mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 13:22:55 +08:00
Merge pull request #24861 from peppy/fix-storyboard-skin-textures-lookup
Fix storyboard `UseSkinSprites` being implemented incorrectly
This commit is contained in:
commit
0722bc88b7
@ -2,17 +2,23 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.IO.Stores;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Storyboards;
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using osu.Game.Storyboards.Drawables;
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using osu.Game.Tests.Resources;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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@ -21,17 +27,21 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[Cached]
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private Storyboard storyboard { get; set; } = new Storyboard();
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[Cached(typeof(Storyboard))]
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private TestStoryboard storyboard { get; set; } = new TestStoryboard();
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private IEnumerable<DrawableStoryboardSprite> sprites => this.ChildrenOfType<DrawableStoryboardSprite>();
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private const string lookup_name = "hitcircleoverlay";
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[Test]
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public void TestSkinSpriteDisallowedByDefault()
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{
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const string lookup_name = "hitcircleoverlay";
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AddStep("allow skin lookup", () => storyboard.UseSkinSprites = false);
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AddStep("disallow all lookups", () =>
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{
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storyboard.UseSkinSprites = false;
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storyboard.AlwaysProvideTexture = false;
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});
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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@ -40,11 +50,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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[Test]
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public void TestAllowLookupFromSkin()
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public void TestLookupFromStoryboard()
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{
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const string lookup_name = "hitcircleoverlay";
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AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
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AddStep("allow storyboard lookup", () =>
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{
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storyboard.UseSkinSprites = false;
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storyboard.AlwaysProvideTexture = true;
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});
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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@ -52,16 +64,54 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("sprite found texture", () =>
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sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Texture != null)));
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AddAssert("skinnable sprite has correct size", () =>
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sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Size == new Vector2(128))));
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assertStoryboardSourced();
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}
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[Test]
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public void TestSkinLookupPreferredOverStoryboard()
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{
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AddStep("allow all lookups", () =>
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{
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storyboard.UseSkinSprites = true;
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storyboard.AlwaysProvideTexture = true;
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});
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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// Only checking for at least one sprite that succeeded, as not all skins in this test provide the hitcircleoverlay texture.
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AddAssert("sprite found texture", () =>
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sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Texture != null)));
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assertSkinSourced();
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}
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[Test]
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public void TestAllowLookupFromSkin()
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{
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AddStep("allow skin lookup", () =>
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{
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storyboard.UseSkinSprites = true;
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storyboard.AlwaysProvideTexture = false;
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});
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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// Only checking for at least one sprite that succeeded, as not all skins in this test provide the hitcircleoverlay texture.
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AddAssert("sprite found texture", () =>
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sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Texture != null)));
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assertSkinSourced();
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}
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[Test]
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public void TestFlippedSprite()
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{
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const string lookup_name = "hitcircleoverlay";
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AddStep("allow all lookups", () =>
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{
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storyboard.UseSkinSprites = true;
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storyboard.AlwaysProvideTexture = true;
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});
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AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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AddStep("flip sprites", () => sprites.ForEach(s =>
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{
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@ -74,9 +124,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestZeroScale()
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{
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const string lookup_name = "hitcircleoverlay";
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AddStep("allow all lookups", () =>
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{
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storyboard.UseSkinSprites = true;
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storyboard.AlwaysProvideTexture = true;
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});
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AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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AddAssert("sprites present", () => sprites.All(s => s.IsPresent));
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AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(0, 1)));
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@ -86,9 +139,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestNegativeScale()
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{
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const string lookup_name = "hitcircleoverlay";
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AddStep("allow all lookups", () =>
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{
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storyboard.UseSkinSprites = true;
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storyboard.AlwaysProvideTexture = true;
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});
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AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1)));
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AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
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@ -97,9 +153,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestNegativeScaleWithFlippedSprite()
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{
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const string lookup_name = "hitcircleoverlay";
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AddStep("allow all lookups", () =>
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{
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storyboard.UseSkinSprites = true;
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storyboard.AlwaysProvideTexture = true;
