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Merge pull request #24567 from bdach/precise-rotation-2
Add precise rotation control to osu! editor
This commit is contained in:
commit
a7332cc42d
@ -10,7 +10,7 @@
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<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Framework.Android" Version="2023.815.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2023.817.0" />
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</ItemGroup>
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<PropertyGroup>
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<!-- Fody does not handle Android build well, and warns when unchanged.
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|
@ -9,6 +9,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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@ -70,12 +71,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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base.Content.Children = new Drawable[]
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{
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editorClock = new EditorClock(editorBeatmap),
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snapProvider,
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new PopoverContainer { Child = snapProvider },
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Content
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};
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}
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protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
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protected override Container<Drawable> Content { get; } = new PopoverContainer { RelativeSizeAxes = Axes.Both };
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[SetUp]
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public void Setup() => Schedule(() =>
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|
@ -0,0 +1,95 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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public partial class TestScenePreciseRotation : TestSceneOsuEditor
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{
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset);
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[Test]
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public void TestHotkeyHandling()
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{
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AddStep("select single circle", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.OfType<HitCircle>().First()));
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AddStep("press rotate hotkey", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddUntilStep("no popover present", () => this.ChildrenOfType<PreciseRotationPopover>().Count(), () => Is.Zero);
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AddStep("select first three objects", () =>
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{
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EditorBeatmap.SelectedHitObjects.Clear();
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EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects.Take(3));
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});
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AddStep("press rotate hotkey", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddUntilStep("popover present", () => this.ChildrenOfType<PreciseRotationPopover>().Count(), () => Is.EqualTo(1));
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AddStep("press rotate hotkey", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddUntilStep("no popover present", () => this.ChildrenOfType<PreciseRotationPopover>().Count(), () => Is.Zero);
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}
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[Test]
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public void TestRotateCorrectness()
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{
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AddStep("replace objects", () =>
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{
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EditorBeatmap.Clear();
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EditorBeatmap.AddRange(new HitObject[]
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{
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new HitCircle { Position = new Vector2(100) },
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new HitCircle { Position = new Vector2(200) },
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});
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});
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AddStep("select both circles", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects));
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AddStep("press rotate hotkey", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Key(Key.R);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddUntilStep("popover present", getPopover, () => Is.Not.Null);
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AddStep("rotate by 180deg", () => getPopover().ChildrenOfType<TextBox>().Single().Current.Value = "180");
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AddAssert("first object rotated 180deg around playfield centre",
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() => EditorBeatmap.HitObjects.OfType<HitCircle>().ElementAt(0).Position,
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() => Is.EqualTo(OsuPlayfield.BASE_SIZE - new Vector2(100)));
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AddAssert("second object rotated 180deg around playfield centre",
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() => EditorBeatmap.HitObjects.OfType<HitCircle>().ElementAt(1).Position,
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() => Is.EqualTo(OsuPlayfield.BASE_SIZE - new Vector2(200)));
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AddStep("change rotation origin", () => getPopover().ChildrenOfType<EditorRadioButton>().ElementAt(1).TriggerClick());
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AddAssert("first object rotated 90deg around selection centre",
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() => EditorBeatmap.HitObjects.OfType<HitCircle>().ElementAt(0).Position, () => Is.EqualTo(new Vector2(200, 200)));
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AddAssert("second object rotated 90deg around selection centre",
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() => EditorBeatmap.HitObjects.OfType<HitCircle>().ElementAt(1).Position, () => Is.EqualTo(new Vector2(100, 100)));
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PreciseRotationPopover? getPopover() => this.ChildrenOfType<PreciseRotationPopover>().SingleOrDefault();
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}
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}
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}
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@ -85,6 +85,11 @@ namespace osu.Game.Rulesets.Osu.Edit
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// we may be entering the screen with a selection already active
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updateDistanceSnapGrid();
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RightToolbox.Add(new TransformToolboxGroup
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{
