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use realm query

This commit is contained in:
cdwcgt 2023-09-04 16:18:14 +09:00
parent 58844092d6
commit 3decadaf51
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GPG Key ID: 144396D01095C3A2
2 changed files with 3 additions and 2 deletions

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@ -26,6 +26,7 @@ using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Skinning;
using osu.Game.Utils;
using Realms;
namespace osu.Game.Beatmaps
{
@ -284,7 +285,7 @@ namespace osu.Game.Beatmaps
/// </summary>
/// <param name="query">The query.</param>
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapInfo? QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => Realm.Run(r => r.All<BeatmapInfo>().FirstOrDefault(query)?.Detach());
public BeatmapInfo? QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => Realm.Run(r => r.All<BeatmapInfo>().Filter($"{nameof(BeatmapInfo.BeatmapSet)}.{nameof(BeatmapSetInfo.DeletePending)} == false").FirstOrDefault(query)?.Detach());
/// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available.

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@ -88,7 +88,7 @@ namespace osu.Game.Beatmaps
public virtual WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
{
if (beatmapInfo?.BeatmapSet == null || beatmapInfo.BeatmapSet?.DeletePending == true)
if (beatmapInfo?.BeatmapSet == null)
return DefaultBeatmap;
lock (workingCache)