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Merge pull request #24114 from peppy/editor-save-local-score-management
Ensure scores always have the correct linked `BeatmapInfo`
This commit is contained in:
commit
d72765b6f8
@ -187,7 +187,7 @@ namespace osu.Desktop
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return edit.BeatmapInfo.ToString() ?? string.Empty;
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case UserActivity.WatchingReplay watching:
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return watching.BeatmapInfo.ToString();
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return watching.BeatmapInfo?.ToString() ?? string.Empty;
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case UserActivity.InLobby lobby:
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return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value;
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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effectiveMissCount = Math.Max(1.0, 1000.0 / totalSuccessfulHits) * countMiss;
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// TODO: The detection of rulesets is temporary until the leftover old skills have been reworked.
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bool isConvert = score.BeatmapInfo.Ruleset.OnlineID != 1;
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bool isConvert = score.BeatmapInfo!.Ruleset.OnlineID != 1;
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double multiplier = 1.13;
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@ -417,6 +417,60 @@ namespace osu.Game.Tests.Database
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});
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}
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[Test]
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public void TestImport_Modify_Revert()
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{
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RunTestWithRealmAsync(async (realm, storage) =>
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{
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var importer = new BeatmapImporter(storage, realm);
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using var store = new RealmRulesetStore(realm, storage);
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var imported = await LoadOszIntoStore(importer, realm.Realm);
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await createScoreForBeatmap(realm.Realm, imported.Beatmaps.First());
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var score = realm.Run(r => r.All<ScoreInfo>().Single());
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string originalHash = imported.Beatmaps.First().Hash;
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const string modified_hash = "new_hash";
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Assert.That(imported.Beatmaps.First().Scores.Single(), Is.EqualTo(score));
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Assert.That(score.BeatmapHash, Is.EqualTo(originalHash));
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Assert.That(score.BeatmapInfo, Is.EqualTo(imported.Beatmaps.First()));
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// imitate making local changes via editor
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// ReSharper disable once MethodHasAsyncOverload
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realm.Write(r =>
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{
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BeatmapInfo beatmap = imported.Beatmaps.First();
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beatmap.Hash = modified_hash;
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beatmap.ResetOnlineInfo();
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beatmap.UpdateLocalScores(r);
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});
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Assert.That(!imported.Beatmaps.First().Scores.Any());
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Assert.That(score.BeatmapInfo, Is.Null);
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Assert.That(score.BeatmapHash, Is.EqualTo(originalHash));
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// imitate reverting the local changes made above
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// ReSharper disable once MethodHasAsyncOverload
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realm.Write(r =>
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{
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BeatmapInfo beatmap = imported.Beatmaps.First();
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beatmap.Hash = originalHash;
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beatmap.ResetOnlineInfo();
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beatmap.UpdateLocalScores(r);
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});
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Assert.That(imported.Beatmaps.First().Scores.Single(), Is.EqualTo(score));
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Assert.That(score.BeatmapHash, Is.EqualTo(originalHash));
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Assert.That(score.BeatmapInfo, Is.EqualTo(imported.Beatmaps.First()));
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});
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}
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[Test]
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public void TestImport_ThenModifyMapWithScore_ThenImport()
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{
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@ -431,19 +485,19 @@ namespace osu.Game.Tests.Database
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await createScoreForBeatmap(realm.Realm, imported.Beatmaps.First());
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Assert.That(imported.Beatmaps.First().Scores.Any());
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// imitate making local changes via editor
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// ReSharper disable once MethodHasAsyncOverload
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realm.Write(_ =>
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realm.Write(r =>
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{
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BeatmapInfo beatmap = imported.Beatmaps.First();
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beatmap.Hash = "new_hash";
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beatmap.ResetOnlineInfo();
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beatmap.UpdateLocalScores(r);
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});
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// for now, making changes to a beatmap doesn't remove the backlink from the score to the beatmap.
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// the logic of ensuring that scores match the beatmap is upheld via comparing the hash in usages (see: https://github.com/ppy/osu/pull/22539).
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// TODO: revisit when fixing https://github.com/ppy/osu/issues/24069.
