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Move controllers above skinnable elements in initialisation order
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@ -116,6 +116,8 @@ namespace osu.Game.Screens.Play
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CreateFailingLayer(),
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//Needs to be initialized before skinnable drawables.
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judgementCountController = new JudgementCountController(),
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clicksPerSecondCalculator = new ClicksPerSecondCalculator(),
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InputCountController = new InputCountController(),
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mainComponents = new HUDComponentsContainer { AlwaysPresent = true, },
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rulesetComponents = drawableRuleset != null
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? new HUDComponentsContainer(drawableRuleset.Ruleset.RulesetInfo) { AlwaysPresent = true, }
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@ -157,8 +159,6 @@ namespace osu.Game.Screens.Play
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Padding = new MarginPadding(44), // enough margin to avoid the hit error display
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Spacing = new Vector2(5)
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},
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clicksPerSecondCalculator = new ClicksPerSecondCalculator(),
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InputCountController = new InputCountController(),
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};
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hideTargets = new List<Drawable> { mainComponents, rulesetComponents, topRightElements };
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