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Merge pull request #24705 from Givikap120/map_info_on_mod_settings

Add star rating / BPM / difficulty display while mod select is open
This commit is contained in:
Dean Herbert 2023-09-12 17:51:29 +09:00 committed by GitHub
commit b1f48ce1a2
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11 changed files with 559 additions and 27 deletions

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@ -0,0 +1,131 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public partial class TestSceneModEffectPreviewPanel : OsuTestScene
{
[Cached(typeof(BeatmapDifficultyCache))]
private TestBeatmapDifficultyCache difficultyCache = new TestBeatmapDifficultyCache();
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
private Container content = null!;
protected override Container<Drawable> Content => content;
private BeatmapAttributesDisplay panel = null!;
[BackgroundDependencyLoader]
private void load()
{
base.Content.AddRange(new Drawable[]
{
difficultyCache,
content = new Container
{
RelativeSizeAxes = Axes.Both
}
});
}
[Test]
public void TestDisplay()
{
OsuModDifficultyAdjust difficultyAdjust = new OsuModDifficultyAdjust();
OsuModDoubleTime doubleTime = new OsuModDoubleTime();
AddStep("create display", () => Child = panel = new BeatmapAttributesDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
AddStep("set beatmap", () =>
{
var beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo =
{
BPM = 120
}
};
Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
panel.BeatmapInfo.Value = beatmap.BeatmapInfo;
});
AddSliderStep("change star rating", 0, 10d, 5, stars =>
{
if (panel.IsNotNull())
previewStarRating(stars);
});
AddStep("preview ridiculously high SR", () => previewStarRating(1234));
AddStep("add DA to mods", () => SelectedMods.Value = new[] { difficultyAdjust });
AddSliderStep("change AR", 0, 10f, 5, ar =>
{
if (panel.IsNotNull())
difficultyAdjust.ApproachRate.Value = ar;
});
AddSliderStep("change CS", 0, 10f, 5, cs =>
{
if (panel.IsNotNull())
difficultyAdjust.CircleSize.Value = cs;
});
AddSliderStep("change HP", 0, 10f, 5, hp =>
{
if (panel.IsNotNull())
difficultyAdjust.DrainRate.Value = hp;
});
AddSliderStep("change OD", 0, 10f, 5, od =>
{
if (panel.IsNotNull())
difficultyAdjust.OverallDifficulty.Value = od;
});
AddStep("add DT to mods", () => SelectedMods.Value = new Mod[] { difficultyAdjust, doubleTime });
AddSliderStep("change rate", 1.01d, 2d, 1.5d, rate =>
{
if (panel.IsNotNull())
doubleTime.SpeedChange.Value = rate;
});
AddToggleStep("toggle collapsed", collapsed => panel.Collapsed.Value = collapsed);
}
private void previewStarRating(double stars)
{
difficultyCache.Difficulty = new StarDifficulty(stars, 0);
panel.BeatmapInfo.TriggerChange();
}
private partial class TestBeatmapDifficultyCache : BeatmapDifficultyCache
{
public StarDifficulty? Difficulty { get; set; }
public override Task<StarDifficulty?> GetDifficultyAsync(IBeatmapInfo beatmapInfo, IRulesetInfo? rulesetInfo = null, IEnumerable<Mod>? mods = null,
CancellationToken cancellationToken = default)
=> Task.FromResult(Difficulty);
}
}
}

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@ -51,6 +51,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("clear contents", Clear);
AddStep("reset ruleset", () => Ruleset.Value = rulesetStore.GetRuleset(0));
AddStep("reset mods", () => SelectedMods.SetDefault());
AddStep("set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo));
AddStep("set up presets", () =>
{
Realm.Write(r =>
@ -92,6 +93,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
RelativeSizeAxes = Axes.Both,
State = { Value = Visibility.Visible },
Beatmap = Beatmap.Value,
SelectedMods = { BindTarget = SelectedMods }
});
waitForColumnLoad();

