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Merge pull request #24705 from Givikap120/map_info_on_mod_settings
Add star rating / BPM / difficulty display while mod select is open
This commit is contained in:
commit
b1f48ce1a2
@ -0,0 +1,131 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public partial class TestSceneModEffectPreviewPanel : OsuTestScene
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{
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[Cached(typeof(BeatmapDifficultyCache))]
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private TestBeatmapDifficultyCache difficultyCache = new TestBeatmapDifficultyCache();
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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private Container content = null!;
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protected override Container<Drawable> Content => content;
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private BeatmapAttributesDisplay panel = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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base.Content.AddRange(new Drawable[]
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{
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difficultyCache,
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content = new Container
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{
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RelativeSizeAxes = Axes.Both
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}
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});
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}
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[Test]
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public void TestDisplay()
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{
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OsuModDifficultyAdjust difficultyAdjust = new OsuModDifficultyAdjust();
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OsuModDoubleTime doubleTime = new OsuModDoubleTime();
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AddStep("create display", () => Child = panel = new BeatmapAttributesDisplay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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AddStep("set beatmap", () =>
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{
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var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo)
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{
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BeatmapInfo =
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{
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BPM = 120
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}
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};
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Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
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panel.BeatmapInfo.Value = beatmap.BeatmapInfo;
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});
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AddSliderStep("change star rating", 0, 10d, 5, stars =>
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{
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if (panel.IsNotNull())
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previewStarRating(stars);
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});
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AddStep("preview ridiculously high SR", () => previewStarRating(1234));
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AddStep("add DA to mods", () => SelectedMods.Value = new[] { difficultyAdjust });
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AddSliderStep("change AR", 0, 10f, 5, ar =>
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{
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if (panel.IsNotNull())
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difficultyAdjust.ApproachRate.Value = ar;
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});
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AddSliderStep("change CS", 0, 10f, 5, cs =>
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{
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if (panel.IsNotNull())
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difficultyAdjust.CircleSize.Value = cs;
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});
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AddSliderStep("change HP", 0, 10f, 5, hp =>
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{
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if (panel.IsNotNull())
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difficultyAdjust.DrainRate.Value = hp;
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});
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AddSliderStep("change OD", 0, 10f, 5, od =>
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{
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if (panel.IsNotNull())
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difficultyAdjust.OverallDifficulty.Value = od;
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});
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AddStep("add DT to mods", () => SelectedMods.Value = new Mod[] { difficultyAdjust, doubleTime });
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AddSliderStep("change rate", 1.01d, 2d, 1.5d, rate =>
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{
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if (panel.IsNotNull())
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doubleTime.SpeedChange.Value = rate;
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});
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AddToggleStep("toggle collapsed", collapsed => panel.Collapsed.Value = collapsed);
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}
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private void previewStarRating(double stars)
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{
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difficultyCache.Difficulty = new StarDifficulty(stars, 0);
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panel.BeatmapInfo.TriggerChange();
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}
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private partial class TestBeatmapDifficultyCache : BeatmapDifficultyCache
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{
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public StarDifficulty? Difficulty { get; set; }
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public override Task<StarDifficulty?> GetDifficultyAsync(IBeatmapInfo beatmapInfo, IRulesetInfo? rulesetInfo = null, IEnumerable<Mod>? mods = null,
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CancellationToken cancellationToken = default)
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=> Task.FromResult(Difficulty);
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}
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}
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}
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@ -51,6 +51,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("clear contents", Clear);
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AddStep("reset ruleset", () => Ruleset.Value = rulesetStore.GetRuleset(0));
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AddStep("reset mods", () => SelectedMods.SetDefault());
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AddStep("set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo));
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AddStep("set up presets", () =>
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{
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Realm.Write(r =>
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@ -92,6 +93,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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RelativeSizeAxes = Axes.Both,
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State = { Value = Visibility.Visible },
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Beatmap = Beatmap.Value,
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SelectedMods = { BindTarget = SelectedMods }
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});
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waitForColumnLoad();
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@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddUntilStep("colours are correct", () => testDisplay.Container.Colour == colourProvider.Background5 && background.Colour == colours.ForModType(ModType.DifficultyIncrease));
