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mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:07:23 +08:00

Merge branch 'master' into tournament-fix-null-population

This commit is contained in:
Bartłomiej Dach 2023-07-27 22:36:11 +02:00
commit 780b8f0ec8
No known key found for this signature in database
56 changed files with 815 additions and 163 deletions

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@ -25,6 +25,35 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[Test]
public void TestSelectAfterFadedOut()
{
var slider = new Slider
{
StartTime = 0,
Position = new Vector2(100, 100),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100))
}
}
};
AddStep("add slider", () => EditorBeatmap.Add(slider));
moveMouseToObject(() => slider);
AddStep("seek after end", () => EditorClock.Seek(750));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("slider not selected", () => EditorBeatmap.SelectedHitObjects.Count == 0);
AddStep("seek to visible", () => EditorClock.Seek(650));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddUntilStep("slider selected", () => EditorBeatmap.SelectedHitObjects.Single() == slider);
}
[Test]
public void TestContextMenuShownCorrectlyForSelectedSlider()
{

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@ -22,7 +22,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
protected override bool AlwaysShowWhenSelected => true;
protected override bool ShouldBeAlive => base.ShouldBeAlive
|| (DrawableObject is not DrawableSpinner && ShowHitMarkers.Value && editorClock.CurrentTime >= Item.StartTime && editorClock.CurrentTime - Item.GetEndTime() < HitCircleOverlapMarker.FADE_OUT_EXTENSION);
|| (DrawableObject is not DrawableSpinner && ShowHitMarkers.Value && editorClock.CurrentTime >= Item.StartTime
&& editorClock.CurrentTime - Item.GetEndTime() < HitCircleOverlapMarker.FADE_OUT_EXTENSION);
public override bool IsSelectable =>
// Bypass fade out extension from hit markers for selection purposes.
// This is to match stable, where even when the afterimage hit markers are still visible, objects are not selectable.
base.ShouldBeAlive;
protected OsuSelectionBlueprint(T hitObject)
: base(hitObject)

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@ -36,6 +36,28 @@ namespace osu.Game.Rulesets.Taiko.Tests.Judgements
AssertResult<Hit>(0, HitResult.Great);
}
[Test]
public void TestHitWithBothKeysOnSameFrameDoesNotFallThroughToNextObject()
{
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(1000, TaikoAction.LeftCentre, TaikoAction.RightCentre),
}, CreateBeatmap(new Hit
{
Type = HitType.Centre,
StartTime = 1000,
}, new Hit
{
Type = HitType.Centre,
StartTime = 1020
}));
AssertJudgementCount(2);
AssertResult<Hit>(0, HitResult.Great);
AssertResult<Hit>(1, HitResult.Miss);
}
[Test]
public void TestHitRimHit()
{

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@ -1,24 +1,71 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public partial class TestSceneTaikoModHidden : TaikoModTestScene
{
private Func<bool> checkAllMaxResultJudgements(int count) => ()
=> Player.ScoreProcessor.JudgedHits >= count
&& Player.Results.All(result => result.Type == result.Judgement.MaxResult);
[Test]
public void TestDefaultBeatmapTest() => CreateModTest(new ModTestData
{
Mod = new TaikoModHidden(),
Autoplay = true,
PassCondition = checkSomeAutoplayHits
PassCondition = checkAllMaxResultJudgements(4),
});
private bool checkSomeAutoplayHits()
=> Player.ScoreProcessor.JudgedHits >= 4
&& Player.Results.All(result => result.Type == result.Judgement.MaxResult);
[Test]
public void TestHitTwoNotesWithinShortPeriod()
{
const double hit_time = 1;
var beatmap = new Beatmap<TaikoHitObject>
{
HitObjects = new List<TaikoHitObject>
{
new Hit
{
Type = HitType.Rim,
StartTime = hit_time,
},
new Hit
{
Type = HitType.Centre,
StartTime = hit_time * 2,
},
},
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty
{
SliderTickRate = 4,
OverallDifficulty = 0,
},
Ruleset = new TaikoRuleset().RulesetInfo
},
};
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
CreateModTest(new ModTestData
{
Mod = new TaikoModHidden(),
Autoplay = true,
PassCondition = checkAllMaxResultJudgements(2),
Beatmap = beatmap,
});
}
}
}

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private bool validActionPressed;
private bool pressHandledThisFrame;
private double? lastPressHandleTime;
private readonly Bindable<HitType> type = new Bindable<HitType>();
@ -76,7 +76,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
HitActions = null;
HitAction = null;
validActionPressed = pressHandledThisFrame = false;
validActionPressed = false;
lastPressHandleTime = null;
}
private void updateActionsFromType()
@ -114,7 +115,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
if (pressHandledThisFrame)
if (lastPressHandleTime == Time.Current)
return true;
if (Judged)
return false;
@ -128,7 +129,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// Regardless of whether we've hit or not, any secondary key presses in the same frame should be discarded
// E.g. hitting a non-strong centre as a strong should not fall through and perform a hit on the next note
pressHandledThisFrame = true;
lastPressHandleTime = Time.Current;
return result;
}
@ -139,15 +140,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
base.OnReleased(e);
}
protected override void Update()
{
base.Update();
// The input manager processes all input prior to us updating, so this is the perfect time
// for us to remove the extra press blocking, before input is handled in the next frame
pressHandledThisFrame = false;
}
protected override void UpdateHitStateTransforms(ArmedState state)
{
Debug.Assert(HitObject.HitWindows != null);

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@ -14,14 +14,14 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Editing.Checks
{
public class CheckDrainTimeTest
public class CheckDrainLengthTest
{
private CheckDrainTime check = null!;
private CheckDrainLength check = null!;
[SetUp]
public void Setup()
{
check = new CheckDrainTime();
check = new CheckDrainLength();
}
[Test]
@ -40,7 +40,7 @@ namespace osu.Game.Tests.Editing.Checks
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckDrainTime.IssueTemplateTooShort);
Assert.That(issues.Single().Template is CheckDrainLength.IssueTemplateTooShort);
}
[Test]
@ -63,7 +63,7 @@ namespace osu.Game.Tests.Editing.Checks
var issues = check.Run(context).ToList();
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().Template is CheckDrainTime.IssueTemplateTooShort);
Assert.That(issues.Single().Template is CheckDrainLength.IssueTemplateTooShort);
}
[Test]