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});
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AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(-1)));
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AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
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@ -111,13 +170,78 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("origin back", () => sprites.All(s => s.Origin == Anchor.TopLeft));
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}
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private DrawableStoryboardSprite createSprite(string lookupName, Anchor origin, Vector2 initialPosition)
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=> new DrawableStoryboardSprite(
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new StoryboardSprite(lookupName, origin, initialPosition)
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).With(s =>
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private DrawableStoryboard createSprite(string lookupName, Anchor origin, Vector2 initialPosition)
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{
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var layer = storyboard.GetLayer("Background");
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var sprite = new StoryboardSprite(lookupName, origin, initialPosition);
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sprite.AddLoop(Time.Current, 100).Alpha.Add(Easing.None, 0, 10000, 1, 1);
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layer.Elements.Clear();
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layer.Add(sprite);
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return storyboard.CreateDrawable().With(s => s.RelativeSizeAxes = Axes.Both);
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}
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private void assertStoryboardSourced()
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{
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AddAssert("sprite came from storyboard", () =>
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sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Size == new Vector2(200))));
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}
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private void assertSkinSourced()
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{
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AddAssert("sprite came from skin", () =>
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sprites.Any(sprite => sprite.ChildrenOfType<Sprite>().All(s => s.Size == new Vector2(128))));
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}
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private partial class TestStoryboard : Storyboard
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{
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public override DrawableStoryboard CreateDrawable(IReadOnlyList<Mod>? mods = null)
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{
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s.LifetimeStart = double.MinValue;
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s.LifetimeEnd = double.MaxValue;
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});
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return new TestDrawableStoryboard(this, mods);
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}
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public bool AlwaysProvideTexture { get; set; }
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public override string GetStoragePathFromStoryboardPath(string path) => AlwaysProvideTexture ? path : string.Empty;
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private partial class TestDrawableStoryboard : DrawableStoryboard
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{
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private readonly bool alwaysProvideTexture;
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public TestDrawableStoryboard(TestStoryboard storyboard, IReadOnlyList<Mod>? mods)
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: base(storyboard, mods)
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{
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alwaysProvideTexture = storyboard.AlwaysProvideTexture;
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}
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protected override IResourceStore<byte[]> CreateResourceLookupStore() => alwaysProvideTexture
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? new AlwaysReturnsTextureStore()
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: new ResourceStore<byte[]>();
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internal class AlwaysReturnsTextureStore : IResourceStore<byte[]>
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{
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private const string test_image = "Resources/Textures/test-image.png";
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private readonly DllResourceStore store;
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public AlwaysReturnsTextureStore()
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{
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store = TestResources.GetStore();
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}
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public void Dispose() => store.Dispose();
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public byte[] Get(string name) => store.Get(test_image);
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public Task<byte[]> GetAsync(string name, CancellationToken cancellationToken = new CancellationToken()) => store.GetAsync(test_image, cancellationToken);
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public Stream GetStream(string name) => store.GetStream(test_image);
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public IEnumerable<string> GetAvailableResources() => store.GetAvailableResources();
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}
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}
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}
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}
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}
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@ -23,7 +23,7 @@ namespace osu.Game.Storyboards.Drawables
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{
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public partial class DrawableStoryboard : Container<DrawableStoryboardLayer>
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{
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[Cached]
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[Cached(typeof(Storyboard))]
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public Storyboard Storyboard { get; }
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/// <summary>
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@ -94,25 +94,19 @@ namespace osu.Game.Storyboards.Drawables
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[Resolved]
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private IBeatSyncProvider beatSyncProvider { get; set; }
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[Resolved]
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private TextureStore textureStore { get; set; }
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[BackgroundDependencyLoader]
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private void load(TextureStore textureStore, Storyboard storyboard)
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private void load(Storyboard storyboard)
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{
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int frameIndex = 0;
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Texture frameTexture = textureStore.Get(getFramePath(frameIndex));
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if (frameTexture != null)
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if (storyboard.UseSkinSprites)
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{
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// sourcing from storyboard.
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for (frameIndex = 0; frameIndex < Animation.FrameCount; frameIndex++)
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AddFrame(textureStore.Get(getFramePath(frameIndex)), Animation.FrameDelay);
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}
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else if (storyboard.UseSkinSprites)
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{
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// fallback to skin if required.
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skin.SourceChanged += skinSourceChanged;
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skinSourceChanged();
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}
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else
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addFramesFromStoryboardSource();
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Animation.ApplyTransforms(this);
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}
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@ -135,11 +129,28 @@ namespace osu.Game.Storyboards.Drawables
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// When reading from a skin, we match stables weird behaviour where `FrameCount` is ignored
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// and resources are retrieved until the end of the animation.