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@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("colours are correct", () => testDisplay.Container.Colour == colourProvider.Background5 && background.Colour == colours.ForModType(ModType.DifficultyIncrease));
}
private partial class TestDisplay : ModsEffectDisplay
private partial class TestDisplay : ModCounterDisplay
{
public Container<Drawable> Container => Content;

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@ -17,6 +17,10 @@ namespace osu.Game.Graphics.UserInterface
{
public partial class ShearedButton : OsuClickableContainer
{
public const float HEIGHT = 50;
public const float CORNER_RADIUS = 7;
public const float BORDER_THICKNESS = 2;
public LocalisableString Text
{
get => text.Text;
@ -83,12 +87,10 @@ namespace osu.Game.Graphics.UserInterface
/// </param>
public ShearedButton(float? width = null)
{
Height = 50;
Height = HEIGHT;
Padding = new MarginPadding { Horizontal = shear * 50 };
const float corner_radius = 7;
Content.CornerRadius = corner_radius;
Content.CornerRadius = CORNER_RADIUS;
Content.Shear = new Vector2(shear, 0);
Content.Masking = true;
Content.Anchor = Content.Origin = Anchor.Centre;
@ -98,9 +100,9 @@ namespace osu.Game.Graphics.UserInterface
backgroundLayer = new Container
{
RelativeSizeAxes = Axes.Y,
CornerRadius = corner_radius,
CornerRadius = CORNER_RADIUS,
Masking = true,
BorderThickness = 2,
BorderThickness = BORDER_THICKNESS,
Children = new Drawable[]
{
background = new Box