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Assert.That(imported.Beatmaps.First().Scores.Any());
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Assert.That(!imported.Beatmaps.First().Scores.Any());
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var importedSecondTime = await importer.Import(new ImportTask(temp));
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@ -461,6 +515,7 @@ namespace osu.Game.Tests.Database
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Assert.That(importedFirstTimeBeatmap.Hash != importedSecondTimeBeatmap.Hash);
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Assert.That(!importedFirstTimeBeatmap.Scores.Any());
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Assert.That(importedSecondTimeBeatmap.Scores.Count() == 1);
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Assert.That(importedSecondTimeBeatmap.Scores.Single().BeatmapInfo, Is.EqualTo(importedSecondTimeBeatmap));
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});
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}
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@ -383,14 +383,14 @@ namespace osu.Game.Tests.Database
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beatmapInfo.Hash = new_beatmap_hash;
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beatmapInfo.ResetOnlineInfo();
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beatmapInfo.UpdateLocalScores(s.Realm);
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});
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realm.Run(r => r.Refresh());
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// for now, making changes to a beatmap doesn't remove the backlink from the score to the beatmap.
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// the logic of ensuring that scores match the beatmap is upheld via comparing the hash in usages (https://github.com/ppy/osu/pull/22539).
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// TODO: revisit when fixing https://github.com/ppy/osu/issues/24069.
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// making changes to a beatmap doesn't remove the score from realm, but should disassociate the beatmap.
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checkCount<ScoreInfo>(realm, 1);
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Assert.That(realm.Run(r => r.All<ScoreInfo>().First().BeatmapInfo), Is.Null);
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// reimport the original beatmap before local modifications
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var importAfterUpdate = await importer.ImportAsUpdate(new ProgressNotification(), new ImportTask(pathOnlineCopy), importBeforeUpdate.Value);
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@ -87,10 +87,10 @@ namespace osu.Game.Tests.Models
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var mock = new Mock<IScoreInfo>();
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mock.Setup(m => m.User).Returns(new APIUser { Username = "user" }); // TODO: temporary.
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mock.Setup(m => m.Beatmap.Metadata.Artist).Returns("artist");
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mock.Setup(m => m.Beatmap.Metadata.Title).Returns("title");
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mock.Setup(m => m.Beatmap.Metadata.Author.Username).Returns("author");
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mock.Setup(m => m.Beatmap.DifficultyName).Returns("difficulty");
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mock.Setup(m => m.Beatmap!.Metadata.Artist).Returns("artist");
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mock.Setup(m => m.Beatmap!.Metadata.Title).Returns("title");
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mock.Setup(m => m.Beatmap!.Metadata.Author.Username).Returns("author");
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mock.Setup(m => m.Beatmap!.DifficultyName).Returns("difficulty");
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Assert.That(mock.Object.GetDisplayString(), Is.EqualTo("user playing artist - title (author) [difficulty]"));
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}
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@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Ranking
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AddStep("show excess mods score", () =>
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{
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var score = TestResources.CreateTestScoreInfo();
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score.Mods = score.BeatmapInfo.Ruleset.CreateInstance().CreateAllMods().ToArray();
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score.Mods = score.BeatmapInfo!.Ruleset.CreateInstance().CreateAllMods().ToArray();
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showPanel(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), score);
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});
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}
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@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual.Ranking
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var author = new RealmUser { Username = "mapper_name" };
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var score = TestResources.CreateTestScoreInfo(createTestBeatmap(author));
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score.Mods = score.BeatmapInfo.Ruleset.CreateInstance().CreateAllMods().ToArray();
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score.Mods = score.BeatmapInfo!.Ruleset.CreateInstance().CreateAllMods().ToArray();
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showPanel(score);
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});
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@ -405,7 +405,7 @@ namespace osu.Game.Tests.Visual.Ranking
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public UnrankedSoloResultsScreen(ScoreInfo score)
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: base(score, true)
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{
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Score.BeatmapInfo.OnlineID = 0;