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@ -340,14 +340,14 @@ namespace osu.Game.Tests.Visual.Editing
public void TestCyclicSelectionBackwards()
{
var firstObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 0 };
var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 300 };
var thirdObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 600 };
var secondObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 200 };
var thirdObject = new HitCircle { Position = new Vector2(256, 192), StartTime = 400 };
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[] { firstObject, secondObject, thirdObject }));
moveMouseToObject(() => firstObject);
AddStep("seek to third", () => EditorClock.Seek(600));
AddStep("seek to third", () => EditorClock.Seek(350));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("third selected", () => EditorBeatmap.SelectedHitObjects.Single(), () => Is.EqualTo(thirdObject));

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@ -69,13 +69,13 @@ namespace osu.Game.Tests.Visual.Gameplay
spewer.Clock = new FramedClock(testClock);
});
AddStep("start spewer", () => spewer.Active.Value = true);
AddAssert("spawned first particle", () => spewer.TotalCreatedParticles == 1);
AddAssert("spawned first particle", () => spewer.TotalCreatedParticles, () => Is.EqualTo(1));
AddStep("move clock forward", () => testClock.CurrentTime = TestParticleSpewer.MAX_DURATION * 3);
AddAssert("spawned second particle", () => spewer.TotalCreatedParticles == 2);
AddAssert("spawned second particle", () => spewer.TotalCreatedParticles, () => Is.EqualTo(2));
AddStep("move clock backwards", () => testClock.CurrentTime = TestParticleSpewer.MAX_DURATION * -1);
AddAssert("spawned third particle", () => spewer.TotalCreatedParticles == 3);
AddAssert("spawned third particle", () => spewer.TotalCreatedParticles, () => Is.EqualTo(3));
}
private TestParticleSpewer createSpewer() =>

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@ -21,9 +21,11 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Tests.Resources;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -147,6 +149,38 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
}
[Test]
public void TestReplayExport()
{
CreateTest();
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => (Player.GetChildScreen() as ResultsScreen)?.IsLoaded == true);
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
AddUntilStep("wait for button clickable", () => ((OsuScreen)Player.GetChildScreen())
.ChildrenOfType<ReplayDownloadButton>().FirstOrDefault()?
.ChildrenOfType<OsuClickableContainer>().FirstOrDefault()?
.Enabled.Value == true);
AddAssert("no export files", () => !LocalStorage.GetFiles("exports").Any());
AddStep("Export replay", () => InputManager.PressKey(Key.F2));
string? filePath = null;
// Files starting with _ are temporary, created by CreateFileSafely call.
AddUntilStep("wait for export file", () => filePath = LocalStorage.GetFiles("exports").SingleOrDefault(f => !f.StartsWith("_", StringComparison.Ordinal)), () => Is.Not.Null);
AddAssert("filesize is non-zero", () =>
{
using (var stream = LocalStorage.GetStream(filePath))
return stream.Length;
}, () => Is.Not.Zero);
}
[Test]
public void TestScoreStoredLocallyCustomRuleset()
{

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@ -20,7 +20,6 @@ namespace osu.Game.Tests.Visual.Gameplay
{
CreateModTest(new ModTestData
{
Beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo).Beatmap,
Mod = new UnknownMod("WNG"),
PassCondition = () => Player.IsLoaded && !Player.LoadedBeatmapSuccessfully
});

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@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Screens.Menu;
namespace osu.Game.Tests.Visual.Menus
{
[TestFixture]
public partial class TestSceneStarFountain : OsuTestScene
{
[SetUpSteps]
public void SetUpSteps()
{
AddStep("make fountains", () =>
{
Children = new[]
{
new StarFountain
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
X = 200,
},
new StarFountain
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
X = -200,
},
};
});
}
[Test]
public void TestPew()
{
AddRepeatStep("activate fountains sometimes", () =>
{
foreach (var fountain in Children.OfType<StarFountain>())
{
if (RNG.NextSingle() > 0.8f)
fountain.Shoot();
}
}, 150);
}
}
}

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@ -5,7 +5,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Audio.Track;
@ -283,8 +282,6 @@ namespace osu.Game.Tests.Visual.UserInterface
if (ReferenceEquals(timingPoints[^1], current))
{
Debug.Assert(BeatSyncSource.Clock != null);
return (int)Math.Ceiling((BeatSyncSource.Clock.CurrentTime - current.Time) / current.BeatLength);
}
@ -295,8 +292,6 @@ namespace osu.Game.Tests.Visual.UserInterface
{
base.Update();
Debug.Assert(BeatSyncSource.Clock != null);
timeUntilNextBeat.Value = TimeUntilNextBeat;
timeSinceLastBeat.Value = TimeSinceLastBeat;
currentTime.Value = BeatSyncSource.Clock.CurrentTime;

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@ -542,7 +542,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("clear search", () => modSelectOverlay.SearchTerm = string.Empty);
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddAssert("mod select still visible", () => modSelectOverlay.State.Value == Visibility.Visible);
AddAssert("mod select hidden", () => modSelectOverlay.State.Value == Visibility.Hidden);
}
[Test]

