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Merge pull request #24736 from isakvik/negative-ar-adjustment

Allow "Difficulty Adjust" mod's extended AR selection to go below zero
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Dean Herbert 2023-09-07 17:17:59 +09:00 committed by GitHub
commit b1a9f50065
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3 changed files with 80 additions and 15 deletions

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@ -2,13 +2,19 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModDifficultyAdjust : ModDifficultyAdjust
public partial class OsuModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
public DifficultyBindable CircleSize { get; } = new DifficultyBindable
@ -20,12 +26,13 @@ namespace osu.Game.Rulesets.Osu.Mods
ReadCurrentFromDifficulty = diff => diff.CircleSize,
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1, SettingControlType = typeof(ApproachRateSettingsControl))]
public DifficultyBindable ApproachRate { get; } = new DifficultyBindable
{
Precision = 0.1f,
MinValue = 0,
MaxValue = 10,
ExtendedMinValue = -10,
ExtendedMaxValue = 11,
ReadCurrentFromDifficulty = diff => diff.ApproachRate,
};
@ -53,5 +60,34 @@ namespace osu.Game.Rulesets.Osu.Mods
if (CircleSize.Value != null) difficulty.CircleSize = CircleSize.Value.Value;
if (ApproachRate.Value != null) difficulty.ApproachRate = ApproachRate.Value.Value;
}
private partial class ApproachRateSettingsControl : DifficultyAdjustSettingsControl
{
protected override RoundedSliderBar<float> CreateSlider(BindableNumber<float> current) =>
new ApproachRateSlider
{
RelativeSizeAxes = Axes.X,
Current = current,
KeyboardStep = 0.1f,
};
/// <summary>
/// A slider bar with more detailed approach rate info for its given value
/// </summary>
public partial class ApproachRateSlider : RoundedSliderBar<float>
{
public override LocalisableString TooltipText =>
(Current as BindableNumber<float>)?.MinValue < 0
? $"{base.TooltipText} ({getPreemptTime(Current.Value):0} ms)"
: base.TooltipText;
private double getPreemptTime(float approachRate)
{
var hitCircle = new HitCircle();
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { ApproachRate = approachRate });
return hitCircle.TimePreempt;
}
}
}
}
}

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@ -29,7 +29,14 @@ namespace osu.Game.Rulesets.Mods
/// </remarks>
private readonly BindableNumber<float> sliderDisplayCurrent = new BindableNumber<float>();
protected override Drawable CreateControl() => new SliderControl(sliderDisplayCurrent);
protected sealed override Drawable CreateControl() => new SliderControl(sliderDisplayCurrent, CreateSlider);
protected virtual RoundedSliderBar<float> CreateSlider(BindableNumber<float> current) => new RoundedSliderBar<float>
{
RelativeSizeAxes = Axes.X,
Current = current,
KeyboardStep = 0.1f,
};
/// <summary>
/// Guards against beatmap values displayed on slider bars being transferred to user override.
@ -100,16 +107,11 @@ namespace osu.Game.Rulesets.Mods
set => current.Current = value;
}
public SliderControl(BindableNumber<float> currentNumber)
public SliderControl(BindableNumber<float> currentNumber, Func<BindableNumber<float>, RoundedSliderBar<float>> createSlider)
{
InternalChildren = new Drawable[]
{
new RoundedSliderBar<float>
{
RelativeSizeAxes = Axes.X,
Current = currentNumber,
KeyboardStep = 0.1f,
}
createSlider(currentNumber)
};
AutoSizeAxes = Axes.Y;

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@ -34,9 +34,18 @@ namespace osu.Game.Rulesets.Mods
set => CurrentNumber.Precision = value;
}
private float minValue;
public float MinValue
{
set => CurrentNumber.MinValue = value;
set
{
if (value == minValue)
return;
minValue = value;
updateExtents();
}
}
private float maxValue;
@ -49,7 +58,24 @@ namespace osu.Game.Rulesets.Mods
return;
maxValue = value;
updateMaxValue();
updateExtents();
}
}
private float? extendedMinValue;
/// <summary>
/// The minimum value to be used when extended limits are applied.
/// </summary>
public float? ExtendedMinValue
{
set
{
if (value == extendedMinValue)
return;
extendedMinValue = value;
updateExtents();
}
}
@ -66,7 +92,7 @@ namespace osu.Game.Rulesets.Mods
return;
extendedMaxValue = value;
updateMaxValue();
updateExtents();
}
}
@ -78,7 +104,7 @@ namespace osu.Game.Rulesets.Mods
public DifficultyBindable(float? defaultValue = null)
: base(defaultValue)
{
ExtendedLimits.BindValueChanged(_ => updateMaxValue());
ExtendedLimits.BindValueChanged(_ => updateExtents());
}
public override float? Value
@ -94,8 +120,9 @@ namespace osu.Game.Rulesets.Mods
}
}
private void updateMaxValue()
private void updateExtents()
{
CurrentNumber.MinValue = ExtendedLimits.Value && extendedMinValue != null ? extendedMinValue.Value : minValue;
CurrentNumber.MaxValue = ExtendedLimits.Value && extendedMaxValue != null ? extendedMaxValue.Value : maxValue;
}