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Inline local control
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@ -1,14 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModDifficultyAdjust : ModDifficultyAdjust
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public partial class OsuModDifficultyAdjust : ModDifficultyAdjust
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{
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[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
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public DifficultyBindable CircleSize { get; } = new DifficultyBindable
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@ -20,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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ReadCurrentFromDifficulty = diff => diff.CircleSize,
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};
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[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1, SettingControlType = typeof(ApproachRateDifficultyAdjustSettingsControl))]
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[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1, SettingControlType = typeof(ApproachRateSettingsControl))]
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public DifficultyBindable ApproachRate { get; } = new DifficultyBindable
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{
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Precision = 0.1f,
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@ -54,5 +58,31 @@ namespace osu.Game.Rulesets.Osu.Mods
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if (CircleSize.Value != null) difficulty.CircleSize = CircleSize.Value.Value;
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if (ApproachRate.Value != null) difficulty.ApproachRate = ApproachRate.Value.Value;
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}
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private partial class ApproachRateSettingsControl : DifficultyAdjustSettingsControl
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{
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protected override Drawable CreateControl() => new SliderControl(SliderDisplayCurrent,
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new ApproachRateSlider
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{
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RelativeSizeAxes = Axes.X,
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Current = SliderDisplayCurrent,
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KeyboardStep = 0.1f,
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}
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);
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/// <summary>
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/// A slider bar with more detailed approach rate info for its given value
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/// </summary>
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public partial class ApproachRateSlider : RoundedSliderBar<float>
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{
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public override LocalisableString TooltipText =>
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$"{base.TooltipText} ({millisecondsFromApproachRate(Current.Value, 1.0f)} ms)";
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private double millisecondsFromApproachRate(float value, float clockRate)
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{
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return Math.Round(1800 - Math.Min(value, 5) * 120 - (value >= 5 ? (value - 5) * 150 : 0) / clockRate);
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}
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}
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}
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}
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}
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@ -1,36 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Rulesets.Mods
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{
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public partial class ApproachRateDifficultyAdjustSettingsControl : DifficultyAdjustSettingsControl
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{
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protected override Drawable CreateControl() => new SliderControl(sliderDisplayCurrent,
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new ApproachRateSlider
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{
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RelativeSizeAxes = Axes.X,
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Current = sliderDisplayCurrent,
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KeyboardStep = 0.1f,
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}
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);
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/// <summary>
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/// A slider bar with more detailed approach rate info for its given value
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/// </summary>
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public partial class ApproachRateSlider : RoundedSliderBar<float>
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{
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public override LocalisableString TooltipText =>
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$"{base.TooltipText} ({millisecondsFromApproachRate(Current.Value, 1.0f)} ms)";
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private double millisecondsFromApproachRate(float value, float clockRate)
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{
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return Math.Round(1800 - Math.Min(value, 5) * 120 - (value >= 5 ? (value - 5) * 150 : 0) / clockRate);
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}
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}
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}
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}
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@ -27,13 +27,13 @@ namespace osu.Game.Rulesets.Mods
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/// When the mod is overriding a default, this will match the value of <see cref="Current"/>.
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/// When there is no override (ie. <see cref="Current"/> is null), this value will match the beatmap provided default via <see cref="updateCurrentFromSlider"/>.
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/// </remarks>
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protected readonly BindableNumber<float> sliderDisplayCurrent = new BindableNumber<float>();
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protected readonly BindableNumber<float> SliderDisplayCurrent = new BindableNumber<float>();
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protected override Drawable CreateControl() => new SliderControl(sliderDisplayCurrent,
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protected override Drawable CreateControl() => new SliderControl(SliderDisplayCurrent,
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new RoundedSliderBar<float>
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{
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RelativeSizeAxes = Axes.X,
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Current = sliderDisplayCurrent,
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Current = SliderDisplayCurrent,
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KeyboardStep = 0.1f,
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}
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);
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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mods
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// Intercept and extract the internal number bindable from DifficultyBindable.
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// This will provide bounds and precision specifications for the slider bar.
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difficultyBindable = (DifficultyBindable)value.GetBoundCopy();
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sliderDisplayCurrent.BindTo(difficultyBindable.CurrentNumber);
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SliderDisplayCurrent.BindTo(difficultyBindable.CurrentNumber);
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base.Current = difficultyBindable;
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}
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@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Mods
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Current.BindValueChanged(_ => updateCurrentFromSlider());
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beatmap.BindValueChanged(_ => updateCurrentFromSlider(), true);
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sliderDisplayCurrent.BindValueChanged(number =>
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SliderDisplayCurrent.BindValueChanged(number =>
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{
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// this handles the transfer of the slider value to the main bindable.
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// as such, should be skipped if the slider is being updated via updateFromDifficulty().
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@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Mods
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if (Current.Value != null)
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{
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// a user override has been added or updated.
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sliderDisplayCurrent.Value = Current.Value.Value;
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SliderDisplayCurrent.Value = Current.Value.Value;
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return;
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}
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@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Mods
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return;
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isInternalChange = true;
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sliderDisplayCurrent.Value = difficultyBindable.ReadCurrentFromDifficulty(difficulty);
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SliderDisplayCurrent.Value = difficultyBindable.ReadCurrentFromDifficulty(difficulty);
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isInternalChange = false;
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}
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