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@ -1,23 +1,100 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using System;
using System.Linq;
using Newtonsoft.Json;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Tournament.Screens.Editors;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Dialog;
using osu.Game.Tournament.Screens.Editors.Components;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tournament.Tests.Screens
{
public partial class TestSceneLadderEditorScreen : TournamentScreenTestScene
{
[BackgroundDependencyLoader]
private void load()
private LadderEditorScreen ladderEditorScreen = null!;
private OsuContextMenuContainer? osuContextMenuContainer;
[SetUp]
public void Setup() => Schedule(() =>
{
Add(new OsuContextMenuContainer
ladderEditorScreen = new LadderEditorScreen();
Add(osuContextMenuContainer = new OsuContextMenuContainer
{
RelativeSizeAxes = Axes.Both,
Child = new LadderEditorScreen()
Child = ladderEditorScreen = new LadderEditorScreen()
});
});
[Test]
public void TestResetBracketTeamsCancelled()
{
Bindable<string> matchBeforeReset = new Bindable<string>();
AddStep("save current match state", () =>
{
matchBeforeReset.Value = JsonConvert.SerializeObject(Ladder.CurrentMatch.Value);
});
AddStep("pull up context menu", () =>
{
InputManager.MoveMouseTo(ladderEditorScreen);
InputManager.Click(MouseButton.Right);
});
AddStep("click Reset teams button", () =>
{
InputManager.MoveMouseTo(osuContextMenuContainer.ChildrenOfType<DrawableOsuMenuItem>().Last(p =>
((OsuMenuItem)p.Item).Type == MenuItemType.Destructive), new Vector2(5, 0));
InputManager.Click(MouseButton.Left);
});
AddAssert("dialog displayed", () => DialogOverlay.CurrentDialog is LadderResetTeamsDialog);
AddStep("click cancel", () =>
{
InputManager.MoveMouseTo(DialogOverlay.CurrentDialog.ChildrenOfType<PopupDialogButton>().Last());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("dialog dismissed", () => DialogOverlay.CurrentDialog is not LadderResetTeamsDialog);
AddAssert("assert ladder teams unchanged", () => string.Equals(matchBeforeReset.Value, JsonConvert.SerializeObject(Ladder.CurrentMatch.Value), StringComparison.Ordinal));
}
[Test]
public void TestResetBracketTeams()
{
AddStep("pull up context menu", () =>
{
InputManager.MoveMouseTo(ladderEditorScreen);
InputManager.Click(MouseButton.Right);
});
AddStep("click Reset teams button", () =>
{
InputManager.MoveMouseTo(osuContextMenuContainer.ChildrenOfType<DrawableOsuMenuItem>().Last(p =>
((OsuMenuItem)p.Item).Type == MenuItemType.Destructive), new Vector2(5, 0));
InputManager.Click(MouseButton.Left);
});
AddAssert("dialog displayed", () => DialogOverlay.CurrentDialog is LadderResetTeamsDialog);
AddStep("click confirmation", () =>
{
InputManager.MoveMouseTo(DialogOverlay.CurrentDialog.ChildrenOfType<PopupDialogButton>().First());
InputManager.PressButton(MouseButton.Left);
});
AddUntilStep("dialog dismissed", () => DialogOverlay.CurrentDialog is not LadderResetTeamsDialog);
AddStep("release mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
AddAssert("assert ladder teams reset", () => Ladder.CurrentMatch.Value.Team1.Value == null && Ladder.CurrentMatch.Value.Team2.Value == null);
}
}
}

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@ -1,13 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Tournament.Screens.Editors;
namespace osu.Game.Tournament.Tests.Screens
{
public partial class TestSceneRoundEditorScreen : TournamentScreenTestScene
{
public TestSceneRoundEditorScreen()
[BackgroundDependencyLoader]
private void load()
{
Add(new RoundEditorScreen
{

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@ -12,7 +12,8 @@ namespace osu.Game.Tournament.Tests.Screens
[Cached]
private readonly LadderInfo ladder = new LadderInfo();
public TestSceneSeedingEditorScreen()
[BackgroundDependencyLoader]
private void load()
{
var match = CreateSampleMatch();

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@ -1,13 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Tournament.Screens.Editors;
namespace osu.Game.Tournament.Tests.Screens
{
public partial class TestSceneTeamEditorScreen : TournamentScreenTestScene
{
public TestSceneTeamEditorScreen()
[BackgroundDependencyLoader]
private void load()
{
Add(new TeamEditorScreen
{

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@ -8,6 +8,7 @@ using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.IO;
@ -16,8 +17,11 @@ using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Tests
{
public abstract partial class TournamentTestScene : OsuTestScene
public abstract partial class TournamentTestScene : OsuManualInputManagerTestScene
{
[Cached(typeof(IDialogOverlay))]
protected readonly DialogOverlay DialogOverlay = new DialogOverlay { Depth = float.MinValue };
[Cached]
protected LadderInfo Ladder { get; private set; } = new LadderInfo();
@ -43,6 +47,8 @@ namespace osu.Game.Tournament.Tests
Ruleset.BindTo(Ladder.Ruleset);
Dependencies.CacheAs(new StableInfo(storage));
Add(DialogOverlay);
}
[SetUpSteps]

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@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Dialog;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Screens.Editors.Components
{
public partial class DeleteRoundDialog : DangerousActionDialog
{
public DeleteRoundDialog(TournamentRound round, Action action)
{
HeaderText = round.Name.Value.Length > 0 ? $@"Delete round ""{round.Name.Value}""?" : @"Delete unnamed round?";
Icon = FontAwesome.Solid.Trash;
DangerousAction = action;
}
}
}

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@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Dialog;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Screens.Editors.Components
{
public partial class DeleteTeamDialog : DangerousActionDialog
{
public DeleteTeamDialog(TournamentTeam team, Action action)
{
HeaderText = team.FullName.Value.Length > 0 ? $@"Delete team ""{team.FullName.Value}""?" :
team.Acronym.Value.Length > 0 ? $@"Delete team ""{team.Acronym.Value}""?" :
@"Delete unnamed team?";
Icon = FontAwesome.Solid.Trash;
DangerousAction = action;
}
}
}

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Tournament.Screens.Editors.Components
{
public partial class LadderResetTeamsDialog : DangerousActionDialog
{
public LadderResetTeamsDialog(Action action)
{
HeaderText = @"Reset teams?";
Icon = FontAwesome.Solid.Undo;
DangerousAction = action;
}
}
}