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@ -0,0 +1,274 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods;
using osuTK;
using osuTK.Graphics;
using System.Threading;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Mods
{
/// <summary>
/// On the mod select overlay, this provides a local updating view of BPM, star rating and other
/// difficulty attributes so the user can have a better insight into what mods are changing.
/// </summary>
public partial class BeatmapAttributesDisplay : CompositeDrawable
{
private Container content = null!;
private Container innerContent = null!;
private Box background = null!;
private Box innerBackground = null!;
private StarRatingDisplay starRatingDisplay = null!;
private BPMDisplay bpmDisplay = null!;
private FillFlowContainer<VerticalAttributeDisplay> outerContent = null!;
private VerticalAttributeDisplay circleSizeDisplay = null!;
private VerticalAttributeDisplay drainRateDisplay = null!;
private VerticalAttributeDisplay approachRateDisplay = null!;
private VerticalAttributeDisplay overallDifficultyDisplay = null!;
private const float transition_duration = 250;
public Bindable<IBeatmapInfo?> BeatmapInfo { get; } = new Bindable<IBeatmapInfo?>();
public BindableBool Collapsed { get; } = new BindableBool(true);
[Resolved]
private Bindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
private ModSettingChangeTracker? modSettingChangeTracker;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
[Resolved]
private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
private CancellationTokenSource? cancellationSource;
private IBindable<StarDifficulty?> starDifficulty = null!;
[BackgroundDependencyLoader]
private void load()
{
const float shear = ShearedOverlayContainer.SHEAR;
AutoSizeAxes = Axes.Both;
InternalChild = content = new Container
{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
AutoSizeAxes = Axes.X,
Height = ShearedButton.HEIGHT,
Shear = new Vector2(shear, 0),
CornerRadius = ShearedButton.CORNER_RADIUS,
BorderThickness = ShearedButton.BORDER_THICKNESS,
Masking = true,
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
new FillFlowContainer // divide inner and outer content
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
innerContent = new Container
{
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
BorderThickness = ShearedButton.BORDER_THICKNESS,
CornerRadius = ShearedButton.CORNER_RADIUS,
Masking = true,
Children = new Drawable[]
{
innerBackground = new Box
{
RelativeSizeAxes = Axes.Both
},
new Container // actual inner content
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Width = 140,
RelativeSizeAxes = Axes.Y,
Margin = new MarginPadding { Horizontal = 15 },
Children = new Drawable[]
{
starRatingDisplay = new StarRatingDisplay(default, animated: true)
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Shear = new Vector2(-shear, 0),
},
bpmDisplay = new BPMDisplay
{
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
Shear = new Vector2(-shear, 0),
}
}
}
}
},
outerContent = new FillFlowContainer<VerticalAttributeDisplay>
{
Alpha = 0,
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Children = new[]
{
circleSizeDisplay = new VerticalAttributeDisplay("CS")
{
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
},
drainRateDisplay = new VerticalAttributeDisplay("HP")
{
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
},
approachRateDisplay = new VerticalAttributeDisplay("AR")
{
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
},
overallDifficultyDisplay = new VerticalAttributeDisplay("OD")
{
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
},
}
}
}
}
}
};
}
protected override void LoadComplete()
{
background.Colour = colourProvider.Background4;
innerBackground.Colour = colourProvider.Background3;
Color4 glowColour = colourProvider.Background1;
content.BorderColour = ColourInfo.GradientVertical(background.Colour, glowColour);
innerContent.BorderColour = ColourInfo.GradientVertical(innerBackground.Colour, glowColour);
mods.BindValueChanged(_ =>
{
modSettingChangeTracker?.Dispose();
modSettingChangeTracker = new ModSettingChangeTracker(mods.Value);
modSettingChangeTracker.SettingChanged += _ => updateValues();
updateValues();
}, true);
Collapsed.BindValueChanged(_ =>
{
// Only start autosize animations on first collapse toggle. This avoids an ugly initial presentation.
startAnimating();
updateCollapsedState();
});
BeatmapInfo.BindValueChanged(_ => updateValues(), true);
}
protected override bool OnHover(HoverEvent e)
{
startAnimating();
updateCollapsedState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateCollapsedState();
base.OnHoverLost(e);
}
protected override bool OnMouseDown(MouseDownEvent e) => true;
protected override bool OnClick(ClickEvent e) => true;
private void startAnimating()
{
content.AutoSizeEasing = Easing.OutQuint;
content.AutoSizeDuration = transition_duration;
}
private void updateValues() => Scheduler.AddOnce(() =>
{
if (BeatmapInfo.Value == null)
return;
cancellationSource?.Cancel();
starDifficulty = difficultyCache.GetBindableDifficulty(BeatmapInfo.Value, (cancellationSource = new CancellationTokenSource()).Token);
starDifficulty.BindValueChanged(s =>
{
starRatingDisplay.Current.Value = s.NewValue ?? default;
if (!starRatingDisplay.IsPresent)
starRatingDisplay.FinishTransforms(true);
});
double rate = 1;
foreach (var mod in mods.Value.OfType<IApplicableToRate>())
rate = mod.ApplyToRate(0, rate);
bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate;
BeatmapDifficulty adjustedDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty);
foreach (var mod in mods.Value.OfType<IApplicableToDifficulty>())
mod.ApplyToDifficulty(adjustedDifficulty);
circleSizeDisplay.Current.Value = adjustedDifficulty.CircleSize;
drainRateDisplay.Current.Value = adjustedDifficulty.DrainRate;
approachRateDisplay.Current.Value = adjustedDifficulty.ApproachRate;
overallDifficultyDisplay.Current.Value = adjustedDifficulty.OverallDifficulty;
});
private void updateCollapsedState()
{
outerContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint);
}
private partial class BPMDisplay : RollingCounter<double>
{
protected override double RollingDuration => 500;
protected override LocalisableString FormatCount(double count) => count.ToLocalisableString("0 BPM");
protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText
{
Font = OsuFont.Default.With(size: 20, weight: FontWeight.SemiBold),
UseFullGlyphHeight = false,
};
}
}
}

