT";
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@ -20,15 +20,11 @@ namespace osu.Game.Rulesets.Mods
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public override LocalisableString Description => "Watch a perfect automated play through the song.";
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public override double ScoreMultiplier => 1;
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public bool PerformFail() => false;
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public bool RestartOnFail => false;
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public override bool UserPlayable => false;
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public override bool ValidForMultiplayer => false;
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public override bool ValidForMultiplayerAsFreeMod => false;
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public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModFailCondition), typeof(ModNoFail), typeof(ModAdaptiveSpeed) };
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public override Type[] IncompatibleMods => new[] { typeof(ModCinema), typeof(ModRelax), typeof(ModAdaptiveSpeed) };
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public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModFailCondition : Mod, IApplicableToHealthProcessor, IApplicableFailOverride
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{
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public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) };
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public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax) };
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[SettingSource("Restart on fail", "Automatically restarts when failed.")]
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public BindableBool Restart { get; } = new BindableBool();
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@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Mods
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public override ModType Type => ModType.DifficultyReduction;
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public override LocalisableString Description => "You can't fail, no matter what.";
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public override double ScoreMultiplier => 0.5;
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public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModFailCondition), typeof(ModAutoplay) };
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public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModFailCondition) };
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}
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}
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@ -5,6 +5,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Bindables;
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using osu.Framework.Input.Bindings;
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@ -30,7 +31,7 @@ namespace osu.Game.Screens.Play
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// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
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protected override bool CheckModsAllowFailure()
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{
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if (!replayIsFailedScore)
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if (!replayIsFailedScore && !GameplayState.Mods.OfType<ModAutoplay>().Any())
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return false;
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return base.CheckModsAllowFailure();
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