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Merge pull request #24361 from peppy/fix-editor-global-music-hotkey-conflicts
Disallow interacting with the global track state in `Player` and `Editor`
This commit is contained in:
commit
e208f38bcb
@ -170,6 +170,39 @@ namespace osu.Game.Tests.Visual.Navigation
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AddUntilStep("time is correct", () => getEditor().ChildrenOfType<EditorClock>().First().CurrentTime, () => Is.EqualTo(1234));
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}
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[Test]
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public void TestAttemptGlobalMusicOperationFromEditor()
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{
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BeatmapSetInfo beatmapSet = null!;
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AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
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AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
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AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
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AddUntilStep("wait for song select",
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() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
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&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
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&& songSelect.IsLoaded);
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AddUntilStep("wait for music playing", () => Game.MusicController.IsPlaying);
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AddStep("user request stop", () => Game.MusicController.Stop(requestedByUser: true));
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AddUntilStep("wait for music stopped", () => !Game.MusicController.IsPlaying);
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AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
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AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
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AddUntilStep("music still stopped", () => !Game.MusicController.IsPlaying);
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AddStep("user request play", () => Game.MusicController.Play(requestedByUser: true));
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AddUntilStep("music still stopped", () => !Game.MusicController.IsPlaying);
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AddStep("exit to song select", () => Game.PerformFromScreen(_ => { }, typeof(PlaySongSelect).Yield()));
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AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
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AddUntilStep("wait for music playing", () => Game.MusicController.IsPlaying);
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AddStep("user request stop", () => Game.MusicController.Stop(requestedByUser: true));
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AddUntilStep("wait for music stopped", () => !Game.MusicController.IsPlaying);
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}
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private EditorBeatmap getEditorBeatmap() => getEditor().ChildrenOfType<EditorBeatmap>().Single();
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private Editor getEditor() => (Editor)Game.ScreenStack.CurrentScreen;
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@ -56,38 +56,38 @@ namespace osu.Game.Tests.Visual
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public void AllowTrackAdjustmentsTest()
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{
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AddStep("push allowing screen", () => stack.Push(loadNewScreen<AllowScreen>()));
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AddAssert("allows adjustments 1", () => musicController.AllowTrackAdjustments);
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AddAssert("allows adjustments 1", () => musicController.ApplyModTrackAdjustments);
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AddStep("push inheriting screen", () => stack.Push(loadNewScreen<InheritScreen>()));
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AddAssert("allows adjustments 2", () => musicController.AllowTrackAdjustments);
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AddAssert("allows adjustments 2", () => musicController.ApplyModTrackAdjustments);
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AddStep("push disallowing screen", () => stack.Push(loadNewScreen<DisallowScreen>()));
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AddAssert("disallows adjustments 3", () => !musicController.AllowTrackAdjustments);
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AddAssert("disallows adjustments 3", () => !musicController.ApplyModTrackAdjustments);
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AddStep("push inheriting screen", () => stack.Push(loadNewScreen<InheritScreen>()));
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AddAssert("disallows adjustments 4", () => !musicController.AllowTrackAdjustments);
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AddAssert("disallows adjustments 4", () => !musicController.ApplyModTrackAdjustments);
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AddStep("push inheriting screen", () => stack.Push(loadNewScreen<InheritScreen>()));
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AddAssert("disallows adjustments 5", () => !musicController.AllowTrackAdjustments);
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AddAssert("disallows adjustments 5", () => !musicController.ApplyModTrackAdjustments);
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AddStep("push allowing screen", () => stack.Push(loadNewScreen<AllowScreen>()));
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AddAssert("allows adjustments 6", () => musicController.AllowTrackAdjustments);
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AddAssert("allows adjustments 6", () => musicController.ApplyModTrackAdjustments);
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// Now start exiting from screens
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AddStep("exit screen", () => stack.Exit());
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AddAssert("disallows adjustments 7", () => !musicController.AllowTrackAdjustments);
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AddAssert("disallows adjustments 7", () => !musicController.ApplyModTrackAdjustments);
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AddStep("exit screen", () => stack.Exit());
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AddAssert("disallows adjustments 8", () => !musicController.AllowTrackAdjustments);
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AddAssert("disallows adjustments 8", () => !musicController.ApplyModTrackAdjustments);
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AddStep("exit screen", () => stack.Exit());
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AddAssert("disallows adjustments 9", () => !musicController.AllowTrackAdjustments);
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AddAssert("disallows adjustments 9", () => !musicController.ApplyModTrackAdjustments);
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AddStep("exit screen", () => stack.Exit());
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AddAssert("allows adjustments 10", () => musicController.AllowTrackAdjustments);
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AddAssert("allows adjustments 10", () => musicController.ApplyModTrackAdjustments);
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AddStep("exit screen", () => stack.Exit());
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AddAssert("allows adjustments 11", () => musicController.AllowTrackAdjustments);
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AddAssert("allows adjustments 11", () => musicController.ApplyModTrackAdjustments);
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}
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public partial class TestScreen : ScreenWithBeatmapBackground
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@ -129,12 +129,12 @@ namespace osu.Game.Tests.Visual
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private partial class AllowScreen : OsuScreen
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{
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public override bool? AllowTrackAdjustments => true;
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public override bool? ApplyModTrackAdjustments => true;
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}
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public partial class DisallowScreen : OsuScreen
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{
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public override bool? AllowTrackAdjustments => false;