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RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler
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});
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}
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protected override ComposeBlueprintContainer CreateBlueprintContainer()
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|
107
osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs
Normal file
107
osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs
Normal file
@ -0,0 +1,107 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public partial class PreciseRotationPopover : OsuPopover
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{
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private readonly SelectionRotationHandler rotationHandler;
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private readonly Bindable<PreciseRotationInfo> rotationInfo = new Bindable<PreciseRotationInfo>(new PreciseRotationInfo(0, RotationOrigin.PlayfieldCentre));
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private SliderWithTextBoxInput<float> angleInput = null!;
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private EditorRadioButtonCollection rotationOrigin = null!;
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public PreciseRotationPopover(SelectionRotationHandler rotationHandler)
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{
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this.rotationHandler = rotationHandler;
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AllowableAnchors = new[] { Anchor.CentreLeft, Anchor.CentreRight };
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = new FillFlowContainer
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{
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Width = 220,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(20),
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Children = new Drawable[]
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{
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angleInput = new SliderWithTextBoxInput<float>("Angle (degrees):")
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{
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Current = new BindableNumber<float>
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{
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MinValue = -360,
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MaxValue = 360,
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Precision = 1
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},
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Instantaneous = true
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},
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rotationOrigin = new EditorRadioButtonCollection
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{
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RelativeSizeAxes = Axes.X,
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Items = new[]
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{
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new RadioButton("Playfield centre",
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() => rotationInfo.Value = rotationInfo.Value with { Origin = RotationOrigin.PlayfieldCentre },
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() => new SpriteIcon { Icon = FontAwesome.Regular.Square }),
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new RadioButton("Selection centre",
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() => rotationInfo.Value = rotationInfo.Value with { Origin = RotationOrigin.SelectionCentre },
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() => new SpriteIcon { Icon = FontAwesome.Solid.VectorSquare })
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ScheduleAfterChildren(() => angleInput.TakeFocus());
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angleInput.Current.BindValueChanged(angle => rotationInfo.Value = rotationInfo.Value with { Degrees = angle.NewValue });
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rotationOrigin.Items.First().Select();
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rotationInfo.BindValueChanged(rotation =>
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{
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rotationHandler.Update(rotation.NewValue.Degrees, rotation.NewValue.Origin == RotationOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null);
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});
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}
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protected override void PopIn()
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{
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base.PopIn();
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rotationHandler.Begin();
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}
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protected override void PopOut()
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{
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base.PopOut();
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if (IsLoaded)
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rotationHandler.Commit();
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}
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}
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public enum RotationOrigin
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{
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PlayfieldCentre,
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SelectionCentre
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}
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public record PreciseRotationInfo(float Degrees, RotationOrigin Origin);
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}
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80
osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs
Normal file
80
osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs
Normal file
@ -0,0 +1,80 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public partial class TransformToolboxGroup : EditorToolboxGroup, IKeyBindingHandler<GlobalAction>
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{
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private readonly Bindable<bool> canRotate = new BindableBool();
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private EditorToolButton rotateButton = null!;
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public SelectionRotationHandler RotationHandler { get; init; } = null!;
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public TransformToolboxGroup()
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: base("transform")
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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rotateButton = new EditorToolButton("Rotate",
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() => new SpriteIcon { Icon = FontAwesome.Solid.Undo },
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() => new PreciseRotationPopover(RotationHandler)),
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// TODO: scale
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// bindings to `Enabled` on the buttons are decoupled on purpose
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// due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set.
