diff --git a/osu.Game/Rulesets/UI/GameplaySampleTriggerSource.cs b/osu.Game/Rulesets/UI/GameplaySampleTriggerSource.cs index b67e977822..d8f421e54f 100644 --- a/osu.Game/Rulesets/UI/GameplaySampleTriggerSource.cs +++ b/osu.Game/Rulesets/UI/GameplaySampleTriggerSource.cs @@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.UI private bool isAlreadyHit(HitObjectLifetimeEntry h) => h.Result?.HasResult == true; private bool isCloseEnoughToCurrentTime(HitObject h) => getReferenceTime() >= h.StartTime - h.HitWindows.WindowFor(HitResult.Miss) * 2; - private double getReferenceTime() => (gameplayClock?.CurrentTime ?? Clock.CurrentTime); + private double getReferenceTime() => gameplayClock?.CurrentTime ?? Clock.CurrentTime; private IEnumerable getAllNested(HitObject hitObject) {