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Score.BeatmapInfo!.OnlineID = 0;
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Score.BeatmapInfo.Status = BeatmapOnlineStatus.Pending;
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}
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@ -163,8 +163,12 @@ namespace osu.Game
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{
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foreach (var score in r.All<ScoreInfo>())
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{
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if (score.Statistics.Sum(kvp => kvp.Value) > 0 && score.MaximumStatistics.Sum(kvp => kvp.Value) == 0)
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if (score.BeatmapInfo != null
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&& score.Statistics.Sum(kvp => kvp.Value) > 0
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&& score.MaximumStatistics.Sum(kvp => kvp.Value) == 0)
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{
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scoreIds.Add(score.ID);
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}
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}
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});
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@ -204,7 +208,9 @@ namespace osu.Game
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{
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Logger.Log("Querying for scores that need total score conversion...");
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HashSet<Guid> scoreIds = realmAccess.Run(r => new HashSet<Guid>(r.All<ScoreInfo>().Where(s => s.TotalScoreVersion == 30000002).AsEnumerable().Select(s => s.ID)));
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HashSet<Guid> scoreIds = realmAccess.Run(r => new HashSet<Guid>(r.All<ScoreInfo>()
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.Where(s => s.BeatmapInfo != null && s.TotalScoreVersion == 30000002)
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.AsEnumerable().Select(s => s.ID)));
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Logger.Log($"Found {scoreIds.Count} scores which require total score conversion.");
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@ -20,7 +20,6 @@ using osu.Game.IO;
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using osu.Game.IO.Archives;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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using Realms;
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namespace osu.Game.Beatmaps
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@ -210,8 +209,7 @@ namespace osu.Game.Beatmaps
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// Let's reattach any matching scores that exist in the database, based on hash.
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foreach (BeatmapInfo beatmap in model.Beatmaps)
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{
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foreach (var score in realm.All<ScoreInfo>().Where(score => score.BeatmapHash == beatmap.Hash))
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score.BeatmapInfo = beatmap;
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beatmap.UpdateLocalScores(realm);
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}
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ProcessBeatmap?.Invoke(model, parameters.Batch ? MetadataLookupScope.LocalCacheFirst : MetadataLookupScope.OnlineFirst);
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@ -234,6 +234,22 @@ namespace osu.Game.Beatmaps
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}
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}
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/// <summary>
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/// Local scores are retained separate from a beatmap's lifetime, matched via <see cref="ScoreInfo.BeatmapHash"/>.
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/// Therefore we need to detach / reattach scores when a beatmap is edited or imported.
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/// </summary>
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/// <param name="realm">A realm instance in an active write transaction.</param>
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public void UpdateLocalScores(Realm realm)
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{
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// first disassociate any scores which are already attached and no longer valid.
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foreach (var score in Scores)
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score.BeatmapInfo = null;
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// then attach any scores which match the new hash.
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foreach (var score in realm.All<ScoreInfo>().Where(s => s.BeatmapHash == Hash))
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score.BeatmapInfo = this;
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}
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IBeatmapMetadataInfo IBeatmapInfo.Metadata => Metadata;
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IBeatmapSetInfo? IBeatmapInfo.BeatmapSet => BeatmapSet;
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IRulesetInfo IBeatmapInfo.Ruleset => Ruleset;
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@ -467,6 +467,9 @@ namespace osu.Game.Beatmaps
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if (transferCollections)
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beatmapInfo.TransferCollectionReferences(r, oldMd5Hash);
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liveBeatmapSet.Beatmaps.Single(b => b.ID == beatmapInfo.ID)
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.UpdateLocalScores(r);
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// do not look up metadata.
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// this is a locally-modified set now, so looking up metadata is busy work at best and harmful at worst.