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Tournament.Screens.Editors.Components
{
public partial class TournamentClearAllDialog : DangerousActionDialog
{
public TournamentClearAllDialog(Action action)
{
HeaderText = @"Clear all?";
Icon = FontAwesome.Solid.Trash;
DangerousAction = action;
}
}
}

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@ -6,6 +6,7 @@
using System;
using System.Drawing;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -16,7 +17,9 @@ using osu.Framework.Input.States;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tournament.Components;
using osu.Game.Overlays;
using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.Editors.Components;
using osu.Game.Tournament.Screens.Ladder;
using osu.Game.Tournament.Screens.Ladder.Components;
using osuTK;
@ -34,6 +37,10 @@ namespace osu.Game.Tournament.Screens.Editors
private WarningBox rightClickMessage;
[Resolved(canBeNull: true)]
[CanBeNull]
private IDialogOverlay dialogOverlay { get; set; }
protected override bool DrawLoserPaths => true;
[BackgroundDependencyLoader]
@ -87,8 +94,11 @@ namespace osu.Game.Tournament.Screens.Editors
}),
new OsuMenuItem("Reset teams", MenuItemType.Destructive, () =>
{
foreach (var p in MatchesContainer)
p.Match.Reset();
dialogOverlay?.Push(new LadderResetTeamsDialog(() =>
{
foreach (var p in MatchesContainer)
p.Match.Reset();
}));
})
};
}

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@ -11,9 +11,11 @@ using osu.Game.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.Editors.Components;
using osuTK;
namespace osu.Game.Tournament.Screens.Editors
@ -29,6 +31,9 @@ namespace osu.Game.Tournament.Screens.Editors
[Resolved]
private LadderInfo ladderInfo { get; set; } = null!;
[Resolved]
private IDialogOverlay? dialogOverlay { get; set; }
public RoundRow(TournamentRound round)
{
Model = round;
@ -99,11 +104,11 @@ namespace osu.Game.Tournament.Screens.Editors
RelativeSizeAxes = Axes.None,
Width = 150,
Text = "Delete Round",
Action = () =>
Action = () => dialogOverlay?.Push(new DeleteRoundDialog(Model, () =>
{
Expire();
ladderInfo.Rounds.Remove(Model);
},
}))
}
};

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@ -11,8 +11,10 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.Editors.Components;
using osu.Game.Tournament.Screens.Drawings.Components;
using osu.Game.Users;
using osuTK;
@ -61,6 +63,9 @@ namespace osu.Game.Tournament.Screens.Editors
[Resolved]
private TournamentSceneManager? sceneManager { get; set; }
[Resolved]
private IDialogOverlay? dialogOverlay { get; set; }
[Resolved]
private LadderInfo ladderInfo { get; set; } = null!;
@ -157,11 +162,11 @@ namespace osu.Game.Tournament.Screens.Editors
Text = "Delete Team",
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Action = () =>
Action = () => dialogOverlay?.Push(new DeleteTeamDialog(Model, () =>
{
Expire();
ladderInfo.Teams.Remove(Model);
},
})),
},
}
},

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@ -13,7 +13,9 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Screens.Editors.Components;
using osuTK;
namespace osu.Game.Tournament.Screens.Editors
@ -24,6 +26,9 @@ namespace osu.Game.Tournament.Screens.Editors
{
protected abstract BindableList<TModel> Storage { get; }
[Resolved]
private IDialogOverlay? dialogOverlay { get; set; }
private FillFlowContainer<TDrawable> flow = null!;
[Resolved]
@ -79,7 +84,10 @@ namespace osu.Game.Tournament.Screens.Editors
RelativeSizeAxes = Axes.X,
BackgroundColour = colours.Pink3,
Text = "Clear all",
Action = Storage.Clear
Action = () =>
{
dialogOverlay?.Push(new TournamentClearAllDialog(() => Storage.Clear()));
}
},
}
}

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@ -139,7 +139,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
base.LoadComplete();
State.BindTo(ipc.State);
State.BindValueChanged(stateChanged, true);
State.BindValueChanged(_ => updateState(), true);
}
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
@ -150,20 +150,47 @@ namespace osu.Game.Tournament.Screens.Gameplay
return;
warmup.Value = match.NewValue.Team1Score.Value + match.NewValue.Team2Score.Value == 0;
scheduledOperation?.Cancel();
scheduledScreenChange?.Cancel();
}
private ScheduledDelegate scheduledOperation;
private ScheduledDelegate scheduledScreenChange;
private ScheduledDelegate scheduledContract;
private TournamentMatchScoreDisplay scoreDisplay;
private TourneyState lastState;
private MatchHeader header;
private void stateChanged(ValueChangedEvent<TourneyState> state)
private void contract()
{
scheduledContract?.Cancel();
SongBar.Expanded = false;
scoreDisplay.FadeOut(100);
using (chat?.BeginDelayedSequence(500))
chat?.Expand();
}
private void expand()
{
scheduledContract?.Cancel();
chat?.Contract();
using (BeginDelayedSequence(300))
{
scoreDisplay.FadeIn(100);
SongBar.Expanded = true;
}
}
private void updateState()
{
try
{
if (state.NewValue == TourneyState.Ranking)
scheduledScreenChange?.Cancel();
if (State.Value == TourneyState.Ranking)
{
if (warmup.Value || CurrentMatch.Value == null) return;
@ -173,28 +200,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
CurrentMatch.Value.Team2Score.Value++;
}
scheduledOperation?.Cancel();
void expand()
{
chat?.Contract();
using (BeginDelayedSequence(300))
{
scoreDisplay.FadeIn(100);
SongBar.Expanded = true;
}
}
void contract()
{
SongBar.Expanded = false;
scoreDisplay.FadeOut(100);
using (chat?.BeginDelayedSequence(500))
chat?.Expand();
}
switch (state.NewValue)
switch (State.Value)
{
case TourneyState.Idle:
contract();
@ -208,30 +214,41 @@ namespace osu.Game.Tournament.Screens.Gameplay
if (lastState == TourneyState.Ranking && !warmup.Value)
{
if (CurrentMatch.Value?.Completed.Value == true)
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, delay_before_progression);
scheduledScreenChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, delay_before_progression);
else if (CurrentMatch.Value?.Completed.Value == false)
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression);
scheduledScreenChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression);
}
}
break;
case TourneyState.Ranking:
scheduledOperation = Scheduler.AddDelayed(contract, 10000);
scheduledContract = Scheduler.AddDelayed(contract, 10000);
break;
default:
chat.Contract();
expand();
break;
}
}
finally
{
lastState = state.NewValue;
lastState = State.Value;
}
}
public override void Hide()
{
scheduledScreenChange?.Cancel();
base.Hide();
}
public override void Show()
{
updateState();
base.Show();
}
private partial class ChromaArea : CompositeDrawable
{
[Resolved]

