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Show ongoing operations in exit confirmation dialog
Also changes the button to a dangerous button, forcing user acknowledgement
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parent
693b7c9906
commit
f66b787b12
@ -2,38 +2,79 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game.Screens.Menu
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{
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public partial class ConfirmExitDialog : PopupDialog
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{
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private readonly Action onConfirm;
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private readonly Action? onCancel;
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/// <summary>
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/// Construct a new exit confirmation dialog.
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/// </summary>
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/// <param name="onConfirm">An action to perform on confirmation.</param>
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/// <param name="onCancel">An optional action to perform on cancel.</param>
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public ConfirmExitDialog(Action onConfirm, Action? onCancel = null)
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{
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this.onConfirm = onConfirm;
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this.onCancel = onCancel;
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}
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[BackgroundDependencyLoader]
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private void load(INotificationOverlay notifications)
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{
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HeaderText = "Are you sure you want to exit osu!?";
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BodyText = "Last chance to turn back";
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Icon = FontAwesome.Solid.ExclamationTriangle;
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Buttons = new PopupDialogButton[]
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if (notifications.HasOngoingOperations)
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{
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new PopupDialogOkButton
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string text = "There are currently some background operations which will be aborted if you continue:\n\n";
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foreach (var n in notifications.OngoingOperations)
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text += $"{n.Text} ({n.Progress:0%})\n";
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text += "\nLast chance to turn back";
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BodyText = text;
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Buttons = new PopupDialogButton[]
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{
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Text = @"Let me out!",
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Action = onConfirm
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},
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new PopupDialogCancelButton
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new PopupDialogDangerousButton
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{
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Text = @"Let me out!",
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Action = onConfirm
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},
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new PopupDialogCancelButton
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{
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Text = @"Cancel",
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Action = onCancel
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},
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};
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}
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else
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{
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BodyText = "Last chance to turn back";
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Buttons = new PopupDialogButton[]
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{
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Text = @"Just a little more...",
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Action = onCancel
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},
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};
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new PopupDialogOkButton
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{
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Text = @"Let me out!",
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Action = onConfirm
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},
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new PopupDialogCancelButton
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{
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Text = @"Just a little more...",
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Action = onCancel
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},
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};
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}
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}
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}
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}
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