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Add more test coverage to multi spectator screen
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@ -79,6 +79,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddWaitStep("wait a bit", 20);
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}
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[TestCase(2)]
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[TestCase(16)]
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public void TestTeams(int count)
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{
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int[] userIds = getPlayerIds(count);
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start(userIds, teams: true);
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loadSpectateScreen();
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sendFrames(userIds, 1000);
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AddWaitStep("wait a bit", 20);
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}
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[Test]
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public void TestMultipleStartRequests()
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{
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@ -450,16 +463,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void start(int userId, int? beatmapId = null) => start(new[] { userId }, beatmapId);
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private void start(int[] userIds, int? beatmapId = null, APIMod[]? mods = null)
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private void start(int[] userIds, int? beatmapId = null, APIMod[]? mods = null, bool teams = false)
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{
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AddStep("start play", () =>
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{
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foreach (int id in userIds)
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for (int i = 0; i < userIds.Length; i++)
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{
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int id = userIds[i];
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var user = new MultiplayerRoomUser(id)
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{
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User = new APIUser { Id = id },
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Mods = mods ?? Array.Empty<APIMod>(),
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MatchState = teams ? new TeamVersusUserState { TeamID = i % 2 } : null,
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};
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OnlinePlayDependencies.MultiplayerClient.AddUser(user, true);
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