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@ -26,7 +26,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
private readonly bool editor;
protected readonly FillFlowContainer<DrawableMatchTeam> Flow;
private readonly Drawable selectionBox;
protected readonly Drawable CurrentMatchSelectionBox;
private readonly Drawable currentMatchSelectionBox;
private Bindable<TournamentMatch> globalSelection;
[Resolved(CanBeNull = true)]
@ -82,7 +82,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
Padding = new MarginPadding(-(spacing + border_thickness)),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Child = CurrentMatchSelectionBox = new Container
Child = currentMatchSelectionBox = new Container
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
@ -151,9 +151,9 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
private void updateCurrentMatch()
{
if (Match.Current.Value)
CurrentMatchSelectionBox.Show();
currentMatchSelectionBox.Show();
else
CurrentMatchSelectionBox.Hide();
currentMatchSelectionBox.Hide();
}
private bool selected;

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@ -37,6 +37,8 @@ namespace osu.Game.Tournament.Screens.MapPool
private OsuButton buttonRedPick;
private OsuButton buttonBluePick;
private ScheduledDelegate scheduledScreenChange;
[BackgroundDependencyLoader]
private void load(MatchIPCInfo ipc)
{
@ -188,8 +190,6 @@ namespace osu.Game.Tournament.Screens.MapPool
setNextMode();
}
private ScheduledDelegate scheduledChange;
private void addForBeatmap(int beatmapId)
{
if (CurrentMatch.Value == null)
@ -216,12 +216,18 @@ namespace osu.Game.Tournament.Screens.MapPool
{
if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
{
scheduledChange?.Cancel();
scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
scheduledScreenChange?.Cancel();
scheduledScreenChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
}
}
}
public override void Hide()
{
scheduledScreenChange?.Cancel();
base.Hide();
}
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
{
base.CurrentMatchChanged(match);

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@ -218,8 +218,6 @@ namespace osu.Game.Tournament.Screens.Schedule
Scale = new Vector2(0.8f);
CurrentMatchSelectionBox.Scale = new Vector2(1.02f, 1.15f);
bool conditional = match is ConditionalTournamentMatch;
if (conditional)

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@ -17,6 +17,7 @@ using osu.Framework.Platform;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Tournament.Models;
using osuTK.Graphics;
@ -41,6 +42,9 @@ namespace osu.Game.Tournament
private LoadingSpinner loadingSpinner;
[Cached(typeof(IDialogOverlay))]
private readonly DialogOverlay dialogOverlay = new DialogOverlay();
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig, GameHost host)
{
@ -95,12 +99,12 @@ namespace osu.Game.Tournament
{
RelativeSizeAxes = Axes.Both,
Child = new TournamentSceneManager()
}
},
dialogOverlay
}, drawables =>
{
loadingSpinner.Hide();
loadingSpinner.Expire();
AddRange(drawables);
windowSize.BindValueChanged(size => ScheduleAfterChildren(() =>

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@ -5,14 +5,9 @@ namespace osu.Game.Beatmaps
{
public static class BeatSyncProviderExtensions
{
/// <summary>
/// Check whether beat sync is currently available.
/// </summary>
public static bool CheckBeatSyncAvailable(this IBeatSyncProvider provider) => provider.Clock != null;
/// <summary>
/// Whether the beat sync provider is currently in a kiai section. Should make everything more epic.
/// </summary>
public static bool CheckIsKiaiTime(this IBeatSyncProvider provider) => provider.Clock != null && provider.ControlPoints?.EffectPointAt(provider.Clock.CurrentTime).KiaiMode == true;
public static bool CheckIsKiaiTime(this IBeatSyncProvider provider) => provider.ControlPoints?.EffectPointAt(provider.Clock.CurrentTime).KiaiMode == true;
}
}

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@ -22,8 +22,8 @@ namespace osu.Game.Beatmaps
ControlPointInfo? ControlPoints { get; }
/// <summary>
/// Access a clock currently responsible for providing beat sync. If <c>null</c>, no current provider is available.
/// Access a clock currently responsible for providing beat sync.
/// </summary>
IClock? Clock { get; }
IClock Clock { get; }
}
}

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@ -110,6 +110,11 @@ namespace osu.Game.Beatmaps
/// </remarks>
public static double CalculatePlayableLength(this IBeatmap beatmap) => CalculatePlayableLength(beatmap.HitObjects);
/// <summary>
/// Find the total milliseconds between the first and last hittable objects, excluding any break time.
/// </summary>
public static double CalculateDrainLength(this IBeatmap beatmap) => CalculatePlayableLength(beatmap.HitObjects) - beatmap.TotalBreakTime;
/// <summary>
/// Find the timestamps in milliseconds of the start and end of the playable region.
/// </summary>

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Containers;
@ -86,14 +85,12 @@ namespace osu.Game.Graphics.Containers
TimingControlPoint timingPoint;
EffectControlPoint effectPoint;
IsBeatSyncedWithTrack = BeatSyncSource.CheckBeatSyncAvailable() && BeatSyncSource.Clock?.IsRunning == true;
IsBeatSyncedWithTrack = BeatSyncSource.Clock.IsRunning;
double currentTrackTime;
if (IsBeatSyncedWithTrack)
{
Debug.Assert(BeatSyncSource.Clock != null);
currentTrackTime = BeatSyncSource.Clock.CurrentTime + EarlyActivationMilliseconds;
timingPoint = BeatSyncSource.ControlPoints?.TimingPointAt(currentTrackTime) ?? TimingControlPoint.DEFAULT;

