mirror of
https://github.com/ppy/osu.git
synced 2025-02-13 11:12:54 +08:00
accumulating negative scaling
This commit is contained in:
parent
d2798c7a1c
commit
9f4f81c150
@ -31,6 +31,8 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
UpdatePosition = updateDrawablePosition
|
||||
};
|
||||
|
||||
private float accumulatedNegativeScaling;
|
||||
|
||||
public override bool HandleScale(Vector2 scale, Anchor anchor)
|
||||
{
|
||||
// convert scale to screen space
|
||||
@ -71,8 +73,25 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
scale.Y = scale.X / selectionRect.Width * selectionRect.Height;
|
||||
}
|
||||
|
||||
// If scaling reverses the selection, don't scale.
|
||||
if (adjustedRect.Width + scale.X < 0 || adjustedRect.Height + scale.Y < 0) return true;
|
||||
// If scaling reverses the selection, don't scale and accumulate the amount of scaling.
|
||||
if (adjustedRect.Width + scale.X < 0 || adjustedRect.Height + scale.Y < 0)
|
||||
{
|
||||
accumulatedNegativeScaling += scale.Length; // - new Vector2(selectionRect.Width, selectionRect.Height).Length;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Compensate for accumulated negative scaling.
|
||||
if (Precision.AlmostBigger(accumulatedNegativeScaling, 0) && !Precision.AlmostEquals(accumulatedNegativeScaling, 0))
|
||||
{
|
||||
float length = scale.Length;
|
||||
accumulatedNegativeScaling -= length;
|
||||
|
||||
// If the accumulated negative scaling is still positive, don't scale.
|
||||
if (Precision.AlmostBigger(accumulatedNegativeScaling, 0)) return true;
|
||||
scale *= Math.Abs(accumulatedNegativeScaling) / length;
|
||||
accumulatedNegativeScaling = 0;
|
||||
}
|
||||
|
||||
if (anchor.HasFlagFast(Anchor.x0)) adjustedRect.X -= scale.X;
|
||||
if (anchor.HasFlagFast(Anchor.y0)) adjustedRect.Y -= scale.Y;
|
||||
@ -150,6 +169,12 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
public static void ApplyClosestAnchor(Drawable drawable) => applyAnchor(drawable, getClosestAnchor(drawable));
|
||||
|
||||
protected override void OnOperationEnded()
|
||||
{
|
||||
base.OnOperationEnded();
|
||||
accumulatedNegativeScaling = 0;
|
||||
}
|
||||
|
||||
protected override void OnSelectionChanged()
|
||||
{
|
||||
base.OnSelectionChanged();
|
||||
|
Loading…
Reference in New Issue
Block a user