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canRotate.BindTo(RotationHandler.CanRotate);
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canRotate.BindValueChanged(_ => rotateButton.Enabled.Value = canRotate.Value, true);
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}
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Repeat) return false;
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switch (e.Action)
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{
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case GlobalAction.EditorToggleRotateControl:
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{
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rotateButton.TriggerClick();
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return true;
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}
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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}
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}
|
@ -257,7 +257,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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texture.Bind();
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for (int i = 0; i < points.Count; i++)
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drawPointQuad(points[i], textureRect, i + firstVisiblePointIndex);
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drawPointQuad(renderer, points[i], textureRect, i + firstVisiblePointIndex);
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UnbindTextureShader(renderer);
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renderer.PopLocalMatrix();
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@ -325,7 +325,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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private float getRotation(int index) => max_rotation * (StatelessRNG.NextSingle(rotationSeed, index) * 2 - 1);
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private void drawPointQuad(SmokePoint point, RectangleF textureRect, int index)
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private void drawPointQuad(IRenderer renderer, SmokePoint point, RectangleF textureRect, int index)
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{
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Debug.Assert(quadBatch != null);
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@ -347,25 +347,25 @@ namespace osu.Game.Rulesets.Osu.Skinning
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var localBotLeft = point.Position + ortho - dir;
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var localBotRight = point.Position + ortho + dir;
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quadBatch.Add(new TexturedVertex2D
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quadBatch.Add(new TexturedVertex2D(renderer)
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{
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Position = localTopLeft,
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TexturePosition = textureRect.TopLeft,
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Colour = Color4Extensions.Multiply(ColourAtPosition(localTopLeft), colour),
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});
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quadBatch.Add(new TexturedVertex2D
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quadBatch.Add(new TexturedVertex2D(renderer)
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{
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Position = localTopRight,
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TexturePosition = textureRect.TopRight,
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Colour = Color4Extensions.Multiply(ColourAtPosition(localTopRight), colour),
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});
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quadBatch.Add(new TexturedVertex2D
|
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quadBatch.Add(new TexturedVertex2D(renderer)
|
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{
|
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Position = localBotRight,
|
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TexturePosition = textureRect.BottomRight,
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Colour = Color4Extensions.Multiply(ColourAtPosition(localBotRight), colour),
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});
|
||||
quadBatch.Add(new TexturedVertex2D
|
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quadBatch.Add(new TexturedVertex2D(renderer)
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{
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Position = localBotLeft,
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TexturePosition = textureRect.BottomLeft,
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|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
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using osu.Game.Beatmaps.ControlPoints;
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@ -29,7 +30,7 @@ namespace osu.Game.Tests.Editing
|
||||
[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap;
|
||||
|
||||
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
protected override Container<Drawable> Content { get; } = new PopoverContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public TestSceneHitObjectComposerDistanceSnapping()
|
||||
{
|
||||
|
@ -8,7 +8,7 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -178,7 +178,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddAssert("distance spacing increased by 0.5", () => editorBeatmap.BeatmapInfo.DistanceSpacing == originalSpacing + 0.5);
|
||||
}
|
||||
|
||||
public partial class EditorBeatmapContainer : Container
|
||||
public partial class EditorBeatmapContainer : PopoverContainer
|
||||
{
|
||||
private readonly IWorkingBeatmap working;
|
||||
|
||||
|
@ -35,6 +35,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
|
||||
public string Text
|
||||
{
|
||||
get => Component.Text;
|
||||
set => Component.Text = value;
|
||||
}
|
||||
|
||||
|
@ -85,6 +85,8 @@ namespace osu.Game.Graphics.UserInterfaceV2
|
||||
Current.BindValueChanged(updateTextBoxFromSlider, true);
|
||||
}
|
||||
|
||||
public bool TakeFocus() => GetContainingInputManager().ChangeFocus(textBox);
|
||||
|
||||
private bool updatingFromTextBox;
|
||||
|
||||
private void textChanged(ValueChangedEvent<string> change)
|
||||
|
@ -105,6 +105,7 @@ namespace osu.Game.Input.Bindings
|
||||
// See https://github.com/ppy/osu-framework/blob/master/osu.Framework/Input/StateChanges/MouseScrollRelativeInput.cs#L37-L38.