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@ -4,6 +4,7 @@
#nullable disable
using System;
using System.Diagnostics;
using osu.Framework.Bindables;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
@ -20,9 +21,9 @@ namespace osu.Game.Graphics
{
private readonly FallingParticle[] particles;
private int currentIndex;
private double lastParticleAdded;
private double? lastParticleAdded;
private readonly double cooldown;
private readonly double timeBetweenSpawns;
private readonly double maxDuration;
/// <summary>
@ -44,7 +45,7 @@ namespace osu.Game.Graphics
particles = new FallingParticle[perSecond * (int)Math.Ceiling(maxDuration / 1000)];
cooldown = 1000f / perSecond;
timeBetweenSpawns = 1000f / perSecond;
this.maxDuration = maxDuration;
}
@ -52,18 +53,52 @@ namespace osu.Game.Graphics
{
base.Update();
if (Active.Value && CanSpawnParticles && Math.Abs(Time.Current - lastParticleAdded) > cooldown)
Invalidate(Invalidation.DrawNode);
if (!Active.Value || !CanSpawnParticles)
{
var newParticle = CreateParticle();
newParticle.StartTime = (float)Time.Current;
particles[currentIndex] = newParticle;
currentIndex = (currentIndex + 1) % particles.Length;
lastParticleAdded = Time.Current;
lastParticleAdded = null;
return;
}
Invalidate(Invalidation.DrawNode);
// Always want to spawn the first particle in an activation immediately.
if (lastParticleAdded == null)
{
lastParticleAdded = Time.Current;
spawnParticle();
return;
}
double timeElapsed = Time.Current - lastParticleAdded.Value;
// Avoid spawning too many particles if a long amount of time has passed.
if (Math.Abs(timeElapsed) > maxDuration)
{
lastParticleAdded = Time.Current;
spawnParticle();
return;
}
Debug.Assert(lastParticleAdded != null);
for (int i = 0; i < timeElapsed / timeBetweenSpawns; i++)
{
lastParticleAdded += timeBetweenSpawns;
spawnParticle();
}
}
private void spawnParticle()
{
Debug.Assert(lastParticleAdded != null);
var newParticle = CreateParticle();
newParticle.StartTime = (float)lastParticleAdded.Value;
particles[currentIndex] = newParticle;
currentIndex = (currentIndex + 1) % particles.Length;
}
/// <summary>
@ -73,7 +108,7 @@ namespace osu.Game.Graphics
protected override DrawNode CreateDrawNode() => new ParticleSpewerDrawNode(this);
# region DrawNode
#region DrawNode
private class ParticleSpewerDrawNode : SpriteDrawNode
{

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@ -950,9 +950,9 @@ namespace osu.Game
if (!args?.Any(a => a == @"--no-version-overlay") ?? true)
loadComponentSingleFile(versionManager = new VersionManager { Depth = int.MinValue }, ScreenContainer.Add);
loadComponentSingleFile(osuLogo, logo =>
loadComponentSingleFile(osuLogo, _ =>
{
logoContainer.Add(logo);
osuLogo.SetupDefaultContainer(logoContainer);
// Loader has to be created after the logo has finished loading as Loader performs logo transformations on entering.
ScreenStack.Push(CreateLoader().With(l => l.RelativeSizeAxes = Axes.Both));

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@ -638,8 +638,12 @@ namespace osu.Game.Overlays.Mods
case GlobalAction.Select:
{
// Pressing select should select first filtered mod if a search is in progress.
// If there is no search in progress, it should exit the dialog (a bit weird, but this is the expectation from stable).
if (string.IsNullOrEmpty(SearchTerm))
{
hideOverlay(true);
return true;
}
ModState? firstMod = columnFlow.Columns.OfType<ModColumn>().FirstOrDefault(m => m.IsPresent)?.AvailableMods.FirstOrDefault(x => x.Visible);

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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Edit
new CheckUnsnappedObjects(),
new CheckConcurrentObjects(),
new CheckZeroLengthObjects(),
new CheckDrainTime(),
new CheckDrainLength(),
// Timing
new CheckPreviewTime(),

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@ -7,10 +7,11 @@ using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks
{
public class CheckDrainTime : ICheck
public class CheckDrainLength : ICheck
{
private const int min_drain_threshold = 30 * 1000;
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Compose, "Too short drain time");
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Compose, "Drain length is too short");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
{
@ -19,7 +20,7 @@ namespace osu.Game.Rulesets.Edit.Checks
public IEnumerable<Issue> Run(BeatmapVerifierContext context)
{
double drainTime = context.Beatmap.CalculatePlayableLength() - context.Beatmap.TotalBreakTime;
double drainTime = context.Beatmap.CalculateDrainLength();
if (drainTime < min_drain_threshold)
yield return new IssueTemplateTooShort(this).Create((int)(drainTime / 1000));

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public event Action<SelectionBlueprint<T>> Deselected;
public override bool HandlePositionalInput => ShouldBeAlive;
public override bool HandlePositionalInput => IsSelectable;
public override bool RemoveWhenNotAlive => false;
protected SelectionBlueprint(T item)
@ -125,6 +125,11 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public virtual MenuItem[] ContextMenuItems => Array.Empty<MenuItem>();
/// <summary>
/// Whether the <see cref="SelectionBlueprint{T}"/> can be currently selected via a click or a drag box.
/// </summary>
public virtual bool IsSelectable => ShouldBeAlive && IsPresent;
/// <summary>
/// The screen-space main point that causes this <see cref="HitObjectSelectionBlueprint"/> to be selected via a drag.
/// </summary>

