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Remove redundant parentheses

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Bartłomiej Dach 2023-06-22 20:02:10 +02:00
parent 4ff5275208
commit 79606317ab
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@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.UI
private bool isAlreadyHit(HitObjectLifetimeEntry h) => h.Result?.HasResult == true;
private bool isCloseEnoughToCurrentTime(HitObject h) => getReferenceTime() >= h.StartTime - h.HitWindows.WindowFor(HitResult.Miss) * 2;
private double getReferenceTime() => (gameplayClock?.CurrentTime ?? Clock.CurrentTime);
private double getReferenceTime() => gameplayClock?.CurrentTime ?? Clock.CurrentTime;
private IEnumerable<HitObject> getAllNested(HitObject hitObject)
{