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ProcessBeatmap?.Invoke(liveBeatmapSet, MetadataLookupScope.None);
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@ -897,7 +897,7 @@ namespace osu.Game.Database
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var scores = migration.NewRealm.All<ScoreInfo>();
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foreach (var score in scores)
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score.BeatmapHash = score.BeatmapInfo.Hash;
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score.BeatmapHash = score.BeatmapInfo?.Hash ?? string.Empty;
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break;
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}
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@ -185,7 +185,7 @@ namespace osu.Game.Online.Spectator
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IsPlaying = true;
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// transfer state at point of beginning play
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currentState.BeatmapID = score.ScoreInfo.BeatmapInfo.OnlineID;
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currentState.BeatmapID = score.ScoreInfo.BeatmapInfo!.OnlineID;
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currentState.RulesetID = score.ScoreInfo.RulesetID;
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currentState.Mods = score.ScoreInfo.Mods.Select(m => new APIMod(m)).ToArray();
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currentState.State = SpectatedUserState.Playing;
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@ -163,7 +163,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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},
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username,
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#pragma warning disable 618
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new StatisticText(score.MaxCombo, score.BeatmapInfo.MaxCombo, @"0\x"),
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new StatisticText(score.MaxCombo, score.BeatmapInfo!.MaxCombo, @"0\x"),
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#pragma warning restore 618
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};
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@ -123,7 +123,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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accuracyColumn.Text = value.DisplayAccuracy;
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maxComboColumn.Text = value.MaxCombo.ToLocalisableString(@"0\x");
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ppColumn.Alpha = value.BeatmapInfo.Status.GrantsPerformancePoints() ? 1 : 0;
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ppColumn.Alpha = value.BeatmapInfo!.Status.GrantsPerformancePoints() ? 1 : 0;
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if (value.PP is double pp)
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ppColumn.Text = pp.ToLocalisableString(@"N0");
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@ -28,7 +28,7 @@ namespace osu.Game.Scoring
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double? PP { get; }
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IBeatmapInfo Beatmap { get; }
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IBeatmapInfo? Beatmap { get; }
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IRulesetInfo Ruleset { get; }
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@ -66,7 +66,7 @@ namespace osu.Game.Scoring.Legacy
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{
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sw.Write((byte)(score.ScoreInfo.Ruleset.OnlineID));
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sw.Write(LATEST_VERSION);
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sw.Write(score.ScoreInfo.BeatmapInfo.MD5Hash);
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sw.Write(score.ScoreInfo.BeatmapInfo!.MD5Hash);
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sw.Write(score.ScoreInfo.User.Username);
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sw.Write(FormattableString.Invariant($"lazer-{score.ScoreInfo.User.Username}-{score.ScoreInfo.Date}").ComputeMD5Hash());
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sw.Write((ushort)(score.ScoreInfo.GetCount300() ?? 0));
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@ -64,6 +64,8 @@ namespace osu.Game.Scoring
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protected override void Populate(ScoreInfo model, ArchiveReader? archive, Realm realm, CancellationToken cancellationToken = default)
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{
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Debug.Assert(model.BeatmapInfo != null);
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// Ensure the beatmap is not detached.
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if (!model.BeatmapInfo.IsManaged)
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model.BeatmapInfo = realm.Find<BeatmapInfo>(model.BeatmapInfo.ID)!;
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@ -101,10 +103,12 @@ namespace osu.Game.Scoring
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/// <param name="score">The score to populate the statistics of.</param>
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public void PopulateMaximumStatistics(ScoreInfo score)
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{
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Debug.Assert(score.BeatmapInfo != null);
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if (score.MaximumStatistics.Select(kvp => kvp.Value).Sum() > 0)
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return;
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var beatmap = score.BeatmapInfo.Detach();
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var beatmap = score.BeatmapInfo!.Detach();
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var ruleset = score.Ruleset.Detach();
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var rulesetInstance = ruleset.CreateInstance();
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@ -35,9 +35,16 @@ namespace osu.Game.Scoring
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/// The <see cref="BeatmapInfo"/> this score was made against.
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/// </summary>
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/// <remarks>
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/// When setting this, make sure to also set <see cref="BeatmapHash"/> to allow relational consistency when a beatmap is potentially changed.
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/// <para>
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/// This property may be <see langword="null"/> if the score was set on a beatmap (or a version of the beatmap) that is not available locally
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/// e.g. due to online updates, or local modifications to the beatmap.
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/// The property will only link to a <see cref="BeatmapInfo"/> if its <see cref="Beatmaps.BeatmapInfo.Hash"/> matches <see cref="BeatmapHash"/>.
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/// </para>
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/// <para>
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/// Due to the above, whenever setting this, make sure to also set <see cref="BeatmapHash"/> to allow relational consistency when a beatmap is potentially changed.
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/// </para>
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/// </remarks>
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public BeatmapInfo BeatmapInfo { get; set; } = null!;
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public BeatmapInfo? BeatmapInfo { get; set; }
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/// <summary>
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/// The <see cref="osu.Game.Beatmaps.BeatmapInfo.Hash"/> at the point in time when the score was set.