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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mods
int timeSignature = timingPoint.TimeSignature.Numerator;
// play metronome from one measure before the first object.
if (BeatSyncSource.Clock?.CurrentTime < firstHitTime - timingPoint.BeatLength * timeSignature)
if (BeatSyncSource.Clock.CurrentTime < firstHitTime - timingPoint.BeatLength * timeSignature)
return;
sample.Frequency.Value = beatIndex % timeSignature == 0 ? 1 : 0.5f;

View File

@ -487,7 +487,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
break;
case SelectionState.NotSelected:
if (blueprint.IsAlive && blueprint.IsPresent && quad.Contains(blueprint.ScreenSpaceSelectionPoint))
if (blueprint.IsSelectable && quad.Contains(blueprint.ScreenSpaceSelectionPoint))
blueprint.Select();
break;
}

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@ -240,7 +240,7 @@ namespace osu.Game.Screens.Edit.Timing
{
base.Update();
if (BeatSyncSource.ControlPoints == null || BeatSyncSource.Clock == null)
if (BeatSyncSource.ControlPoints == null)
return;
metronomeClock.Rate = IsBeatSyncedWithTrack ? BeatSyncSource.Clock.Rate : 1;
@ -259,7 +259,7 @@ namespace osu.Game.Screens.Edit.Timing
this.TransformBindableTo(interpolatedBpm, (int)Math.Round(timingPoint.BPM), 600, Easing.OutQuint);
}
if (BeatSyncSource.Clock?.IsRunning != true && isSwinging)
if (!BeatSyncSource.Clock.IsRunning && isSwinging)
{
swing.ClearTransforms(true);

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@ -310,7 +310,7 @@ namespace osu.Game.Screens.Edit.Timing
}
double averageBeatLength = (tapTimings.Last() - tapTimings.Skip(initial_taps_to_ignore).First()) / (tapTimings.Count - initial_taps_to_ignore - 1);
double clockRate = beatSyncSource?.Clock?.Rate ?? 1;
double clockRate = beatSyncSource?.Clock.Rate ?? 1;
double bpm = Math.Round(60000 / averageBeatLength / clockRate);

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@ -0,0 +1,67 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
namespace osu.Game.Screens.Menu
{
public partial class KiaiMenuFountains : BeatSyncedContainer
{
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
Children = new[]
{
new StarFountain
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
X = 250,
},
new StarFountain
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
X = -250,
},
};
}
private bool isTriggered;
private double? lastTrigger;
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
if (effectPoint.KiaiMode && !isTriggered)
{
bool isNearEffectPoint = Math.Abs(BeatSyncSource.Clock.CurrentTime - effectPoint.Time) < 500;
if (isNearEffectPoint)
Shoot();
}
isTriggered = effectPoint.KiaiMode;
}
public void Shoot()
{
if (lastTrigger != null && Clock.CurrentTime - lastTrigger < 500)
return;
foreach (var fountain in Children.OfType<StarFountain>())
fountain.Shoot();
lastTrigger = Clock.CurrentTime;
}
}
}

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@ -102,8 +102,7 @@ namespace osu.Game.Screens.Menu
for (int i = 0; i < temporalAmplitudes.Length; i++)
temporalAmplitudes[i] = 0;
if (beatSyncProvider.Clock != null)
addAmplitudesFromSource(beatSyncProvider);
addAmplitudesFromSource(beatSyncProvider);
foreach (var source in amplitudeSources)
addAmplitudesFromSource(source);

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@ -8,6 +8,7 @@ using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
@ -85,6 +86,7 @@ namespace osu.Game.Screens.Menu
private ParallaxContainer buttonsContainer;
private SongTicker songTicker;
private Container logoTarget;
[BackgroundDependencyLoader(true)]
private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, OsuConfigManager config, SessionStatics statics)
@ -129,6 +131,7 @@ namespace osu.Game.Screens.Menu
}
}
},
logoTarget = new Container { RelativeSizeAxes = Axes.Both, },
sideFlashes = new MenuSideFlashes(),
songTicker = new SongTicker
{
@ -136,6 +139,7 @@ namespace osu.Game.Screens.Menu
Origin = Anchor.TopRight,
Margin = new MarginPadding { Right = 15, Top = 5 }
},
new KiaiMenuFountains(),
holdToExitGameOverlay?.CreateProxy() ?? Empty()
});
@ -207,6 +211,8 @@ namespace osu.Game.Screens.Menu
logo.FadeColour(Color4.White, 100, Easing.OutQuint);
logo.FadeIn(100, Easing.OutQuint);
logo.ProxyToContainer(logoTarget);
if (resuming)
{
Buttons.State = ButtonSystemState.TopLevel;
@ -244,6 +250,8 @@ namespace osu.Game.Screens.Menu
var seq = logo.FadeOut(300, Easing.InSine)
.ScaleTo(0.2f, 300, Easing.InSine);
logo.ReturnProxy();
seq.OnComplete(_ => Buttons.SetOsuLogo(null));
seq.OnAbort(_ => Buttons.SetOsuLogo(null));
}

View File

@ -435,5 +435,46 @@ namespace osu.Game.Screens.Menu
logoBounceContainer.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
base.OnDragEnd(e);
}
private Container defaultProxyTarget;
private Container currentProxyTarget;
private Drawable proxy;
public Drawable ProxyToContainer(Container c)
{
if (currentProxyTarget != null)
throw new InvalidOperationException("Previous proxy usage was not returned");
if (defaultProxyTarget == null)
throw new InvalidOperationException($"{nameof(SetupDefaultContainer)} must be called first");
currentProxyTarget = c;
defaultProxyTarget.Remove(proxy, false);
currentProxyTarget.Add(proxy);
return proxy;
}
public void ReturnProxy()
{
if (currentProxyTarget == null)
throw new InvalidOperationException("No usage to return");
if (defaultProxyTarget == null)
throw new InvalidOperationException($"{nameof(SetupDefaultContainer)} must be called first");
currentProxyTarget.Remove(proxy, false);
currentProxyTarget = null;
defaultProxyTarget.Add(proxy);
}
public void SetupDefaultContainer(Container container)
{
defaultProxyTarget = container;
defaultProxyTarget.Add(this);
defaultProxyTarget.Add(proxy = CreateProxy());
}
}
}

