mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 03:42:57 +08:00
Add ability to test recent / upcoming matches on schedule screen
This commit is contained in:
parent
7aa1505062
commit
4b68493084
@ -12,6 +12,13 @@ namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public partial class TestSceneScheduleScreen : TournamentScreenTestScene
|
||||
{
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
AddStep("clear matches", () => Ladder.Matches.Clear());
|
||||
|
||||
base.SetUpSteps();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -34,6 +41,36 @@ namespace osu.Game.Tournament.Tests.Screens
|
||||
AddStep("Set null current match", () => Ladder.CurrentMatch.Value = null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUpcomingMatches()
|
||||
{
|
||||
AddStep("Add upcoming match", () =>
|
||||
{
|
||||
var tournamentMatch = CreateSampleMatch();
|
||||
|
||||
tournamentMatch.Date.Value = DateTimeOffset.UtcNow.AddMinutes(5);
|
||||
tournamentMatch.Completed.Value = false;
|
||||
|
||||
Ladder.Matches.Add(tournamentMatch);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRecentMatches()
|
||||
{
|
||||
AddStep("Add recent match", () =>
|
||||
{
|
||||
var tournamentMatch = CreateSampleMatch();
|
||||
|
||||
tournamentMatch.Date.Value = DateTimeOffset.UtcNow;
|
||||
tournamentMatch.Completed.Value = true;
|
||||
tournamentMatch.Team1Score.Value = tournamentMatch.PointsToWin;
|
||||
tournamentMatch.Team2Score.Value = tournamentMatch.PointsToWin / 2;
|
||||
|
||||
Ladder.Matches.Add(tournamentMatch);
|
||||
});
|
||||
}
|
||||
|
||||
private void setMatchDate(TimeSpan relativeTime)
|
||||
// Humanizer cannot handle negative timespans.
|
||||
=> AddStep($"start time is {relativeTime}", () =>
|
||||
|
Loading…
Reference in New Issue
Block a user