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Cap maximum spinner RPM based on OD
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@ -18,6 +18,16 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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public class Spinner : OsuHitObject, IHasDuration
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{
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/// <summary>
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/// The RPM required to clear the spinner at ODs [ 0, 5, 10 ].
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/// </summary>
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private static readonly (int min, int mid, int max) clear_rpm_range = (90, 150, 225);
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/// <summary>
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/// The RPM required to complete the spinner and receive full score at ODs [ 0, 5, 10 ].
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/// </summary>
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private static readonly (int min, int mid, int max) complete_rpm_range = (250, 380, 430);
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public double EndTime
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{
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get => StartTime + Duration;
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@ -52,13 +62,16 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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const double maximum_rotations_per_second = 477f / 60f;
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// The average RPS required over the length of the spinner to clear the spinner.
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double minRps = IBeatmapDifficultyInfo.DifficultyRange(difficulty.OverallDifficulty, clear_rpm_range) / 60;
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// The RPS required over the length of the spinner to receive full score (all normal + bonus ticks).
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double maxRps = IBeatmapDifficultyInfo.DifficultyRange(difficulty.OverallDifficulty, complete_rpm_range) / 60;
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double secondsDuration = Duration / 1000;
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double minimumRotationsPerSecond = IBeatmapDifficultyInfo.DifficultyRange(difficulty.OverallDifficulty, 1.5, 2.5, 3.75);
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SpinsRequired = (int)(secondsDuration * minimumRotationsPerSecond);
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MaximumBonusSpins = (int)((maximum_rotations_per_second - minimumRotationsPerSecond) * secondsDuration) - bonus_spins_gap;
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SpinsRequired = (int)(minRps * secondsDuration);
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MaximumBonusSpins = (int)(maxRps * secondsDuration) - bonus_spins_gap;
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}
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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