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@ -150,14 +157,12 @@ namespace osu.Game.Scoring
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public int RankInt { get; set; }
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IRulesetInfo IScoreInfo.Ruleset => Ruleset;
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IBeatmapInfo IScoreInfo.Beatmap => BeatmapInfo;
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IBeatmapInfo? IScoreInfo.Beatmap => BeatmapInfo;
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IUser IScoreInfo.User => User;
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IEnumerable<INamedFileUsage> IHasNamedFiles.Files => Files;
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#region Properties required to make things work with existing usages
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public Guid BeatmapInfoID => BeatmapInfo.ID;
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public int UserID => RealmUser.OnlineID;
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public int RulesetID => Ruleset.OnlineID;
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@ -13,7 +13,7 @@ namespace osu.Game.Scoring
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/// <summary>
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/// A user-presentable display title representing this score.
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/// </summary>
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public static string GetDisplayTitle(this IScoreInfo scoreInfo) => $"{scoreInfo.User.Username} playing {scoreInfo.Beatmap.GetDisplayTitle()}";
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public static string GetDisplayTitle(this IScoreInfo scoreInfo) => $"{scoreInfo.User.Username} playing {scoreInfo.Beatmap?.GetDisplayTitle() ?? "unknown"}";
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/// <summary>
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/// Orders an array of <see cref="ScoreInfo"/>s by total score.
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@ -34,7 +34,7 @@ namespace osu.Game.Scoring
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{
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var score = lookup.ScoreInfo;
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var attributes = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo, score.Ruleset, score.Mods, token).ConfigureAwait(false);
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var attributes = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo!, score.Ruleset, score.Mods, token).ConfigureAwait(false);
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// Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value.
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if (attributes?.Attributes == null)
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@ -68,7 +68,7 @@ namespace osu.Game.Screens.Play
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{
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IBeatmapInfo beatmap = score.ScoreInfo.BeatmapInfo;
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Debug.Assert(beatmap.OnlineID > 0);
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Debug.Assert(beatmap!.OnlineID > 0);
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return new SubmitSoloScoreRequest(score.ScoreInfo, token, beatmap.OnlineID);
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}
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@ -66,7 +66,7 @@ namespace osu.Game.Screens.Ranking.Expanded
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[BackgroundDependencyLoader]
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private void load(BeatmapDifficultyCache beatmapDifficultyCache)
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{
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var beatmap = score.BeatmapInfo;
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var beatmap = score.BeatmapInfo!;
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var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata;
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string creator = metadata.Author.Username;
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@ -63,7 +63,7 @@ namespace osu.Game.Screens.Ranking
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protected override APIRequest? FetchScores(Action<IEnumerable<ScoreInfo>>? scoresCallback)
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{
|
||||
if (Score.BeatmapInfo.OnlineID <= 0 || Score.BeatmapInfo.Status <= BeatmapOnlineStatus.Pending)
|
||||
if (Score.BeatmapInfo!.OnlineID <= 0 || Score.BeatmapInfo.Status <= BeatmapOnlineStatus.Pending)
|
||||
return null;
|
||||
|
||||
getScoreRequest = new GetScoresRequest(Score.BeatmapInfo, Score.Ruleset);
|
||||
|
@ -4,9 +4,7 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
using osu.Game.Scoring;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -20,11 +18,8 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapManager beatmapManager, ScoreManager scoreManager)
|
||||
private void load(ScoreManager scoreManager)
|
||||
{
|
||||
BeatmapInfo? beatmapInfo = beatmapManager.QueryBeatmap(b => b.ID == score.BeatmapInfoID);
|
||||
Debug.Assert(beatmapInfo != null);
|
||||
|
||||
BodyText = $"{score.User} ({score.DisplayAccuracy}, {score.Rank})";
|
||||
|
||||
Icon = FontAwesome.Regular.TrashAlt;
|
||||
|
@ -111,7 +111,7 @@ namespace osu.Game.Users
|
||||
|
||||
protected string Username => score.User.Username;
|
||||
|
||||
public BeatmapInfo BeatmapInfo => score.BeatmapInfo;
|
||||
public BeatmapInfo? BeatmapInfo => score.BeatmapInfo;
|
||||
|
||||
public WatchingReplay(ScoreInfo score)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user