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Merge pull request #24576 from nekodex/new-overlay-sfx
Update overlay pop-in/pop-out sample usage
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commit
1efd557b96
@ -23,6 +23,9 @@ namespace osu.Game.Collections
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private AudioFilter lowPassFilter = null!;
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protected override string PopInSampleName => @"UI/overlay-big-pop-in";
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protected override string PopOutSampleName => @"UI/overlay-big-pop-out";
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public ManageCollectionsDialog()
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{
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Anchor = Anchor.Centre;
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@ -24,6 +24,7 @@ namespace osu.Game.Graphics.Containers
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private Sample samplePopOut;
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protected virtual string PopInSampleName => "UI/overlay-pop-in";
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protected virtual string PopOutSampleName => "UI/overlay-pop-out";
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protected virtual double PopInOutSampleBalance => 0;
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protected override bool BlockNonPositionalInput => true;
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@ -133,15 +134,21 @@ namespace osu.Game.Graphics.Containers
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return;
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}
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if (didChange)
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samplePopIn?.Play();
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if (didChange && samplePopIn != null)
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{
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samplePopIn.Balance.Value = PopInOutSampleBalance;
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samplePopIn.Play();
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}
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if (BlockScreenWideMouse && DimMainContent) overlayManager?.ShowBlockingOverlay(this);
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break;
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case Visibility.Hidden:
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if (didChange)
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samplePopOut?.Play();
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if (didChange && samplePopOut != null)
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{
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samplePopOut.Balance.Value = PopInOutSampleBalance;
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samplePopOut.Play();
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}
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if (BlockScreenWideMouse) overlayManager?.HideBlockingOverlay(this);
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break;
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@ -2,6 +2,9 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -32,6 +35,12 @@ namespace osu.Game.Graphics.Containers
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protected override bool StartHidden => true;
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private Sample? samplePopIn;
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private Sample? samplePopOut;
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// required due to LoadAsyncComplete() in `VisibilityContainer` calling PopOut() during load - similar workaround to `OsuDropdownMenu`
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private bool wasShown;
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public Color4 FirstWaveColour
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{
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get => firstWave.Colour;
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@ -56,6 +65,13 @@ namespace osu.Game.Graphics.Containers
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set => fourthWave.Colour = value;
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}
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio)
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{
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samplePopIn = audio.Samples.Get("UI/wave-pop-in");
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samplePopOut = audio.Samples.Get("UI/overlay-big-pop-out");
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}
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public WaveContainer()
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{
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Masking = true;
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@ -110,6 +126,8 @@ namespace osu.Game.Graphics.Containers
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w.Show();
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contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint);
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samplePopIn?.Play();
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wasShown = true;
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}
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protected override void PopOut()
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@ -118,6 +136,9 @@ namespace osu.Game.Graphics.Containers
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w.Hide();
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contentContainer.MoveToY(2, DISAPPEAR_DURATION, Easing.In);
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if (wasShown)
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samplePopOut?.Play();
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}
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protected override void UpdateAfterChildren()
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@ -46,8 +46,8 @@ namespace osu.Game.Graphics.UserInterface
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private readonly Container content;
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private readonly Box hover;
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public OsuAnimatedButton()
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: base(HoverSampleSet.Button)
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public OsuAnimatedButton(HoverSampleSet sampleSet = HoverSampleSet.Button)
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: base(sampleSet)
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{
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base.Content.Add(content = new Container
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{
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@ -14,6 +14,12 @@ namespace osu.Game.Graphics.UserInterface
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private Sample? sampleOff;
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private Sample? sampleOn;
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/// <summary>
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/// Sheared toggle buttons by default play two samples when toggled: a click and a toggle (on/off).
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/// Sometimes this might be too much. Setting this to <c>false</c> will silence the toggle sound.
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/// </summary>
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protected virtual bool PlayToggleSamples => true;
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/// <summary>
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/// Whether this button is currently toggled to an active state.
