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Add backwards migration to populate ScoreV2 mod for already-imported scores

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Bartłomiej Dach 2023-07-09 16:36:51 +02:00
parent 7be5e0e978
commit 9377622cd4
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@ -15,17 +15,20 @@ using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Extensions;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Input.Bindings;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Statistics;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Input.Bindings;
using osu.Game.IO.Legacy;
using osu.Game.Models;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
@ -79,8 +82,9 @@ namespace osu.Game.Database
/// 29 2023-06-12 Run migration of old lazer scores to be best-effort in the new scoring number space. No actual realm changes.
/// 30 2023-06-16 Run migration of old lazer scores again. This time with more correct rounding considerations.
/// 31 2023-06-26 Add Version and LegacyTotalScore to ScoreInfo, set Version to 30000002 and copy TotalScore into LegacyTotalScore for legacy scores.
/// 32 2023-07-09 Populate legacy scores with the ScoreV2 mod (and restore TotalScore to the legacy total for such scores) using replay files.
/// </summary>
private const int schema_version = 31;
private const int schema_version = 32;
/// <summary>
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
@ -730,6 +734,8 @@ namespace osu.Game.Database
Logger.Log($"Running realm migration to version {targetVersion}...");
Stopwatch stopwatch = new Stopwatch();
var files = new RealmFileStore(this, storage);
stopwatch.Start();
switch (targetVersion)
@ -904,7 +910,6 @@ namespace osu.Game.Database
case 28:
{
var files = new RealmFileStore(this, storage);
var scores = migration.NewRealm.All<ScoreInfo>();
foreach (var score in scores)
@ -986,6 +991,64 @@ namespace osu.Game.Database
break;
}
case 32:
{
foreach (var score in migration.NewRealm.All<ScoreInfo>())
{
if (!score.IsLegacyScore || !score.Ruleset.IsLegacyRuleset())
continue;
string? replayFilename = score.Files.FirstOrDefault(f => f.Filename.EndsWith(@".osr", StringComparison.InvariantCultureIgnoreCase))?.File.GetStoragePath();
if (replayFilename == null)
continue;
try
{
using (var stream = files.Store.GetStream(replayFilename))
{
if (stream == null)
continue;
// Trimmed down logic from LegacyScoreDecoder to extract the mods bitmask.
using (SerializationReader sr = new SerializationReader(stream))
{
sr.ReadByte(); // Ruleset.
sr.ReadInt32(); // Version.
sr.ReadString(); // Beatmap hash.
sr.ReadString(); // Username.
sr.ReadString(); // MD5Hash.
sr.ReadUInt16(); // Count300.
sr.ReadUInt16(); // Count100.
sr.ReadUInt16(); // Count50.
sr.ReadUInt16(); // CountGeki.
sr.ReadUInt16(); // CountKatu.
sr.ReadUInt16(); // CountMiss.
// we should have this in LegacyTotalScore already, but if we're reading through this anyways...
int totalScore = sr.ReadInt32();
sr.ReadUInt16(); // Max combo.
sr.ReadBoolean(); // Perfect.
var legacyMods = (LegacyMods)sr.ReadInt32();
if (!legacyMods.HasFlagFast(LegacyMods.ScoreV2) || score.APIMods.Any(mod => mod.Acronym == @"SV2"))
continue;
score.APIMods = score.APIMods.Append(new APIMod(new ModScoreV2())).ToArray();
score.LegacyTotalScore = score.TotalScore = totalScore;
}
}
}
catch (Exception e)
{
Logger.Error(e, $"Failed to read replay {replayFilename} during score migration", LoggingTarget.Database);
}
}
break;
}
}
Logger.Log($"Migration completed in {stopwatch.ElapsedMilliseconds}ms");