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}
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private partial class TestDisplay : ModsEffectDisplay
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private partial class TestDisplay : ModCounterDisplay
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{
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public Container<Drawable> Container => Content;
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@ -17,6 +17,10 @@ namespace osu.Game.Graphics.UserInterface
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{
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public partial class ShearedButton : OsuClickableContainer
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{
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public const float HEIGHT = 50;
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public const float CORNER_RADIUS = 7;
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public const float BORDER_THICKNESS = 2;
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public LocalisableString Text
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{
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get => text.Text;
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@ -83,12 +87,10 @@ namespace osu.Game.Graphics.UserInterface
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/// </param>
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public ShearedButton(float? width = null)
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{
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Height = 50;
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Height = HEIGHT;
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Padding = new MarginPadding { Horizontal = shear * 50 };
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const float corner_radius = 7;
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Content.CornerRadius = corner_radius;
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Content.CornerRadius = CORNER_RADIUS;
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Content.Shear = new Vector2(shear, 0);
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Content.Masking = true;
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Content.Anchor = Content.Origin = Anchor.Centre;
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@ -98,9 +100,9 @@ namespace osu.Game.Graphics.UserInterface
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backgroundLayer = new Container
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{
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RelativeSizeAxes = Axes.Y,
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CornerRadius = corner_radius,
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CornerRadius = CORNER_RADIUS,
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Masking = true,
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BorderThickness = 2,
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BorderThickness = BORDER_THICKNESS,
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Children = new Drawable[]
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{
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background = new Box
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274
osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs
Normal file
274
osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs
Normal file
@ -0,0 +1,274 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK.Graphics;
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using System.Threading;
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using osu.Framework.Input.Events;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Mods
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{
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/// <summary>
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/// On the mod select overlay, this provides a local updating view of BPM, star rating and other
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/// difficulty attributes so the user can have a better insight into what mods are changing.
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/// </summary>
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public partial class BeatmapAttributesDisplay : CompositeDrawable
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{
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private Container content = null!;
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private Container innerContent = null!;
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private Box background = null!;
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private Box innerBackground = null!;
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private StarRatingDisplay starRatingDisplay = null!;
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private BPMDisplay bpmDisplay = null!;
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private FillFlowContainer<VerticalAttributeDisplay> outerContent = null!;
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private VerticalAttributeDisplay circleSizeDisplay = null!;
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private VerticalAttributeDisplay drainRateDisplay = null!;
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private VerticalAttributeDisplay approachRateDisplay = null!;
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private VerticalAttributeDisplay overallDifficultyDisplay = null!;
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private const float transition_duration = 250;
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public Bindable<IBeatmapInfo?> BeatmapInfo { get; } = new Bindable<IBeatmapInfo?>();
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public BindableBool Collapsed { get; } = new BindableBool(true);
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[Resolved]
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private Bindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
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private ModSettingChangeTracker? modSettingChangeTracker;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
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private CancellationTokenSource? cancellationSource;
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private IBindable<StarDifficulty?> starDifficulty = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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const float shear = ShearedOverlayContainer.SHEAR;
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AutoSizeAxes = Axes.Both;
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InternalChild = content = new Container
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{
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Origin = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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AutoSizeAxes = Axes.X,
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Height = ShearedButton.HEIGHT,
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Shear = new Vector2(shear, 0),
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CornerRadius = ShearedButton.CORNER_RADIUS,
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BorderThickness = ShearedButton.BORDER_THICKNESS,
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Masking = true,
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Children = new Drawable[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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new FillFlowContainer // divide inner and outer content
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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innerContent = new Container
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{
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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BorderThickness = ShearedButton.BORDER_THICKNESS,
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CornerRadius = ShearedButton.CORNER_RADIUS,
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Masking = true,
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Children = new Drawable[]
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{
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innerBackground = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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new Container // actual inner content
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Width = 140,
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RelativeSizeAxes = Axes.Y,