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.MouseWheelRight }, GlobalAction.EditorCyclePreviousBeatSnapDivisor),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.MouseWheelLeft }, GlobalAction.EditorCycleNextBeatSnapDivisor),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.R }, GlobalAction.EditorToggleRotateControl),
|
||||
};
|
||||
|
||||
public IEnumerable<KeyBinding> InGameKeyBindings => new[]
|
||||
@ -378,5 +379,8 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleInGameLeaderboard))]
|
||||
ToggleInGameLeaderboard,
|
||||
|
||||
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleRotateControl))]
|
||||
EditorToggleRotateControl,
|
||||
}
|
||||
}
|
||||
|
@ -344,6 +344,11 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString ExportReplay => new TranslatableString(getKey(@"export_replay"), @"Export replay");
|
||||
|
||||
/// <summary>
|
||||
/// "Toggle rotate control"
|
||||
/// </summary>
|
||||
public static LocalisableString EditorToggleRotateControl => new TranslatableString(getKey(@"editor_toggle_rotate_control"), @"Toggle rotate control");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
||||
|
107
osu.Game/Screens/Edit/Components/EditorToolButton.cs
Normal file
107
osu.Game/Screens/Edit/Components/EditorToolButton.cs
Normal file
@ -0,0 +1,107 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Components
|
||||
{
|
||||
public partial class EditorToolButton : OsuButton, IHasPopover
|
||||
{
|
||||
public BindableBool Selected { get; } = new BindableBool();
|
||||
|
||||
private readonly Func<Drawable> createIcon;
|
||||
private readonly Func<Popover?> createPopover;
|
||||
|
||||
private Color4 defaultBackgroundColour;
|
||||
private Color4 defaultIconColour;
|
||||
private Color4 selectedBackgroundColour;
|
||||
private Color4 selectedIconColour;
|
||||
|
||||
private Drawable icon = null!;
|
||||
|
||||
public EditorToolButton(LocalisableString text, Func<Drawable> createIcon, Func<Popover?> createPopover)
|
||||
{
|
||||
Text = text;
|
||||
this.createIcon = createIcon;
|
||||
this.createPopover = createPopover;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
defaultBackgroundColour = colourProvider.Background3;
|
||||
selectedBackgroundColour = colourProvider.Background1;
|
||||
|
||||
defaultIconColour = defaultBackgroundColour.Darken(0.5f);
|
||||
selectedIconColour = selectedBackgroundColour.Lighten(0.5f);
|
||||
|
||||
Add(icon = createIcon().With(b =>
|
||||
{
|
||||
b.Blending = BlendingParameters.Additive;
|
||||
b.Anchor = Anchor.CentreLeft;
|
||||
b.Origin = Anchor.CentreLeft;
|
||||
b.Size = new Vector2(20);
|
||||
b.X = 10;
|
||||
}));
|
||||
|
||||
Action = Selected.Toggle;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Selected.BindValueChanged(_ => updateSelectionState(), true);
|
||||
}
|
||||
|
||||
private void updateSelectionState()
|
||||
{
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
BackgroundColour = Selected.Value ? selectedBackgroundColour : defaultBackgroundColour;
|
||||
icon.Colour = Selected.Value ? selectedIconColour : defaultIconColour;
|
||||
|
||||
if (Selected.Value)
|
||||
this.ShowPopover();
|
||||
else
|
||||
this.HidePopover();
|
||||
}
|
||||
|
||||
protected override SpriteText CreateText() => new OsuSpriteText
|
||||
{
|
||||
Depth = -1,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
X = 40f
|
||||
};
|
||||
|
||||
public Popover? GetPopover() => Enabled.Value
|
||||
? createPopover()?.With(p =>
|
||||
{
|
||||
p.State.BindValueChanged(state =>
|
||||
{
|
||||
if (state.NewValue == Visibility.Hidden)
|
||||
Selected.Value = false;
|
||||
});
|
||||
})
|
||||
: null;
|
||||
}
|
||||
}
|
@ -34,7 +34,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
public Container<SelectionBlueprint<T>> SelectionBlueprints { get; private set; }
|
||||
|
||||
protected SelectionHandler<T> SelectionHandler { get; private set; }
|
||||
public SelectionHandler<T> SelectionHandler { get; private set; }
|
||||
|
||||
private readonly Dictionary<T, SelectionBlueprint<T>> blueprintMap = new Dictionary<T, SelectionBlueprint<T>>();
|
||||
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
[Resolved(CanBeNull = true)]
|
||||
protected IEditorChangeHandler ChangeHandler { get; private set; }
|
||||
|
||||
protected SelectionRotationHandler RotationHandler { get; private set; }
|
||||
public SelectionRotationHandler RotationHandler { get; private set; }
|
||||
|
||||
protected SelectionHandler()
|
||||
{
|
||||
|
@ -36,7 +36,7 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="11.1.2" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2023.815.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2023.817.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.719.0" />
|
||||
<PackageReference Include="Sentry" Version="3.28.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
||||
|
@ -23,6 +23,6 @@
|
||||
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.815.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.817.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
Loading…
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Reference in New Issue
Block a user