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Merge pull request #24861 from peppy/fix-storyboard-skin-textures-lookup

Fix storyboard `UseSkinSprites` being implemented incorrectly
This commit is contained in:
Bartłomiej Dach 2023-09-27 11:58:42 +02:00 committed by GitHub
commit 0722bc88b7
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 203 additions and 55 deletions

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@ -2,17 +2,23 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Storyboards;
using osu.Game.Storyboards.Drawables;
using osu.Game.Tests.Resources;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
@ -21,17 +27,21 @@ namespace osu.Game.Tests.Visual.Gameplay
{
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[Cached]
private Storyboard storyboard { get; set; } = new Storyboard();
[Cached(typeof(Storyboard))]
private TestStoryboard storyboard { get; set; } = new TestStoryboard();
private IEnumerable<DrawableStoryboardSprite> sprites => this.ChildrenOfType<DrawableStoryboardSprite>();
private const string lookup_name = "hitcircleoverlay";
[Test]
public void TestSkinSpriteDisallowedByDefault()
{
const string lookup_name = "hitcircleoverlay";
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = false);
AddStep("disallow all lookups", () =>
{
storyboard.UseSkinSprites = false;
storyboard.AlwaysProvideTexture = false;
});
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
@ -40,11 +50,13 @@ namespace osu.Game.Tests.Visual.Gameplay
}
[Test]
public void TestAllowLookupFromSkin()
public void TestLookupFromStoryboard()
{
const string lookup_name = "hitcircleoverlay";
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
AddStep("allow storyboard lookup", () =>
{
storyboard.UseSkinSprites = false;
storyboard.AlwaysProvideTexture = true;
});
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
@ -52,16 +64,54 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("sprite found texture", () =>
sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Texture != null)));
AddAssert("skinnable sprite has correct size", () =>
sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Size == new Vector2(128))));
assertStoryboardSourced();
}
[Test]
public void TestSkinLookupPreferredOverStoryboard()
{
AddStep("allow all lookups", () =>
{
storyboard.UseSkinSprites = true;
storyboard.AlwaysProvideTexture = true;
});
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
// Only checking for at least one sprite that succeeded, as not all skins in this test provide the hitcircleoverlay texture.
AddAssert("sprite found texture", () =>
sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Texture != null)));
assertSkinSourced();
}
[Test]
public void TestAllowLookupFromSkin()
{
AddStep("allow skin lookup", () =>
{
storyboard.UseSkinSprites = true;
storyboard.AlwaysProvideTexture = false;
});
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
// Only checking for at least one sprite that succeeded, as not all skins in this test provide the hitcircleoverlay texture.
AddAssert("sprite found texture", () =>
sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Texture != null)));
assertSkinSourced();
}
[Test]
public void TestFlippedSprite()
{
const string lookup_name = "hitcircleoverlay";
AddStep("allow all lookups", () =>
{
storyboard.UseSkinSprites = true;
storyboard.AlwaysProvideTexture = true;
});
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
AddStep("flip sprites", () => sprites.ForEach(s =>
{
@ -74,9 +124,12 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestZeroScale()
{
const string lookup_name = "hitcircleoverlay";
AddStep("allow all lookups", () =>
{
storyboard.UseSkinSprites = true;
storyboard.AlwaysProvideTexture = true;
});
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
AddAssert("sprites present", () => sprites.All(s => s.IsPresent));
AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(0, 1)));
@ -86,9 +139,12 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestNegativeScale()
{
const string lookup_name = "hitcircleoverlay";
AddStep("allow all lookups", () =>
{
storyboard.UseSkinSprites = true;
storyboard.AlwaysProvideTexture = true;
});
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1)));
AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
@ -97,9 +153,12 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestNegativeScaleWithFlippedSprite()
{
const string lookup_name = "hitcircleoverlay";
AddStep("allow all lookups", () =>
{
storyboard.UseSkinSprites = true;
storyboard.AlwaysProvideTexture = true;
});
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1)));
AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
@ -111,13 +170,78 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("origin back", () => sprites.All(s => s.Origin == Anchor.TopLeft));
}
private DrawableStoryboardSprite createSprite(string lookupName, Anchor origin, Vector2 initialPosition)
=> new DrawableStoryboardSprite(
new StoryboardSprite(lookupName, origin, initialPosition)
).With(s =>
private DrawableStoryboard createSprite(string lookupName, Anchor origin, Vector2 initialPosition)
{
var layer = storyboard.GetLayer("Background");
var sprite = new StoryboardSprite(lookupName, origin, initialPosition);
sprite.AddLoop(Time.Current, 100).Alpha.Add(Easing.None, 0, 10000, 1, 1);
layer.Elements.Clear();
layer.Add(sprite);
return storyboard.CreateDrawable().With(s => s.RelativeSizeAxes = Axes.Both);
}
private void assertStoryboardSourced()
{
AddAssert("sprite came from storyboard", () =>
sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Size == new Vector2(200))));
}
private void assertSkinSourced()
{
AddAssert("sprite came from skin", () =>
sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Size == new Vector2(128))));
}
private partial class TestStoryboard : Storyboard
{
public override DrawableStoryboard CreateDrawable(IReadOnlyList<Mod>? mods = null)
{
s.LifetimeStart = double.MinValue;
s.LifetimeEnd = double.MaxValue;
});
return new TestDrawableStoryboard(this, mods);
}
public bool AlwaysProvideTexture { get; set; }
public override string GetStoragePathFromStoryboardPath(string path) => AlwaysProvideTexture ? path : string.Empty;
private partial class TestDrawableStoryboard : DrawableStoryboard
{
private readonly bool alwaysProvideTexture;
public TestDrawableStoryboard(TestStoryboard storyboard, IReadOnlyList<Mod>? mods)
: base(storyboard, mods)
{
alwaysProvideTexture = storyboard.AlwaysProvideTexture;
}
protected override IResourceStore<byte[]> CreateResourceLookupStore() => alwaysProvideTexture
? new AlwaysReturnsTextureStore()
: new ResourceStore<byte[]>();
internal class AlwaysReturnsTextureStore : IResourceStore<byte[]>
{
private const string test_image = "Resources/Textures/test-image.png";
private readonly DllResourceStore store;
public AlwaysReturnsTextureStore()
{
store = TestResources.GetStore();
}
public void Dispose() => store.Dispose();
public byte[] Get(string name) => store.Get(test_image);
public Task<byte[]> GetAsync(string name, CancellationToken cancellationToken = new CancellationToken()) => store.GetAsync(test_image, cancellationToken);
public Stream GetStream(string name) => store.GetStream(test_image);
public IEnumerable<string> GetAvailableResources() => store.GetAvailableResources();
}
}
}
}
}

