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Merge pull request #24636 from smoogipoo/mania-hitwindow-audio-rate-2
Adjust mania hit windows with DT/NC/HT/DC gameplay rate
This commit is contained in:
@@ -0,0 +1,63 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests.Mods
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{
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public partial class TestSceneManiaModDoubleTime : ModTestScene
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{
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private const double offset = 18;
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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[Test]
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public void TestHitWindowWithoutDoubleTime() => CreateModTest(new ModTestData
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{
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PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 && Player.ScoreProcessor.Accuracy.Value != 1,
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Autoplay = false,
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Beatmap = new Beatmap
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{
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BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
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Difficulty = { OverallDifficulty = 10 },
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HitObjects = new List<HitObject>
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{
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new Note { StartTime = 1000 }
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new ManiaReplayFrame(1000 + offset, ManiaAction.Key1)
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}
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});
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[Test]
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public void TestHitWindowWithDoubleTime() => CreateModTest(new ModTestData
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{
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Mod = new ManiaModDoubleTime(),
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PassCondition = () => Player.ScoreProcessor.JudgedHits > 0 && Player.ScoreProcessor.Accuracy.Value == 1,
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Autoplay = false,
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Beatmap = new Beatmap
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{
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BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
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Difficulty = { OverallDifficulty = 10 },
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HitObjects = new List<HitObject>
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{
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new Note { StartTime = 1000 }
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},
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},
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ReplayFrames = new List<ReplayFrame>
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{
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new ManiaReplayFrame(1000 + offset, ManiaAction.Key1)
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}
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});
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}
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}
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@@ -0,0 +1,47 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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/// <summary>
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/// May be attached to rate-adjustment mods to adjust hit windows adjust relative to gameplay rate.
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/// </summary>
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/// <remarks>
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/// Historically, in osu!mania, hit windows are expected to adjust relative to the gameplay rate such that the real-world hit window remains the same.
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/// </remarks>
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public interface IManiaRateAdjustmentMod : IApplicableToDifficulty, IApplicableToHitObject
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{
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BindableNumber<double> SpeedChange { get; }
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HitWindows HitWindows { get; set; }
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void IApplicableToDifficulty.ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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HitWindows = new ManiaHitWindows(SpeedChange.Value);
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HitWindows.SetDifficulty(difficulty.OverallDifficulty);
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}
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void IApplicableToHitObject.ApplyToHitObject(HitObject hitObject)
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{
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switch (hitObject)
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{
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case Note:
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hitObject.HitWindows = HitWindows;
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break;
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case HoldNote hold:
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hold.Head.HitWindows = HitWindows;
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hold.Tail.HitWindows = HitWindows;
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break;
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}
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}
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}
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}
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@@ -1,11 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModDaycore : ModDaycore
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public class ManiaModDaycore : ModDaycore, IManiaRateAdjustmentMod
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{
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public HitWindows HitWindows { get; set; } = new ManiaHitWindows();
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}
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}
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@@ -1,11 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModDoubleTime : ModDoubleTime
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public class ManiaModDoubleTime : ModDoubleTime, IManiaRateAdjustmentMod
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{
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public HitWindows HitWindows { get; set; } = new ManiaHitWindows();
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}
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}
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@@ -1,11 +1,14 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModHalfTime : ModHalfTime
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public class ManiaModHalfTime : ModHalfTime, IManiaRateAdjustmentMod
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{
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public HitWindows HitWindows { get; set; } = new ManiaHitWindows();
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}
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}
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@@ -2,11 +2,14 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModNightcore : ModNightcore<ManiaHitObject>
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public class ManiaModNightcore : ModNightcore<ManiaHitObject>, IManiaRateAdjustmentMod
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{
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public HitWindows HitWindows { get; set; } = new ManiaHitWindows();
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}
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}
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@@ -1,12 +1,25 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Scoring
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{
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public class ManiaHitWindows : HitWindows
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{
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private readonly double multiplier;
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public ManiaHitWindows()
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: this(1)
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{
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}
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public ManiaHitWindows(double multiplier)
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{
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this.multiplier = multiplier;
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}
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public override bool IsHitResultAllowed(HitResult result)
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{
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switch (result)
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@@ -22,5 +35,12 @@ namespace osu.Game.Rulesets.Mania.Scoring
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return false;
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}
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protected override DifficultyRange[] GetRanges() => base.GetRanges().Select(r =>
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new DifficultyRange(
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r.Result,
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r.Min * multiplier,
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r.Average * multiplier,
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r.Max * multiplier)).ToArray();
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}
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}
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