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Add failing test coverage showing crash on multiple StartGameplay
invocations
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@ -78,6 +78,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddWaitStep("wait a bit", 20);
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}
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[Test]
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public void TestMultipleStartRequests()
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{
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int[] userIds = getPlayerIds(2);
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start(userIds);
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loadSpectateScreen();
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sendFrames(userIds, 1000);
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AddWaitStep("wait a bit", 20);
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start(userIds);
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}
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[Test]
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public void TestDelayedStart()
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{
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