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@ -0,0 +1,93 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Screens.Menu
{
public partial class StarFountain : SkinReloadableDrawable
{
private StarFountainSpewer spewer = null!;
[Resolved]
private TextureStore textures { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
InternalChild = spewer = new StarFountainSpewer();
}
public void Shoot() => spewer.Shoot();
protected override void SkinChanged(ISkinSource skin)
{
base.SkinChanged(skin);
spewer.Texture = skin.GetTexture("Menu/fountain-star") ?? textures.Get("Menu/fountain-star");
}
public partial class StarFountainSpewer : ParticleSpewer
{
private const int particle_duration_min = 300;
private const int particle_duration_max = 1000;
private double? lastShootTime;
private int lastShootDirection;
protected override float ParticleGravity => 800;
private const double shoot_duration = 800;
protected override bool CanSpawnParticles => lastShootTime != null && Time.Current - lastShootTime < shoot_duration;
[Resolved]
private ISkinSource skin { get; set; } = null!;
public StarFountainSpewer()
: base(null, 240, particle_duration_max)
{
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = skin.GetTexture("Menu/fountain-star") ?? textures.Get("Menu/fountain-star");
Active.Value = true;
}
protected override FallingParticle CreateParticle()
{
return new FallingParticle
{
StartPosition = new Vector2(0, 50),
Duration = RNG.NextSingle(particle_duration_min, particle_duration_max),
StartAngle = getRandomVariance(4),
EndAngle = getRandomVariance(2),
EndScale = 2.2f + getRandomVariance(0.4f),
Velocity = new Vector2(getCurrentAngle(), -1400 + getRandomVariance(100)),
};
}
private float getCurrentAngle()
{
const float x_velocity_from_direction = 500;
const float x_velocity_random_variance = 60;
return lastShootDirection * x_velocity_from_direction * (float)(1 - 2 * (Clock.CurrentTime - lastShootTime!.Value) / shoot_duration) + getRandomVariance(x_velocity_random_variance);
}
public void Shoot()
{
lastShootTime = Clock.CurrentTime;
lastShootDirection = RNG.Next(-1, 2);
}
private static float getRandomVariance(float variance) => RNG.NextSingle(-variance, variance);
}
}
}

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@ -22,6 +22,7 @@ using osu.Framework.Threading;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Graphics.Containers;
using osu.Game.IO.Archives;
@ -1170,6 +1171,7 @@ namespace osu.Game.Screens.Play
// because of the clone above, it's required that we copy back the post-import hash/ID to use for availability matching.
score.ScoreInfo.Hash = s.Hash;
score.ScoreInfo.ID = s.ID;
score.ScoreInfo.Files.AddRange(s.Files.Detach());
});
return Task.CompletedTask;

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@ -107,6 +107,9 @@ namespace osu.Game.Screens.Ranking
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
switch (e.Action)
{
case GlobalAction.SaveReplay:

View File

@ -352,29 +352,6 @@ namespace osu.Game.Screens.Select
if (working.Beatmap?.HitObjects.Any() != true)
return;
infoLabelContainer.Children = new Drawable[]
{
new InfoLabel(new BeatmapStatistic
{
Name = "Length",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Length),
Content = working.BeatmapInfo.Length.ToFormattedDuration().ToString(),
}),
bpmLabelContainer = new Container
{
AutoSizeAxes = Axes.Both,
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(20, 0),
Children = getRulesetInfoLabels()
}
};
}
private InfoLabel[] getRulesetInfoLabels()
{
try
{
IBeatmap playableBeatmap;
@ -390,14 +367,30 @@ namespace osu.Game.Screens.Select
playableBeatmap = working.GetPlayableBeatmap(working.BeatmapInfo.Ruleset, Array.Empty<Mod>());
}
return playableBeatmap.GetStatistics().Select(s => new InfoLabel(s)).ToArray();
infoLabelContainer.Children = new Drawable[]
{
new InfoLabel(new BeatmapStatistic
{
Name = $"Length (Drain: {playableBeatmap.CalculateDrainLength().ToFormattedDuration().ToString()})",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Length),
Content = working.BeatmapInfo.Length.ToFormattedDuration().ToString(),
}),
bpmLabelContainer = new Container
{
AutoSizeAxes = Axes.Both,
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(20, 0),
Children = playableBeatmap.GetStatistics().Select(s => new InfoLabel(s)).ToArray()
}
};
}
catch (Exception e)
{
Logger.Error(e, "Could not load beatmap successfully!");
}
return Array.Empty<InfoLabel>();
}
private void refreshBPMLabel()

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@ -468,6 +468,13 @@ namespace osu.Game.Skinning
public override Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
{
switch (componentName)
{
case "Menu/fountain-star":
componentName = "star2";
break;
}
foreach (string name in getFallbackNames(componentName))
{
// some component names (especially user-controlled ones, like `HitX` in mania)

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@ -128,7 +128,7 @@ namespace osu.Game.Storyboards.Drawables
//
// In the case of storyboard animations, we want to synchronise with game time perfectly
// so let's get a correct time based on gameplay clock and earliest transform.
PlaybackPosition = (beatSyncProvider.Clock?.CurrentTime ?? Clock.CurrentTime) - Animation.EarliestTransformTime;
PlaybackPosition = beatSyncProvider.Clock.CurrentTime - Animation.EarliestTransformTime;
}
private void skinSourceChanged()

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@ -37,7 +37,7 @@
</PackageReference>
<PackageReference Include="Realm" Version="11.1.2" />
<PackageReference Include="ppy.osu.Framework" Version="2023.724.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.707.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.719.0" />
<PackageReference Include="Sentry" Version="3.28.1" />
<PackageReference Include="SharpCompress" Version="0.32.2" />
<PackageReference Include="NUnit" Version="3.13.3" />