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Add HitObjectLifetimeEntry.NestedEntries
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Performance;
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using osu.Game.Rulesets.Judgements;
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@ -19,6 +20,11 @@ namespace osu.Game.Rulesets.Objects
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/// </summary>
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public readonly HitObject HitObject;
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/// <summary>
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/// The list of <see cref="HitObjectLifetimeEntry"/> for the <see cref="HitObject"/>'s nested objects (if any).
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/// </summary>
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public readonly List<HitObjectLifetimeEntry> NestedEntries = new List<HitObjectLifetimeEntry>();
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/// <summary>
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/// The result that <see cref="HitObject"/> was judged with.
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/// This is set by the accompanying <see cref="DrawableHitObject"/>, and reused when required for rewinding.
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