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public override bool? ApplyModTrackAdjustments => false;
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}
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private partial class InheritScreen : OsuScreen
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@ -104,7 +104,7 @@ namespace osu.Game.Overlays.FirstRunSetup
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{
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protected override bool ControlGlobalMusic => false;
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public override bool? AllowTrackAdjustments => false;
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public override bool? ApplyModTrackAdjustments => false;
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}
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private partial class UIScaleSlider : RoundedSliderBar<float>
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@ -30,20 +30,14 @@ namespace osu.Game.Overlays.Music
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[Resolved]
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private OnScreenDisplay? onScreenDisplay { get; set; }
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[Resolved]
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private OsuGame game { get; set; } = null!;
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Repeat)
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if (e.Repeat || !musicController.AllowTrackControl.Value)
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return false;
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switch (e.Action)
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{
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case GlobalAction.MusicPlay:
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if (game.LocalUserPlaying.Value)
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return false;
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// use previous state as TogglePause may not update the track's state immediately (state update is run on the audio thread see https://github.com/ppy/osu/issues/9880#issuecomment-674668842)
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bool wasPlaying = musicController.IsPlaying;
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@ -40,6 +40,11 @@ namespace osu.Game.Overlays
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/// </summary>
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public bool UserPauseRequested { get; private set; }
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/// <summary>
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/// Whether user control of the global track should be allowed.
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/// </summary>
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public readonly BindableBool AllowTrackControl = new BindableBool(true);
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/// <summary>
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/// Fired when the global <see cref="WorkingBeatmap"/> has changed.
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/// Includes direction information for display purposes.
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@ -92,8 +97,10 @@ namespace osu.Game.Overlays
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seekDelegate?.Cancel();
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seekDelegate = Schedule(() =>
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{
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if (!beatmap.Disabled)
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CurrentTrack.Seek(position);
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if (beatmap.Disabled || !AllowTrackControl.Value)
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return;
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CurrentTrack.Seek(position);
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});
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}
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@ -107,7 +114,7 @@ namespace osu.Game.Overlays
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if (CurrentTrack.IsDummyDevice || beatmap.Value.BeatmapSetInfo.DeletePending)
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{
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if (beatmap.Disabled)
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if (beatmap.Disabled || !AllowTrackControl.Value)
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return;
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Logger.Log($"{nameof(MusicController)} skipping next track to {nameof(EnsurePlayingSomething)}");
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@ -132,6 +139,9 @@ namespace osu.Game.Overlays
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/// <returns>Whether the operation was successful.</returns>
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public bool Play(bool restart = false, bool requestedByUser = false)
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{
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if (requestedByUser && !AllowTrackControl.Value)
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return false;
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if (requestedByUser)
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UserPauseRequested = false;
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@ -153,6 +163,9 @@ namespace osu.Game.Overlays
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/// </param>
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public void Stop(bool requestedByUser = false)
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{
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if (requestedByUser && !AllowTrackControl.Value)
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return;
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UserPauseRequested |= requestedByUser;
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if (CurrentTrack.IsRunning)
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CurrentTrack.StopAsync();
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@ -164,6 +177,9 @@ namespace osu.Game.Overlays
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/// <returns>Whether the operation was successful.</returns>
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public bool TogglePause()
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{
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if (!AllowTrackControl.Value)
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return false;
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if (CurrentTrack.IsRunning)
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Stop(true);
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else
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@ -189,7 +205,7 @@ namespace osu.Game.Overlays
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/// <returns>The <see cref="PreviousTrackResult"/> that indicate the decided action.</returns>
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private PreviousTrackResult prev()
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{
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if (beatmap.Disabled)
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if (beatmap.Disabled || !AllowTrackControl.Value)
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return PreviousTrackResult.None;
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double currentTrackPosition = CurrentTrack.CurrentTime;
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@ -229,7 +245,7 @@ namespace osu.Game.Overlays
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private bool next()
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{
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if (beatmap.Disabled)
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if (beatmap.Disabled || !AllowTrackControl.Value)
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return false;
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queuedDirection = TrackChangeDirection.Next;
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@ -352,24 +368,24 @@ namespace osu.Game.Overlays
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private void onTrackCompleted()
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{
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if (!CurrentTrack.Looping && !beatmap.Disabled)
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if (!CurrentTrack.Looping && !beatmap.Disabled && AllowTrackControl.Value)
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NextTrack();
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}
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private bool allowTrackAdjustments;
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private bool applyModTrackAdjustments;
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/// <summary>
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/// Whether mod track adjustments are allowed to be applied.