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Margin = new MarginPadding { Horizontal = 15 },
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Children = new Drawable[]
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{
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starRatingDisplay = new StarRatingDisplay(default, animated: true)
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Shear = new Vector2(-shear, 0),
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},
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bpmDisplay = new BPMDisplay
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{
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Origin = Anchor.CentreRight,
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Anchor = Anchor.CentreRight,
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Shear = new Vector2(-shear, 0),
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}
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}
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}
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}
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},
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outerContent = new FillFlowContainer<VerticalAttributeDisplay>
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{
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Alpha = 0,
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Children = new[]
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{
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circleSizeDisplay = new VerticalAttributeDisplay("CS")
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{
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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},
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drainRateDisplay = new VerticalAttributeDisplay("HP")
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{
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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},
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approachRateDisplay = new VerticalAttributeDisplay("AR")
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{
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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},
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overallDifficultyDisplay = new VerticalAttributeDisplay("OD")
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{
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Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
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},
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}
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}
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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background.Colour = colourProvider.Background4;
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innerBackground.Colour = colourProvider.Background3;
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Color4 glowColour = colourProvider.Background1;
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content.BorderColour = ColourInfo.GradientVertical(background.Colour, glowColour);
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innerContent.BorderColour = ColourInfo.GradientVertical(innerBackground.Colour, glowColour);
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mods.BindValueChanged(_ =>
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{
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modSettingChangeTracker?.Dispose();
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modSettingChangeTracker = new ModSettingChangeTracker(mods.Value);
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modSettingChangeTracker.SettingChanged += _ => updateValues();
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updateValues();
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}, true);
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Collapsed.BindValueChanged(_ =>
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{
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// Only start autosize animations on first collapse toggle. This avoids an ugly initial presentation.
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startAnimating();
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updateCollapsedState();
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});
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BeatmapInfo.BindValueChanged(_ => updateValues(), true);
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}
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protected override bool OnHover(HoverEvent e)
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{
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startAnimating();
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updateCollapsedState();
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateCollapsedState();
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base.OnHoverLost(e);
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}
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protected override bool OnMouseDown(MouseDownEvent e) => true;
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protected override bool OnClick(ClickEvent e) => true;
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private void startAnimating()
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{
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content.AutoSizeEasing = Easing.OutQuint;
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content.AutoSizeDuration = transition_duration;
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}
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private void updateValues() => Scheduler.AddOnce(() =>
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{
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if (BeatmapInfo.Value == null)
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return;
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||||
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cancellationSource?.Cancel();
|
||||
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starDifficulty = difficultyCache.GetBindableDifficulty(BeatmapInfo.Value, (cancellationSource = new CancellationTokenSource()).Token);
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starDifficulty.BindValueChanged(s =>
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||||
{
|
||||
starRatingDisplay.Current.Value = s.NewValue ?? default;
|
||||
|
||||
if (!starRatingDisplay.IsPresent)
|
||||
starRatingDisplay.FinishTransforms(true);
|
||||
});
|
||||
|
||||
double rate = 1;
|
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foreach (var mod in mods.Value.OfType<IApplicableToRate>())
|
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rate = mod.ApplyToRate(0, rate);
|
||||
|
||||
bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate;
|
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|
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BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty);
|
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foreach (var mod in mods.Value.OfType<IApplicableToDifficulty>())
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mod.ApplyToDifficulty(adjustedDifficulty);
|
||||
|
||||
circleSizeDisplay.Current.Value = adjustedDifficulty.CircleSize;
|
||||
drainRateDisplay.Current.Value = adjustedDifficulty.DrainRate;
|
||||
approachRateDisplay.Current.Value = adjustedDifficulty.ApproachRate;
|
||||
overallDifficultyDisplay.Current.Value = adjustedDifficulty.OverallDifficulty;
|
||||
});
|
||||
|
||||
private void updateCollapsedState()
|
||||
{
|
||||
outerContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private partial class BPMDisplay : RollingCounter<double>
|
||||
{
|
||||
protected override double RollingDuration => 500;
|
||||
|
||||
protected override LocalisableString FormatCount(double count) => count.ToLocalisableString("0 BPM");
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Default.With(size: 20, weight: FontWeight.SemiBold),
|
||||
UseFullGlyphHeight = false,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -9,7 +9,7 @@ using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public sealed partial class DifficultyMultiplierDisplay : ModsEffectDisplay
|
||||
public sealed partial class DifficultyMultiplierDisplay : ModCounterDisplay
|
||||
{
|
||||
protected override LocalisableString Label => DifficultyMultiplierDisplayStrings.DifficultyMultiplier;
|
||||
|
||||
|
@ -19,9 +19,9 @@ using osuTK;
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class for displays of mods effects.
