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Allow autoplay to fail
Feels more correct.
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parent
a891dcd9e6
commit
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@ -11,7 +11,7 @@ using osu.Game.Replays;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModAutoplay : Mod, IApplicableFailOverride, ICreateReplayData
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public abstract class ModAutoplay : Mod, ICreateReplayData
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{
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public override string Name => "Autoplay";
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public override string Acronym => "AT";
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@ -20,8 +20,6 @@ namespace osu.Game.Rulesets.Mods
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public override LocalisableString Description => "Watch a perfect automated play through the song.";
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public override double ScoreMultiplier => 1;
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public bool PerformFail() => false;
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public bool RestartOnFail => false;
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public override bool UserPlayable => false;
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@ -5,6 +5,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Bindables;
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using osu.Framework.Input.Bindings;
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@ -30,7 +31,7 @@ namespace osu.Game.Screens.Play
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// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
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protected override bool CheckModsAllowFailure()
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{
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if (!replayIsFailedScore)
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if (!replayIsFailedScore && !GameplayState.Mods.OfType<ModAutoplay>().Any())
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return false;
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return base.CheckModsAllowFailure();
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