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Add test coverage for failing hit judgement with HD active
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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@ -10,6 +11,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Objects;
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@ -36,11 +38,12 @@ namespace osu.Game.Rulesets.Taiko.Tests.Judgements
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() => Is.EqualTo(expectedResult));
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}
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protected void PerformTest(List<ReplayFrame> frames, Beatmap<TaikoHitObject>? beatmap = null)
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protected void PerformTest(List<ReplayFrame> frames, Beatmap<TaikoHitObject>? beatmap = null, Mod[]? mods = null)
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{
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AddStep("load player", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(beatmap);
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SelectedMods.Value = mods ?? Array.Empty<Mod>();
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var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
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@ -6,8 +6,10 @@ using NUnit.Framework;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Replays;
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using osu.Game.Rulesets.Taiko.Scoring;
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namespace osu.Game.Rulesets.Taiko.Tests.Judgements
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{
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@ -157,5 +159,31 @@ namespace osu.Game.Rulesets.Taiko.Tests.Judgements
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AssertJudgementCount(1);
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AssertResult<Hit>(0, HitResult.Ok);
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}
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[Test]
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public void TestStrongHitWithHidden()
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{
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const double hit_time = 1000;
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var beatmap = CreateBeatmap(new Hit
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{
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Type = HitType.Centre,
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StartTime = hit_time,
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IsStrong = true
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});
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var hitWindows = new TaikoHitWindows();
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hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
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PerformTest(new List<ReplayFrame>
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{
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new TaikoReplayFrame(0),
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new TaikoReplayFrame(hit_time + hitWindows.WindowFor(HitResult.Ok) - 1, TaikoAction.LeftCentre),
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}, beatmap, new[] { new TaikoModHidden() });
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AssertJudgementCount(2);
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AssertResult<Hit>(0, HitResult.Ok);
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AssertResult<Hit.StrongNestedHit>(0, HitResult.IgnoreMiss);
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}
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}
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}
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