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foreach (var texture in skin.GetTextures(Path.GetFileNameWithoutExtension(Animation.Path)!, default, default, true, string.Empty, null, out _))
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AddFrame(texture, Animation.FrameDelay);
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var skinTextures = skin.GetTextures(Path.GetFileNameWithoutExtension(Animation.Path)!, default, default, true, string.Empty, null, out _);
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if (skinTextures.Length > 0)
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{
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foreach (var texture in skinTextures)
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AddFrame(texture, Animation.FrameDelay);
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}
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else
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{
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addFramesFromStoryboardSource();
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}
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}
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private string getFramePath(int i) => Animation.Path.Replace(".", $"{i}.");
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private void addFramesFromStoryboardSource()
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{
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int frameIndex;
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// sourcing from storyboard.
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for (frameIndex = 0; frameIndex < Animation.FrameCount; frameIndex++)
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AddFrame(textureStore.Get(getFramePath(frameIndex)), Animation.FrameDelay);
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string getFramePath(int i) => Animation.Path.Replace(".", $"{i}.");
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}
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protected override void Dispose(bool isDisposing)
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{
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -30,10 +31,12 @@ namespace osu.Game.Storyboards.Drawables
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InternalChild = ElementContainer = new LayerElementContainer(layer);
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}
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protected partial class LayerElementContainer : LifetimeManagementContainer
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public partial class LayerElementContainer : LifetimeManagementContainer
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{
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private readonly StoryboardLayer storyboardLayer;
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public IEnumerable<Drawable> Elements => InternalChildren;
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public LayerElementContainer(StoryboardLayer layer)
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{
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storyboardLayer = layer;
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@ -74,6 +74,12 @@ namespace osu.Game.Storyboards.Drawables
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public override bool IsPresent
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=> !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent;
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[Resolved]
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private ISkinSource skin { get; set; } = null!;
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[Resolved]
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private TextureStore textureStore { get; set; } = null!;
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public DrawableStoryboardSprite(StoryboardSprite sprite)
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{
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Sprite = sprite;
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@ -84,24 +90,28 @@ namespace osu.Game.Storyboards.Drawables
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LifetimeEnd = sprite.EndTimeForDisplay;
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}
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[Resolved]
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private ISkinSource skin { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load(TextureStore textureStore, Storyboard storyboard)
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private void load(Storyboard storyboard)
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{
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Texture = textureStore.Get(Sprite.Path);
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if (Texture == null && storyboard.UseSkinSprites)
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if (storyboard.UseSkinSprites)
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{
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skin.SourceChanged += skinSourceChanged;
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skinSourceChanged();
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}
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else
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Texture = textureStore.Get(Sprite.Path);
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Sprite.ApplyTransforms(this);
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}
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private void skinSourceChanged() => Texture = skin.GetTexture(Sprite.Path);
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private void skinSourceChanged()
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{
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Texture = skin.GetTexture(Sprite.Path) ?? textureStore.Get(Sprite.Path);
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// Setting texture will only update the size if it's zero.
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// So let's force an explicit update.
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Size = new Vector2(Texture?.DisplayWidth ?? 0, Texture?.DisplayHeight ?? 0);
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}
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protected override void Dispose(bool isDisposing)
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{
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@ -18,7 +18,7 @@ namespace osu.Game.Storyboards
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public BeatmapInfo BeatmapInfo = new BeatmapInfo();
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/// <summary>
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/// Whether the storyboard can fall back to skin sprites in case no matching storyboard sprites are found.
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/// Whether the storyboard should prefer textures from the current skin before using local storyboard textures.
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/// </summary>
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public bool UseSkinSprites { get; set; }
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@ -86,7 +86,7 @@ namespace osu.Game.Storyboards
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}
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}
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public DrawableStoryboard CreateDrawable(IReadOnlyList<Mod>? mods = null) =>
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public virtual DrawableStoryboard CreateDrawable(IReadOnlyList<Mod>? mods = null) =>
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new DrawableStoryboard(this, mods);
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private static readonly string[] image_extensions = { @".png", @".jpg" };
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@ -14,7 +14,7 @@ namespace osu.Game.Storyboards
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public double StartTime { get; }
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public StoryboardVideo(string path, int offset)
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public StoryboardVideo(string path, double offset)
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{
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Path = path;
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StartTime = offset;
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