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Localise non-overridden samples

This commit is contained in:
Dean Herbert 2023-08-25 01:08:22 +09:00
parent 35cdd6d866
commit bf0f4fddad

View File

@ -37,8 +37,6 @@ namespace osu.Game.Graphics.Containers
private Sample? samplePopIn;
private Sample? samplePopOut;
protected virtual string PopInSampleName => "UI/wave-pop-in";
protected virtual string PopOutSampleName => "UI/overlay-big-pop-out";
// required due to LoadAsyncComplete() in `VisibilityContainer` calling PopOut() during load - similar workaround to `OsuDropdownMenu`
private bool wasShown;
@ -70,8 +68,8 @@ namespace osu.Game.Graphics.Containers
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio)
{
samplePopIn = audio.Samples.Get(PopInSampleName);
samplePopOut = audio.Samples.Get(PopOutSampleName);
samplePopIn = audio.Samples.Get("UI/wave-pop-in");
samplePopOut = audio.Samples.Get("UI/overlay-big-pop-out");
}
public WaveContainer()