mirror of
https://github.com/ppy/osu.git
synced 2025-02-13 15:03:13 +08:00
feat: integrate attachment flow in SkinComponentsContainer
This commit is contained in:
parent
4c397085c5
commit
6fc6729677
@ -30,8 +30,6 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Play.HUD.ClicksPerSecond;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
@ -329,11 +327,11 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <returns>The representing <see cref="DrawableHitObject{TObject}"/>.</returns>
|
||||
public abstract DrawableHitObject<TObject> CreateDrawableRepresentation(TObject h);
|
||||
|
||||
public void Attach(KeyCounterDisplay keyCounter) =>
|
||||
(KeyBindingInputManager as ICanAttachHUDPieces)?.Attach(keyCounter);
|
||||
public void Attach(IAttachableSkinComponent skinComponent) =>
|
||||
(KeyBindingInputManager as ICanAttachHUDPieces)?.Attach(skinComponent);
|
||||
|
||||
public void Attach(ClicksPerSecondCalculator calculator) =>
|
||||
(KeyBindingInputManager as ICanAttachHUDPieces)?.Attach(calculator);
|
||||
public void Detach(IAttachableSkinComponent skinComponent) =>
|
||||
(KeyBindingInputManager as ICanAttachHUDPieces)?.Detach(skinComponent);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a key conversion input manager. An exception will be thrown if a valid <see cref="RulesetInputManager{T}"/> is not returned.
|
||||
|
@ -321,6 +321,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
attachTarget.Attach(KeyCounter);
|
||||
attachTarget.Attach(clicksPerSecondCalculator);
|
||||
mainComponents.SetAttachTarget(attachTarget);
|
||||
}
|
||||
|
||||
replayLoaded.BindTo(drawableRuleset.HasReplayLoaded);
|
||||
|
@ -6,8 +6,10 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -39,6 +41,8 @@ namespace osu.Game.Skinning
|
||||
|
||||
private CancellationTokenSource? cancellationSource;
|
||||
|
||||
private ICanAttachHUDPieces? attachTarget;
|
||||
|
||||
public SkinComponentsContainer(SkinComponentsContainerLookup lookup)
|
||||
{
|
||||
Lookup = lookup;
|
||||
@ -62,6 +66,10 @@ namespace osu.Game.Skinning
|
||||
|
||||
public void Reload(Container? componentsContainer)
|
||||
{
|
||||
components
|
||||
.OfType<IAttachableSkinComponent>()
|
||||
.ForEach(c => attachTarget?.Detach(c));
|
||||
|
||||
ClearInternal();
|
||||
components.Clear();
|
||||
ComponentsLoaded = false;
|
||||
@ -77,6 +85,7 @@ namespace osu.Game.Skinning
|
||||
LoadComponentAsync(content, wrapper =>
|
||||
{
|
||||
AddInternal(wrapper);
|
||||
wrapper.Children.OfType<IAttachableSkinComponent>().ForEach(c => attachTarget?.Attach(c));
|
||||
components.AddRange(wrapper.Children.OfType<ISerialisableDrawable>());
|
||||
ComponentsLoaded = true;
|
||||
}, (cancellationSource = new CancellationTokenSource()).Token);
|
||||
@ -93,6 +102,9 @@ namespace osu.Game.Skinning
|
||||
if (!(component is Drawable drawable))
|
||||
throw new ArgumentException($"Provided argument must be of type {nameof(Drawable)}.", nameof(component));
|
||||
|
||||
if (component is IAttachableSkinComponent attachableSkinComponent)
|
||||
attachTarget?.Attach(attachableSkinComponent);
|
||||
|
||||
content.Add(drawable);
|
||||
components.Add(component);
|
||||
}
|
||||
@ -108,10 +120,24 @@ namespace osu.Game.Skinning
|
||||
if (!(component is Drawable drawable))
|
||||
throw new ArgumentException($"Provided argument must be of type {nameof(Drawable)}.", nameof(component));
|
||||
|
||||
if (component is IAttachableSkinComponent attachableSkinComponent)
|
||||
attachTarget?.Detach(attachableSkinComponent);
|
||||
|
||||
content.Remove(drawable, disposeImmediately);
|
||||
components.Remove(component);
|
||||
}
|
||||
|
||||
public void SetAttachTarget(ICanAttachHUDPieces target)
|
||||
{
|
||||
attachTarget = target;
|
||||
|
||||
foreach (var child in InternalChildren)
|
||||
{
|
||||
if (child is IAttachableSkinComponent attachable)
|
||||
attachTarget.Attach(attachable);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin)
|
||||
{
|
||||
base.SkinChanged(skin);
|
||||
|
Loading…
Reference in New Issue
Block a user