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Add logging and Debug.Fail on detached beatmap detection

This commit is contained in:
Dean Herbert 2023-06-28 12:21:05 +09:00
parent 8e80e2fa32
commit 99e55bb9c0

View File

@ -3,10 +3,12 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.Serialization;
using AutoMapper;
using AutoMapper.Internal;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
using osu.Game.Models;
@ -61,7 +63,11 @@ namespace osu.Game.Database
{
// As above, reattach if it happens to not be in the set's beatmaps.
if (!d.Beatmaps.Contains(existingBeatmap))
{
Debug.Fail("Beatmaps should never become detached under normal circumstances. If this ever triggers, it should be investigated further.");
Logger.Log("WARNING: One of the difficulties in a beatmap was detached from its set. Please save a copy of logs and report this to devs.", LoggingTarget.Database, LogLevel.Important);
d.Beatmaps.Add(existingBeatmap);
}
copyChangesToRealm(beatmap, existingBeatmap);
}