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extendable minimum AR value for osu!std diff adjust mod, set to -10
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commit
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@ -26,6 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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Precision = 0.1f,
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MinValue = 0,
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MaxValue = 10,
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ExtendedMinValue = -10,
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ExtendedMaxValue = 11,
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ReadCurrentFromDifficulty = diff => diff.ApproachRate,
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};
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@ -34,9 +34,18 @@ namespace osu.Game.Rulesets.Mods
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set => CurrentNumber.Precision = value;
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}
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private float minValue;
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public float MinValue
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{
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set => CurrentNumber.MinValue = value;
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set
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{
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if (value == minValue)
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return;
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minValue = value;
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updateMinValue();
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}
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}
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private float maxValue;
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@ -53,6 +62,23 @@ namespace osu.Game.Rulesets.Mods
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}
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}
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private float? extendedMinValue;
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/// <summary>
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/// The minimum value to be used when extended limits are applied.
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/// </summary>
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public float? ExtendedMinValue
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{
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set
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{
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if (value == extendedMinValue)
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return;
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extendedMinValue = value;
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updateMinValue();
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}
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}
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private float? extendedMaxValue;
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/// <summary>
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@ -78,6 +104,7 @@ namespace osu.Game.Rulesets.Mods
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public DifficultyBindable(float? defaultValue = null)
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: base(defaultValue)
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{
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ExtendedLimits.BindValueChanged(_ => updateMinValue());
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ExtendedLimits.BindValueChanged(_ => updateMaxValue());
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}
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@ -94,6 +121,11 @@ namespace osu.Game.Rulesets.Mods
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}
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}
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private void updateMinValue()
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{
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CurrentNumber.MinValue = ExtendedLimits.Value && extendedMinValue != null ? extendedMinValue.Value : minValue;
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}
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private void updateMaxValue()
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{
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CurrentNumber.MaxValue = ExtendedLimits.Value && extendedMaxValue != null ? extendedMaxValue.Value : maxValue;
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