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@ -23,7 +23,7 @@ namespace osu.Game.Storyboards.Drawables
{
public partial class DrawableStoryboard : Container<DrawableStoryboardLayer>
{
[Cached]
[Cached(typeof(Storyboard))]
public Storyboard Storyboard { get; }
/// <summary>

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@ -94,25 +94,19 @@ namespace osu.Game.Storyboards.Drawables
[Resolved]
private IBeatSyncProvider beatSyncProvider { get; set; }
[Resolved]
private TextureStore textureStore { get; set; }
[BackgroundDependencyLoader]
private void load(TextureStore textureStore, Storyboard storyboard)
private void load(Storyboard storyboard)
{
int frameIndex = 0;
Texture frameTexture = textureStore.Get(getFramePath(frameIndex));
if (frameTexture != null)
if (storyboard.UseSkinSprites)
{
// sourcing from storyboard.
for (frameIndex = 0; frameIndex < Animation.FrameCount; frameIndex++)
AddFrame(textureStore.Get(getFramePath(frameIndex)), Animation.FrameDelay);
}
else if (storyboard.UseSkinSprites)
{
// fallback to skin if required.
skin.SourceChanged += skinSourceChanged;
skinSourceChanged();
}
else
addFramesFromStoryboardSource();
Animation.ApplyTransforms(this);
}
@ -135,11 +129,28 @@ namespace osu.Game.Storyboards.Drawables
// When reading from a skin, we match stables weird behaviour where `FrameCount` is ignored
// and resources are retrieved until the end of the animation.
foreach (var texture in skin.GetTextures(Path.GetFileNameWithoutExtension(Animation.Path)!, default, default, true, string.Empty, null, out _))
AddFrame(texture, Animation.FrameDelay);
var skinTextures = skin.GetTextures(Path.GetFileNameWithoutExtension(Animation.Path)!, default, default, true, string.Empty, null, out _);
if (skinTextures.Length > 0)
{
foreach (var texture in skinTextures)
AddFrame(texture, Animation.FrameDelay);
}
else
{
addFramesFromStoryboardSource();
}
}
private string getFramePath(int i) => Animation.Path.Replace(".", $"{i}.");
private void addFramesFromStoryboardSource()
{
int frameIndex;
// sourcing from storyboard.
for (frameIndex = 0; frameIndex < Animation.FrameCount; frameIndex++)
AddFrame(textureStore.Get(getFramePath(frameIndex)), Animation.FrameDelay);
string getFramePath(int i) => Animation.Path.Replace(".", $"{i}.");
}
protected override void Dispose(bool isDisposing)
{

