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Move controllers above skinnable elements in initialisation order

This commit is contained in:
Dean Herbert 2023-06-27 16:37:22 +09:00
parent e21583ff1b
commit 113b570bd4

View File

@ -116,6 +116,8 @@ namespace osu.Game.Screens.Play
CreateFailingLayer(),
//Needs to be initialized before skinnable drawables.
judgementCountController = new JudgementCountController(),
clicksPerSecondCalculator = new ClicksPerSecondCalculator(),
InputCountController = new InputCountController(),
mainComponents = new HUDComponentsContainer { AlwaysPresent = true, },
rulesetComponents = drawableRuleset != null
? new HUDComponentsContainer(drawableRuleset.Ruleset.RulesetInfo) { AlwaysPresent = true, }
@ -157,8 +159,6 @@ namespace osu.Game.Screens.Play
Padding = new MarginPadding(44), // enough margin to avoid the hit error display
Spacing = new Vector2(5)
},
clicksPerSecondCalculator = new ClicksPerSecondCalculator(),
InputCountController = new InputCountController(),
};
hideTargets = new List<Drawable> { mainComponents, rulesetComponents, topRightElements };