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@ -9,7 +9,7 @@ using osu.Game.Localisation;
namespace osu.Game.Overlays.Mods
{
public sealed partial class DifficultyMultiplierDisplay : ModsEffectDisplay
public sealed partial class DifficultyMultiplierDisplay : ModCounterDisplay
{
protected override LocalisableString Label => DifficultyMultiplierDisplayStrings.DifficultyMultiplier;

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@ -19,9 +19,9 @@ using osuTK;
namespace osu.Game.Overlays.Mods
{
/// <summary>
/// Base class for displays of mods effects.
/// Base class for displays of singular counters. Not to be confused with <see cref="BeatmapAttributesDisplay"/> which aggregates multiple attributes.
/// </summary>
public abstract partial class ModsEffectDisplay : Container, IHasCurrentValue<double>
public abstract partial class ModCounterDisplay : Container, IHasCurrentValue<double>
{
public const float HEIGHT = 42;
private const float transition_duration = 200;
@ -57,7 +57,7 @@ namespace osu.Game.Overlays.Mods
protected readonly RollingCounter<double> Counter;
protected ModsEffectDisplay()
protected ModCounterDisplay()
{
Height = HEIGHT;
AutoSizeAxes = Axes.X;

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@ -17,6 +17,7 @@ using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
@ -77,9 +78,9 @@ namespace osu.Game.Overlays.Mods
public ShearedSearchTextBox SearchTextBox { get; private set; } = null!;
/// <summary>
/// Whether the total score multiplier calculated from the current selected set of mods should be shown.
/// Whether the effects (on score multiplier, on or beatmap difficulty) of the current selected set of mods should be shown.
/// </summary>
protected virtual bool ShowTotalMultiplier => true;
protected virtual bool ShowModEffects => true;
/// <summary>
/// Whether per-mod customisation controls are visible.
@ -123,6 +124,7 @@ namespace osu.Game.Overlays.Mods
private Container aboveColumnsContent = null!;
private DifficultyMultiplierDisplay? multiplierDisplay;
private BeatmapAttributesDisplay? modEffectPreviewPanel;
protected ShearedButton BackButton { get; private set; } = null!;
protected ShearedToggleButton? CustomisationButton { get; private set; }
@ -130,6 +132,21 @@ namespace osu.Game.Overlays.Mods
private Sample? columnAppearSample;
private WorkingBeatmap? beatmap;
public WorkingBeatmap? Beatmap
{
get => beatmap;
set
{
if (beatmap == value) return;
beatmap = value;
if (IsLoaded && modEffectPreviewPanel != null)
modEffectPreviewPanel.BeatmapInfo.Value = beatmap?.BeatmapInfo;
}
}
protected ModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Green)
: base(colourScheme)
{
@ -164,7 +181,7 @@ namespace osu.Game.Overlays.Mods
aboveColumnsContent = new Container
{
RelativeSizeAxes = Axes.X,
Height = ModsEffectDisplay.HEIGHT,
Height = ModCounterDisplay.HEIGHT,
Padding = new MarginPadding { Horizontal = 100 },
Child = SearchTextBox = new ShearedSearchTextBox
{
@ -179,7 +196,7 @@ namespace osu.Game.Overlays.Mods
{
Padding = new MarginPadding
{
Top = ModsEffectDisplay.HEIGHT + PADDING,
Top = ModCounterDisplay.HEIGHT + PADDING,
Bottom = PADDING
},
RelativeSizeAxes = Axes.Both,
@ -210,16 +227,7 @@ namespace osu.Game.Overlays.Mods
}
});
if (ShowTotalMultiplier)
{
aboveColumnsContent.Add(multiplierDisplay = new DifficultyMultiplierDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
});
}
FooterContent.Child = footerButtonFlow = new FillFlowContainer<ShearedButton>
FooterContent.Add(footerButtonFlow = new FillFlowContainer<ShearedButton>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
@ -239,7 +247,28 @@ namespace osu.Game.Overlays.Mods
DarkerColour = colours.Pink2,
LighterColour = colours.Pink1
})
};
});
if (ShowModEffects)
{
aboveColumnsContent.Add(multiplierDisplay = new DifficultyMultiplierDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight
});
FooterContent.Add(modEffectPreviewPanel = new BeatmapAttributesDisplay
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding
{
Vertical = PADDING,
Horizontal = 70
},
BeatmapInfo = { Value = beatmap?.BeatmapInfo }
});
}
globalAvailableMods.BindTo(game.AvailableMods);
}
@ -309,6 +338,17 @@ namespace osu.Game.Overlays.Mods
base.Update();
SearchTextBox.PlaceholderText = SearchTextBox.HasFocus ? Resources.Localisation.Web.CommonStrings.InputSearch : ModSelectOverlayStrings.TabToSearch;
// only update preview panel's collapsed state after we are fully visible, to ensure all the buttons are where we expect them to be.
if (modEffectPreviewPanel != null && Alpha == 1)
{
float rightEdgeOfLastButton = footerButtonFlow.Last().ScreenSpaceDrawQuad.TopRight.X;
// this is cheating a bit; the 375 value is hardcoded based on how wide the expanded panel _generally_ is.
// due to the transition applied, the raw screenspace quad of the panel cannot be used, as it will trigger an ugly feedback cycle of expanding and collapsing.
float projectedLeftEdgeOfExpandedModEffectPreviewPanel = footerButtonFlow.ToScreenSpace(footerButtonFlow.DrawSize - new Vector2(375 + 70, 0)).X;
modEffectPreviewPanel.Collapsed.Value = rightEdgeOfLastButton > projectedLeftEdgeOfExpandedModEffectPreviewPanel;
}
}
/// <summary>
@ -886,6 +926,9 @@ namespace osu.Game.Overlays.Mods
OnClicked?.Invoke();
return true;
case HoverEvent:
return false;
case MouseEvent:
return true;
}