|
||||
/// Base class for displays of singular counters. Not to be confused with <see cref="BeatmapAttributesDisplay"/> which aggregates multiple attributes.
|
||||
/// </summary>
|
||||
public abstract partial class ModsEffectDisplay : Container, IHasCurrentValue<double>
|
||||
public abstract partial class ModCounterDisplay : Container, IHasCurrentValue<double>
|
||||
{
|
||||
public const float HEIGHT = 42;
|
||||
private const float transition_duration = 200;
|
||||
@ -57,7 +57,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
protected readonly RollingCounter<double> Counter;
|
||||
|
||||
protected ModsEffectDisplay()
|
||||
protected ModCounterDisplay()
|
||||
{
|
||||
Height = HEIGHT;
|
||||
AutoSizeAxes = Axes.X;
|
@ -17,6 +17,7 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -77,9 +78,9 @@ namespace osu.Game.Overlays.Mods
|
||||
public ShearedSearchTextBox SearchTextBox { get; private set; } = null!;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the total score multiplier calculated from the current selected set of mods should be shown.
|
||||
/// Whether the effects (on score multiplier, on or beatmap difficulty) of the current selected set of mods should be shown.
|
||||
/// </summary>
|
||||
protected virtual bool ShowTotalMultiplier => true;
|
||||
protected virtual bool ShowModEffects => true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether per-mod customisation controls are visible.
|
||||
@ -123,6 +124,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
private Container aboveColumnsContent = null!;
|
||||
private DifficultyMultiplierDisplay? multiplierDisplay;
|
||||
private BeatmapAttributesDisplay? modEffectPreviewPanel;
|
||||
|
||||
protected ShearedButton BackButton { get; private set; } = null!;
|
||||
protected ShearedToggleButton? CustomisationButton { get; private set; }
|
||||
@ -130,6 +132,21 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
private Sample? columnAppearSample;
|
||||
|
||||
private WorkingBeatmap? beatmap;
|
||||
|
||||
public WorkingBeatmap? Beatmap
|
||||
{
|
||||
get => beatmap;
|
||||
set
|
||||
{
|
||||
if (beatmap == value) return;
|
||||
|
||||
beatmap = value;
|
||||
if (IsLoaded && modEffectPreviewPanel != null)
|
||||
modEffectPreviewPanel.BeatmapInfo.Value = beatmap?.BeatmapInfo;
|
||||
}
|
||||
}
|
||||
|
||||
protected ModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Green)
|
||||
: base(colourScheme)
|
||||
{
|
||||
@ -164,7 +181,7 @@ namespace osu.Game.Overlays.Mods
|
||||
aboveColumnsContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = ModsEffectDisplay.HEIGHT,
|
||||
Height = ModCounterDisplay.HEIGHT,
|
||||
Padding = new MarginPadding { Horizontal = 100 },
|
||||
Child = SearchTextBox = new ShearedSearchTextBox
|
||||
{
|
||||
@ -179,7 +196,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = ModsEffectDisplay.HEIGHT + PADDING,
|
||||
Top = ModCounterDisplay.HEIGHT + PADDING,
|
||||
Bottom = PADDING
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -210,16 +227,7 @@ namespace osu.Game.Overlays.Mods
|
||||
}
|
||||
});
|
||||
|
||||
if (ShowTotalMultiplier)
|
||||
{
|
||||
aboveColumnsContent.Add(multiplierDisplay = new DifficultyMultiplierDisplay
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight
|
||||
});
|
||||
}
|
||||
|
||||
FooterContent.Child = footerButtonFlow = new FillFlowContainer<ShearedButton>
|
||||
FooterContent.Add(footerButtonFlow = new FillFlowContainer<ShearedButton>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
@ -239,7 +247,28 @@ namespace osu.Game.Overlays.Mods
|
||||
DarkerColour = colours.Pink2,
|
||||
LighterColour = colours.Pink1
|
||||
})
|
||||
};
|
||||
});
|
||||
|
||||
if (ShowModEffects)
|
||||
{
|
||||
aboveColumnsContent.Add(multiplierDisplay = new DifficultyMultiplierDisplay
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight
|
||||
});
|
||||
|
||||
FooterContent.Add(modEffectPreviewPanel = new BeatmapAttributesDisplay
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Vertical = PADDING,
|
||||
Horizontal = 70
|
||||
},
|
||||
BeatmapInfo = { Value = beatmap?.BeatmapInfo }
|
||||
});
|
||||
}
|
||||
|
||||
globalAvailableMods.BindTo(game.AvailableMods);
|
||||
}
|
||||
@ -309,6 +338,17 @@ namespace osu.Game.Overlays.Mods
|
||||
base.Update();
|
||||
|
||||
SearchTextBox.PlaceholderText = SearchTextBox.HasFocus ? Resources.Localisation.Web.CommonStrings.InputSearch : ModSelectOverlayStrings.TabToSearch;
|
||||
|
||||
// only update preview panel's collapsed state after we are fully visible, to ensure all the buttons are where we expect them to be.