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/// </summary>
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public bool AllowTrackAdjustments
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public bool ApplyModTrackAdjustments
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{
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get => allowTrackAdjustments;
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get => applyModTrackAdjustments;
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set
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{
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if (allowTrackAdjustments == value)
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if (applyModTrackAdjustments == value)
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return;
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allowTrackAdjustments = value;
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applyModTrackAdjustments = value;
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ResetTrackAdjustments();
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}
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}
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@ -377,7 +393,7 @@ namespace osu.Game.Overlays
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private AudioAdjustments modTrackAdjustments;
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/// <summary>
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/// Resets the adjustments currently applied on <see cref="CurrentTrack"/> and applies the mod adjustments if <see cref="AllowTrackAdjustments"/> is <c>true</c>.
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/// Resets the adjustments currently applied on <see cref="CurrentTrack"/> and applies the mod adjustments if <see cref="ApplyModTrackAdjustments"/> is <c>true</c>.
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/// </summary>
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/// <remarks>
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/// Does not reset any adjustments applied directly to the beatmap track.
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@ -390,7 +406,7 @@ namespace osu.Game.Overlays
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CurrentTrack.RemoveAllAdjustments(AdjustableProperty.Tempo);
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CurrentTrack.RemoveAllAdjustments(AdjustableProperty.Volume);
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if (allowTrackAdjustments)
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if (applyModTrackAdjustments)
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{
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CurrentTrack.BindAdjustments(modTrackAdjustments = new AudioAdjustments());
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@ -68,6 +68,8 @@ namespace osu.Game.Overlays
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[Resolved]
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private OsuColour colours { get; set; }
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private Bindable<bool> allowTrackControl;
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public NowPlayingOverlay()
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{
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Width = 400;
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@ -220,8 +222,10 @@ namespace osu.Game.Overlays
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{
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base.LoadComplete();
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beatmap.BindDisabledChanged(_ => Scheduler.AddOnce(beatmapDisabledChanged));
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beatmapDisabledChanged();
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beatmap.BindDisabledChanged(_ => Scheduler.AddOnce(updateEnabledStates));
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allowTrackControl = musicController.AllowTrackControl.GetBoundCopy();
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allowTrackControl.BindValueChanged(_ => Scheduler.AddOnce(updateEnabledStates), true);
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musicController.TrackChanged += trackChanged;
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trackChanged(beatmap.Value);
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@ -334,16 +338,18 @@ namespace osu.Game.Overlays
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};
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}
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private void beatmapDisabledChanged()
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private void updateEnabledStates()
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{
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bool disabled = beatmap.Disabled;
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bool beatmapDisabled = beatmap.Disabled;
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bool trackControlDisabled = !musicController.AllowTrackControl.Value;
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if (disabled)
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if (beatmapDisabled || trackControlDisabled)
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playlist?.Hide();
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prevButton.Enabled.Value = !disabled;
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nextButton.Enabled.Value = !disabled;
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playlistButton.Enabled.Value = !disabled;
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prevButton.Enabled.Value = !beatmapDisabled && !trackControlDisabled;
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nextButton.Enabled.Value = !beatmapDisabled && !trackControlDisabled;
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playlistButton.Enabled.Value = !beatmapDisabled && !trackControlDisabled;
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playButton.Enabled.Value = !trackControlDisabled;
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}
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protected override void Dispose(bool isDisposing)
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@ -66,7 +66,7 @@ namespace osu.Game.Screens.Edit
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override bool? AllowTrackAdjustments => false;
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public override bool? ApplyModTrackAdjustments => false;
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protected override bool PlayExitSound => !ExitConfirmed && !switchingDifficulty;
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@ -42,6 +42,8 @@ namespace osu.Game.Screens.Edit
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override bool? AllowGlobalTrackControl => false;
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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@ -67,7 +67,13 @@ namespace osu.Game.Screens
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/// Whether mod track adjustments should be applied on entering this screen.
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/// A <see langword="null"/> value means that the parent screen's value of this setting will be used.
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/// </summary>
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bool? AllowTrackAdjustments { get; }
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bool? ApplyModTrackAdjustments { get; }
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/// <summary>
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/// Whether control of the global track should be allowed via the music controller / now playing overlay.
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/// A <see langword="null"/> value means that the parent screen's value of this setting will be used.
