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test: remove hard usages of KeyCounterDisplay

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tsrk 2023-06-14 13:25:24 +02:00
parent 6fc6729677
commit 758831b983
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6 changed files with 22 additions and 19 deletions

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@ -13,6 +13,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.Break;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Ranking;
using osu.Game.Users.Drawables;
@ -35,14 +36,14 @@ namespace osu.Game.Tests.Visual.Gameplay
var referenceBeatmap = CreateBeatmap(new OsuRuleset().RulesetInfo);
AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Counters.Any(kc => kc.CountPresses.Value > 2));
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault()?.Counters.Any(kc => kc.CountPresses.Value > 2) ?? false);
seekTo(referenceBeatmap.Breaks[0].StartTime);
AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting.Value);
AddAssert("keys not counting", () => !Player.HUDOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault()?.IsCounting.Value ?? false);
AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Counters.All(kc => kc.CountPresses.Value == 0));
AddUntilStep("key counter reset", () => Player.HUDOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault()?.Counters.All(kc => kc.CountPresses.Value == 0) ?? false);
seekTo(referenceBeatmap.HitObjects[^1].GetEndTime());
AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true);

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@ -7,11 +7,13 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Play.HUD;
using osu.Game.Storyboards;
using osuTK;
@ -31,11 +33,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
addSeekStep(3000);
AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Counters.Select(kc => kc.CountPresses.Value).Sum() == 15);
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.ChildrenOfType<KeyCounterDisplay>()?.FirstOrDefault()?.Counters.Select(kc => kc.CountPresses.Value).Sum() == 15);
AddStep("clear results", () => Player.Results.Clear());
addSeekStep(0);
AddAssert("none judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
AddUntilStep("key counters reset", () => Player.HUDOverlay.KeyCounter.Counters.All(kc => kc.CountPresses.Value == 0));
AddUntilStep("key counters reset", () => Player.HUDOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault()?.Counters.All(kc => kc.CountPresses.Value == 0) ?? false);
AddAssert("no results triggered", () => Player.Results.Count == 0);
}

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@ -6,6 +6,7 @@ using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -44,8 +45,8 @@ namespace osu.Game.Tests.Visual.Gameplay
private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock());
// best way to check without exposing.
private Drawable hideTarget => hudOverlay.KeyCounter;
private Drawable keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
private Drawable hideTarget => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First();
private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
[BackgroundDependencyLoader]
private void load()
@ -138,7 +139,9 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("hide key overlay", () =>
{
localConfig.SetValue(OsuSetting.KeyOverlay, false);
hudOverlay.KeyCounter.AlwaysVisible.Value = false;
var kcd = hudOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault();
if (kcd != null)
kcd.AlwaysVisible.Value = false;
});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
@ -267,7 +270,7 @@ namespace osu.Game.Tests.Visual.Gameplay
hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
// Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space));
hudOverlay.ChildrenOfType<KeyCounterDisplay>().ForEach(k => k.Add(new KeyCounterKeyboardTrigger(Key.Space)));
scoreProcessor.Combo.Value = 1;

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@ -6,11 +6,13 @@
using System;
using System.ComponentModel;
using System.Linq;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -27,7 +29,8 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override void AddCheckSteps()
{
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Counters.Any(kc => kc.CountPresses.Value > 0));
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.ChildrenOfType<KeyCounterDisplay>().FirstOrDefault()?.Counters.Any(kc => kc.CountPresses
.Value > 0) ?? false);
AddAssert("cannot fail", () => !((ScoreAccessibleReplayPlayer)Player).AllowFail);
}

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@ -14,9 +14,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Gameplay;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -57,10 +55,6 @@ namespace osu.Game.Tests.Visual.Gameplay
Origin = Anchor.Centre,
};
// Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space));
scoreProcessor.Combo.Value = 1;
return new Container
{
RelativeSizeAxes = Axes.Both,

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@ -43,8 +43,8 @@ namespace osu.Game.Tests.Visual.Gameplay
private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
// best way to check without exposing.
private Drawable hideTarget => hudOverlay.KeyCounter;
private Drawable keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
private Drawable hideTarget => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First();
private Drawable keyCounterFlow => hudOverlay.ChildrenOfType<KeyCounterDisplay>().First().ChildrenOfType<FillFlowContainer<KeyCounter>>().Single();
[Test]
public void TestComboCounterIncrementing()
@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual.Gameplay
hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
// Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space));
hudOverlay.ChildrenOfType<KeyCounterDisplay>().ForEach(k => k.Add(new KeyCounterKeyboardTrigger(Key.Space)));
action?.Invoke(hudOverlay);