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test: adapt touch input test to changes
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commit
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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@ -38,6 +39,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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private DefaultKeyCounter rightKeyCounter = null!;
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private KeyCounterController controller = null!;
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private OsuInputManager osuInputManager = null!;
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private Container mainContent = null!;
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@ -53,35 +56,50 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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osuInputManager = new OsuInputManager(new OsuRuleset().RulesetInfo)
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{
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Child = mainContent = new Container
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Children = new Drawable[]
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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controller = new KeyCounterController(),
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mainContent = new DependencyProvidingContainer
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{
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leftKeyCounter = new DefaultKeyCounter(new TestActionKeyCounterTrigger(OsuAction.LeftButton))
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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CachedDependencies = new (Type, object)[] { (typeof(KeyCounterController), controller) },
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Children = new Drawable[]
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight,
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Depth = float.MinValue,
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X = -100,
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new OsuCursorContainer
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{
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Depth = float.MinValue,
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}
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},
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rightKeyCounter = new DefaultKeyCounter(new TestActionKeyCounterTrigger(OsuAction.RightButton))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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Depth = float.MinValue,
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X = 100,
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},
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new OsuCursorContainer
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{
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Depth = float.MinValue,
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}
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},
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}
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},
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new TouchVisualiser(),
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};
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InputTrigger triggerLeft;
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InputTrigger triggerRight;
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controller.Add(triggerLeft = new TestActionKeyCounterTrigger(OsuAction.LeftButton));
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controller.Add(triggerRight = new TestActionKeyCounterTrigger(OsuAction.RightButton));
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mainContent.AddRange(new[]
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{
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leftKeyCounter = new DefaultKeyCounter(triggerLeft)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight,
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Depth = float.MinValue,
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X = -100,
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},
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rightKeyCounter = new DefaultKeyCounter(triggerRight)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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Depth = float.MinValue,
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X = 100,
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},
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});
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});
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}
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