|
||||
if (modEffectPreviewPanel != null && Alpha == 1)
|
||||
{
|
||||
float rightEdgeOfLastButton = footerButtonFlow.Last().ScreenSpaceDrawQuad.TopRight.X;
|
||||
|
||||
// this is cheating a bit; the 375 value is hardcoded based on how wide the expanded panel _generally_ is.
|
||||
// due to the transition applied, the raw screenspace quad of the panel cannot be used, as it will trigger an ugly feedback cycle of expanding and collapsing.
|
||||
float projectedLeftEdgeOfExpandedModEffectPreviewPanel = footerButtonFlow.ToScreenSpace(footerButtonFlow.DrawSize - new Vector2(375 + 70, 0)).X;
|
||||
modEffectPreviewPanel.Collapsed.Value = rightEdgeOfLastButton > projectedLeftEdgeOfExpandedModEffectPreviewPanel;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -886,6 +926,9 @@ namespace osu.Game.Overlays.Mods
|
||||
OnClicked?.Invoke();
|
||||
return true;
|
||||
|
||||
case HoverEvent:
|
||||
return false;
|
||||
|
||||
case MouseEvent:
|
||||
return true;
|
||||
}
|
||||
|
78
osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs
Normal file
78
osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs
Normal file
@ -0,0 +1,78 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public partial class VerticalAttributeDisplay : Container, IHasCurrentValue<double>
|
||||
{
|
||||
public Bindable<double> Current
|
||||
{
|
||||
get => current.Current;
|
||||
set => current.Current = value;
|
||||
}
|
||||
|
||||
private readonly BindableWithCurrent<double> current = new BindableWithCurrent<double>();
|
||||
|
||||
/// <summary>
|
||||
/// Text to display in the top area of the display.
|
||||
/// </summary>
|
||||
public LocalisableString Label { get; protected set; }
|
||||
|
||||
public VerticalAttributeDisplay(LocalisableString label)
|
||||
{
|
||||
Label = label;
|
||||
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
Origin = Anchor.CentreLeft;
|
||||
Anchor = Anchor.CentreLeft;
|
||||
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Text = Label,
|
||||
Margin = new MarginPadding { Horizontal = 15 }, // to reserve space for 0.XX value
|
||||
Font = OsuFont.Default.With(size: 20, weight: FontWeight.Bold)
|
||||
},
|
||||
new EffectCounter
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Current = { BindTarget = Current },
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private partial class EffectCounter : RollingCounter<double>
|
||||
{
|
||||
protected override double RollingDuration => 500;
|
||||
|
||||
protected override LocalisableString FormatCount(double count) => count.ToLocalisableString("0.0");
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Default.With(size: 18, weight: FontWeight.SemiBold)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -14,7 +14,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
{
|
||||
public partial class FreeModSelectOverlay : ModSelectOverlay
|
||||
{
|
||||
protected override bool ShowTotalMultiplier => false;
|
||||
protected override bool ShowModEffects => false;
|
||||
|
||||
protected override bool AllowCustomisation => false;
|
||||
|
||||
|
@ -792,6 +792,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
BeatmapDetails.Beatmap = beatmap;
|
||||
|
||||
ModSelect.Beatmap = beatmap;
|
||||
|
||||
bool beatmapSelected = beatmap is not DummyWorkingBeatmap;
|
||||
|
||||
if (beatmapSelected)
|
||||
|
Loading…
Reference in New Issue
Block a user