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/// </summary>
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@ -68,10 +74,13 @@ namespace osu.Game.Graphics.UserInterface
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{
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sampleClick?.Play();
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if (Active.Value)
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sampleOn?.Play();
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else
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sampleOff?.Play();
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if (PlayToggleSamples)
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{
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if (Active.Value)
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sampleOn?.Play();
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else
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sampleOff?.Play();
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}
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}
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}
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}
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@ -2,6 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -21,6 +23,14 @@ namespace osu.Game.Graphics.UserInterfaceV2
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private const float fade_duration = 250;
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private const double scale_duration = 500;
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private Sample? samplePopIn;
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private Sample? samplePopOut;
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protected virtual string PopInSampleName => "UI/overlay-pop-in";
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protected virtual string PopOutSampleName => "UI/overlay-pop-out";
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// required due to LoadAsyncComplete() in `VisibilityContainer` calling PopOut() during load - similar workaround to `OsuDropdownMenu`
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private bool wasOpened;
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public OsuPopover(bool withPadding = true)
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{
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Content.Padding = withPadding ? new MarginPadding(20) : new MarginPadding();
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@ -38,9 +48,11 @@ namespace osu.Game.Graphics.UserInterfaceV2
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}
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[BackgroundDependencyLoader(true)]
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private void load(OverlayColourProvider? colourProvider, OsuColour colours)
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private void load(OverlayColourProvider? colourProvider, OsuColour colours, AudioManager audio)
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{
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Background.Colour = Arrow.Colour = colourProvider?.Background4 ?? colours.GreySeaFoamDarker;
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samplePopIn = audio.Samples.Get(PopInSampleName);
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samplePopOut = audio.Samples.Get(PopOutSampleName);
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}
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protected override Drawable CreateArrow() => Empty();
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@ -49,12 +61,18 @@ namespace osu.Game.Graphics.UserInterfaceV2
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{
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this.ScaleTo(1, scale_duration, Easing.OutElasticHalf);
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this.FadeIn(fade_duration, Easing.OutQuint);
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samplePopIn?.Play();
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wasOpened = true;
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}
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protected override void PopOut()
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{
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this.ScaleTo(0.7f, scale_duration, Easing.OutQuint);
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this.FadeOut(fade_duration, Easing.OutQuint);
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if (wasOpened)
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samplePopOut?.Play();
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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@ -55,6 +55,9 @@ namespace osu.Game.Overlays
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private const float side_bar_width = 190;
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private const float chat_bar_height = 60;
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protected override string PopInSampleName => @"UI/overlay-big-pop-in";
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protected override string PopOutSampleName => @"UI/overlay-big-pop-out";
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[Resolved]
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private OsuConfigManager config { get; set; } = null!;
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@ -20,6 +20,8 @@ namespace osu.Game.Overlays
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private const float transition_time = 400;
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protected override double PopInOutSampleBalance => OsuGameBase.SFX_STEREO_STRENGTH;
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
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@ -18,6 +18,8 @@ namespace osu.Game.Overlays.Mods
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{
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public partial class AddPresetButton : ShearedToggleButton, IHasPopover
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{
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protected override bool PlayToggleSamples => false;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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@ -31,6 +31,8 @@ namespace osu.Game.Overlays
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public LocalisableString Title => NotificationsStrings.HeaderTitle;
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public LocalisableString Description => NotificationsStrings.HeaderDescription;
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protected override double PopInOutSampleBalance => OsuGameBase.SFX_STEREO_STRENGTH;
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public const float WIDTH = 320;
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public const float TRANSITION_LENGTH = 600;
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@ -56,6 +56,7 @@ namespace osu.Game.Overlays
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private SeekLimitedSearchTextBox searchTextBox;
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protected override string PopInSampleName => "UI/settings-pop-in";
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protected override double PopInOutSampleBalance => -OsuGameBase.SFX_STEREO_STRENGTH;
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private readonly bool showSidebar;
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@ -18,7 +18,9 @@ namespace osu.Game.Overlays
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protected override bool StartHidden => true;
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protected override string PopInSampleName => "UI/wave-pop-in";
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// `WaveContainer` plays PopIn/PopOut samples, so we disable the overlay-level one as to not double-up sample playback.
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protected override string PopInSampleName => string.Empty;
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protected override string PopOutSampleName => string.Empty;
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public const float HORIZONTAL_PADDING = 50;
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@ -262,6 +262,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private readonly OsuSpriteText divisorText;
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public DivisorDisplay()
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: base(HoverSampleSet.Default)
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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@ -114,6 +114,9 @@ namespace osu.Game.Screens.Edit.Setup
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private partial class FileChooserPopover : OsuPopover
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{
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protected override string PopInSampleName => "UI/overlay-big-pop-in";
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protected override string PopOutSampleName => "UI/overlay-big-pop-out";
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public FileChooserPopover(string[] handledExtensions, Bindable<FileInfo?> currentFile, string? chooserPath)
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{
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Child = new Container
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@ -170,7 +170,6 @@ namespace osu.Game.Screens.OnlinePlay.Lounge
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if (Room.HasPassword.Value)
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{
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sampleJoin?.Play();
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this.ShowPopover();
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return true;
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}
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@ -32,6 +32,9 @@ namespace osu.Game.Screens.Select.Options
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public override bool BlockScreenWideMouse => false;
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protected override string PopInSampleName => "SongSelect/options-pop-in";
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protected override string PopOutSampleName => "SongSelect/options-pop-out";
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public BeatmapOptionsOverlay()
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{
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AutoSizeAxes = Axes.Y;
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