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Add failing tests covering correct flip handling

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Bartłomiej Dach 2023-06-28 20:47:00 +02:00
parent 29376ffcc0
commit 0940ab1e11
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@ -133,6 +133,32 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("objects reverted to original position", () => addedObjects[0].Position == new Vector2(0));
}
[Test]
public void TestGlobalFlipHotkeys()
{
HitCircle addedObject = null;
AddStep("add hitobjects", () => EditorBeatmap.Add(addedObject = new HitCircle { StartTime = 100 }));
AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
AddStep("flip horizontally across playfield", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.H);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("objects flipped horizontally", () => addedObject.Position == new Vector2(OsuPlayfield.BASE_SIZE.X, 0));
AddStep("flip vertically across playfield", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.J);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("objects flipped vertically", () => addedObject.Position == OsuPlayfield.BASE_SIZE);
}
[Test]
public void TestBasicSelect()
{