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Use OsuScoreProcessor in the scoring test scene

This commit is contained in:
Zyf 2023-07-11 02:46:32 +02:00
parent 24d9520af6
commit 82364b4f9f

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@ -17,7 +17,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
@ -125,8 +125,8 @@ namespace osu.Game.Tests.Visual.Gameplay
graphs.Clear();
legend.Clear();
runForProcessor("lazer-standardised", Color4.YellowGreen, new ScoreProcessor(new OsuRuleset()), ScoringMode.Standardised);
runForProcessor("lazer-classic", Color4.MediumPurple, new ScoreProcessor(new OsuRuleset()), ScoringMode.Classic);
runForProcessor("lazer-standardised", Color4.YellowGreen, new OsuScoreProcessor(), ScoringMode.Standardised);
runForProcessor("lazer-classic", Color4.MediumPurple, new OsuScoreProcessor(), ScoringMode.Classic);
runScoreV1();
runScoreV2();