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@ -0,0 +1,78 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Mods
{
public partial class VerticalAttributeDisplay : Container, IHasCurrentValue<double>
{
public Bindable<double> Current
{
get => current.Current;
set => current.Current = value;
}
private readonly BindableWithCurrent<double> current = new BindableWithCurrent<double>();
/// <summary>
/// Text to display in the top area of the display.
/// </summary>
public LocalisableString Label { get; protected set; }
public VerticalAttributeDisplay(LocalisableString label)
{
Label = label;
AutoSizeAxes = Axes.X;
Origin = Anchor.CentreLeft;
Anchor = Anchor.CentreLeft;
InternalChild = new FillFlowContainer
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OsuSpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Text = Label,
Margin = new MarginPadding { Horizontal = 15 }, // to reserve space for 0.XX value
Font = OsuFont.Default.With(size: 20, weight: FontWeight.Bold)
},
new EffectCounter
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Current = { BindTarget = Current },
}
}
};
}
private partial class EffectCounter : RollingCounter<double>
{
protected override double RollingDuration => 500;
protected override LocalisableString FormatCount(double count) => count.ToLocalisableString("0.0");
protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText
{
Font = OsuFont.Default.With(size: 18, weight: FontWeight.SemiBold)
};
}
}
}

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@ -14,7 +14,7 @@ namespace osu.Game.Screens.OnlinePlay
{
public partial class FreeModSelectOverlay : ModSelectOverlay
{
protected override bool ShowTotalMultiplier => false;
protected override bool ShowModEffects => false;
protected override bool AllowCustomisation => false;

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@ -792,6 +792,8 @@ namespace osu.Game.Screens.Select
BeatmapDetails.Beatmap = beatmap;
ModSelect.Beatmap = beatmap;
bool beatmapSelected = beatmap is not DummyWorkingBeatmap;
if (beatmapSelected)