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/// </summary>
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bool? AllowGlobalTrackControl { get; }
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/// <summary>
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/// Invoked when the back button has been pressed to close any overlays before exiting this <see cref="IOsuScreen"/>.
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@ -41,7 +41,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
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[Cached(typeof(IBindable<PlaylistItem>))]
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public readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
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public override bool? AllowTrackAdjustments => true;
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public override bool? ApplyModTrackAdjustments => true;
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protected override BackgroundScreen CreateBackground() => new RoomBackgroundScreen(Room.Playlist.FirstOrDefault())
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{
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|
@ -29,7 +29,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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// We are managing our own adjustments. For now, this happens inside the Player instances themselves.
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public override bool? AllowTrackAdjustments => false;
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public override bool? ApplyModTrackAdjustments => false;
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/// <summary>
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/// Whether all spectating players have finished loading.
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@ -85,7 +85,9 @@ namespace osu.Game.Screens
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[Resolved]
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private MusicController musicController { get; set; }
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public virtual bool? AllowTrackAdjustments => null;
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public virtual bool? ApplyModTrackAdjustments => null;
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public virtual bool? AllowGlobalTrackControl => null;
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public Bindable<WorkingBeatmap> Beatmap { get; private set; }
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@ -95,7 +97,9 @@ namespace osu.Game.Screens
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private OsuScreenDependencies screenDependencies;
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private bool? trackAdjustmentStateAtSuspend;
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private bool? globalMusicControlStateAtSuspend;
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private bool? modTrackAdjustmentStateAtSuspend;
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internal void CreateLeasedDependencies(IReadOnlyDependencyContainer dependencies) => createDependencies(dependencies);
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@ -178,8 +182,10 @@ namespace osu.Game.Screens
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// it's feasible to resume to a screen if the target screen never loaded successfully.
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// in such a case there's no need to restore this value.
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if (trackAdjustmentStateAtSuspend != null)
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musicController.AllowTrackAdjustments = trackAdjustmentStateAtSuspend.Value;
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if (modTrackAdjustmentStateAtSuspend != null)
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musicController.ApplyModTrackAdjustments = modTrackAdjustmentStateAtSuspend.Value;
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if (globalMusicControlStateAtSuspend != null)
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musicController.AllowTrackControl.Value = globalMusicControlStateAtSuspend.Value;
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base.OnResuming(e);
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}
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@ -188,7 +194,8 @@ namespace osu.Game.Screens
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{
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base.OnSuspending(e);
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trackAdjustmentStateAtSuspend = musicController.AllowTrackAdjustments;
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modTrackAdjustmentStateAtSuspend = musicController.ApplyModTrackAdjustments;
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globalMusicControlStateAtSuspend = musicController.AllowTrackControl.Value;
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onSuspendingLogo();
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}
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@ -197,8 +204,11 @@ namespace osu.Game.Screens
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{
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applyArrivingDefaults(false);
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if (AllowTrackAdjustments != null)
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musicController.AllowTrackAdjustments = AllowTrackAdjustments.Value;
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if (ApplyModTrackAdjustments != null)
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musicController.ApplyModTrackAdjustments = ApplyModTrackAdjustments.Value;
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if (AllowGlobalTrackControl != null)
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musicController.AllowTrackControl.Value = AllowGlobalTrackControl.Value;
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if (backgroundStack?.Push(ownedBackground = CreateBackground()) != true)
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{
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@ -70,7 +70,7 @@ namespace osu.Game.Screens.Play
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protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered;
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// We are managing our own adjustments (see OnEntering/OnExiting).
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public override bool? AllowTrackAdjustments => false;
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public override bool? ApplyModTrackAdjustments => false;
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private readonly IBindable<bool> gameActive = new Bindable<bool>(true);
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|
@ -46,6 +46,8 @@ namespace osu.Game.Screens.Play
|
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override bool? AllowGlobalTrackControl => false;
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// Here because IsHovered will not update unless we do so.
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public override bool HandlePositionalInput => true;
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|
@ -36,6 +36,8 @@ namespace osu.Game.Screens.Ranking
|
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public override bool DisallowExternalBeatmapRulesetChanges => true;
|
||||
|
||||
public override bool? AllowGlobalTrackControl => true;
|
||||
|
||||
// Temporary for now to stop dual transitions. Should respect the current toolbar mode, but there's no way to do so currently.
|
||||
public override bool HideOverlaysOnEnter => true;
|
||||
|
||||
|
@ -60,7 +60,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
protected virtual bool ShowFooter => true;
|
||||
|
||||
public override bool? AllowTrackAdjustments => true;
|
||||
public override bool? ApplyModTrackAdjustments => true;
|
||||
|
||||
/// <summary>
|
||||
/// Can be null if <see cref="ShowFooter"/> is false.
|
||||
|
Loading…
Reference in New Issue
Block a user