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Rename ArchiveReader
implementations to read better
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parent
0657b55196
commit
541cd972e1
@ -319,7 +319,7 @@ namespace osu.Game.Beatmaps
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{
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DateTimeOffset dateAdded = DateTimeOffset.UtcNow;
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if (reader is LegacyDirectoryArchiveReader legacyReader)
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if (reader is DirectoryArchiveReader legacyReader)
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{
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var beatmaps = reader.Filenames.Where(f => f.EndsWith(".osu", StringComparison.OrdinalIgnoreCase));
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@ -58,7 +58,7 @@ namespace osu.Game.Database
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}
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// This isn't used in any current path. May need to reconsider for performance reasons (ie. if we don't expect the incoming stream to be copied out).
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return new LegacyByteArrayReader(Stream.ReadAllBytesToArray(), Path);
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return new ByteArrayArchiveReader(Stream.ReadAllBytesToArray(), Path);
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}
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/// <summary>
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@ -80,9 +80,9 @@ namespace osu.Game.Database
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if (ZipUtils.IsZipArchive(path))
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return new ZipArchiveReader(File.Open(path, FileMode.Open, FileAccess.Read, FileShare.Read), System.IO.Path.GetFileName(path));
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if (Directory.Exists(path))
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return new LegacyDirectoryArchiveReader(path);
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return new DirectoryArchiveReader(path);
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if (File.Exists(path))
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return new LegacyFileArchiveReader(path);
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return new SingleFileArchiveReader(path);
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throw new InvalidFormatException($"{path} is not a valid archive");
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}
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@ -9,11 +9,11 @@ namespace osu.Game.IO.Archives
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/// <summary>
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/// Allows reading a single file from the provided byte array.
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/// </summary>
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public class LegacyByteArrayReader : ArchiveReader
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public class ByteArrayArchiveReader : ArchiveReader
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{
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private readonly byte[] content;
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public LegacyByteArrayReader(byte[] content, string filename)
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public ByteArrayArchiveReader(byte[] content, string filename)
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: base(filename)
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{
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this.content = content;
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@ -8,13 +8,13 @@ using System.Linq;
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namespace osu.Game.IO.Archives
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{
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/// <summary>
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/// Reads an archive from a directory on disk.
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/// Reads an archive directly from a directory on disk.
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/// </summary>
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public class LegacyDirectoryArchiveReader : ArchiveReader
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public class DirectoryArchiveReader : ArchiveReader
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{
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private readonly string path;
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public LegacyDirectoryArchiveReader(string path)
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public DirectoryArchiveReader(string path)
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: base(Path.GetFileName(path))
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{
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// re-get full path to standardise with Directory.GetFiles return values below.
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@ -7,14 +7,14 @@ using System.IO;
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namespace osu.Game.IO.Archives
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{
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/// <summary>
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/// Reads a file on disk as an archive.
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/// Reads a single file on disk as an archive.
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/// Note: In this case, the file is not an extractable archive, use <see cref="ZipArchiveReader"/> instead.
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/// </summary>
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public class LegacyFileArchiveReader : ArchiveReader
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public class SingleFileArchiveReader : ArchiveReader
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{
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private readonly string path;
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public LegacyFileArchiveReader(string path)
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public SingleFileArchiveReader(string path)
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: base(Path.GetFileName(path))
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{
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// re-get full path to standardise
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@ -1144,14 +1144,14 @@ namespace osu.Game.Screens.Play
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if (DrawableRuleset.ReplayScore != null)
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return Task.CompletedTask;
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LegacyByteArrayReader replayReader = null;
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ByteArrayArchiveReader replayReader = null;
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if (score.ScoreInfo.Ruleset.IsLegacyRuleset())
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{
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using (var stream = new MemoryStream())
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{
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new LegacyScoreEncoder(score, GameplayState.Beatmap).Encode(stream);
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replayReader = new LegacyByteArrayReader(stream.ToArray(), "replay.osr");
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replayReader = new ByteArrayArchiveReader(stream.ToArray(), "replay.osr");
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}
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}
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