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -30,10 +31,12 @@ namespace osu.Game.Storyboards.Drawables
InternalChild = ElementContainer = new LayerElementContainer(layer);
}
protected partial class LayerElementContainer : LifetimeManagementContainer
public partial class LayerElementContainer : LifetimeManagementContainer
{
private readonly StoryboardLayer storyboardLayer;
public IEnumerable<Drawable> Elements => InternalChildren;
public LayerElementContainer(StoryboardLayer layer)
{
storyboardLayer = layer;

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@ -74,6 +74,12 @@ namespace osu.Game.Storyboards.Drawables
public override bool IsPresent
=> !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent;
[Resolved]
private ISkinSource skin { get; set; } = null!;
[Resolved]
private TextureStore textureStore { get; set; } = null!;
public DrawableStoryboardSprite(StoryboardSprite sprite)
{
Sprite = sprite;
@ -84,24 +90,28 @@ namespace osu.Game.Storyboards.Drawables
LifetimeEnd = sprite.EndTimeForDisplay;
}
[Resolved]
private ISkinSource skin { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(TextureStore textureStore, Storyboard storyboard)
private void load(Storyboard storyboard)
{
Texture = textureStore.Get(Sprite.Path);
if (Texture == null && storyboard.UseSkinSprites)
if (storyboard.UseSkinSprites)
{
skin.SourceChanged += skinSourceChanged;
skinSourceChanged();
}
else
Texture = textureStore.Get(Sprite.Path);
Sprite.ApplyTransforms(this);
}
private void skinSourceChanged() => Texture = skin.GetTexture(Sprite.Path);
private void skinSourceChanged()
{
Texture = skin.GetTexture(Sprite.Path) ?? textureStore.Get(Sprite.Path);
// Setting texture will only update the size if it's zero.
// So let's force an explicit update.
Size = new Vector2(Texture?.DisplayWidth ?? 0, Texture?.DisplayHeight ?? 0);
}
protected override void Dispose(bool isDisposing)
{

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@ -18,7 +18,7 @@ namespace osu.Game.Storyboards
public BeatmapInfo BeatmapInfo = new BeatmapInfo();
/// <summary>
/// Whether the storyboard can fall back to skin sprites in case no matching storyboard sprites are found.
/// Whether the storyboard should prefer textures from the current skin before using local storyboard textures.
/// </summary>
public bool UseSkinSprites { get; set; }
@ -86,7 +86,7 @@ namespace osu.Game.Storyboards
}
}
public DrawableStoryboard CreateDrawable(IReadOnlyList<Mod>? mods = null) =>
public virtual DrawableStoryboard CreateDrawable(IReadOnlyList<Mod>? mods = null) =>
new DrawableStoryboard(this, mods);
private static readonly string[] image_extensions = { @".png", @".jpg" };

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@ -14,7 +14,7 @@ namespace osu.Game.Storyboards
public double StartTime { get; }
public StoryboardVideo(string path, int offset)
public StoryboardVideo(string path, double offset)
{
Path = path;
StartTime = offset;