mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:17:51 +08:00
Remove global action container input queue workaround
As described in #24248, the workaround employed by `GlobalActionContainer`, wherein it tried to handle actions with priority before its children by being placed in front of the children and not _actually containing_ said children, is blocking the resolution of some rather major input handling issues that allow key releases to be received by deparented drawables. To resolve, migrate `GlobalActionContainer` to use `Prioritised`, which can be done without regressing certain mouse button flows after ppy/osu-framework#5966.
This commit is contained in:
parent
aa5680a8aa
commit
5454d1caa1
@ -3,33 +3,26 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Input.Bindings
|
||||
{
|
||||
public partial class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput
|
||||
public partial class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private readonly Drawable? handler;
|
||||
|
||||
private InputManager? parentInputManager;
|
||||
private readonly IKeyBindingHandler<GlobalAction>? handler;
|
||||
|
||||
public GlobalActionContainer(OsuGameBase? game)
|
||||
: base(matchingMode: KeyCombinationMatchingMode.Modifiers)
|
||||
{
|
||||
if (game is IKeyBindingHandler<GlobalAction>)
|
||||
handler = game;
|
||||
if (game is IKeyBindingHandler<GlobalAction> h)
|
||||
handler = h;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
parentInputManager = GetContainingInputManager();
|
||||
}
|
||||
protected override bool Prioritised => true;
|
||||
|
||||
// IMPORTANT: Take care when changing order of the items in the enumerable.
|
||||
// It is used to decide the order of precedence, with the earlier items having higher precedence.
|
||||
@ -161,20 +154,9 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(InputKey.F3, GlobalAction.MusicPlay)
|
||||
};
|
||||
|
||||
protected override IEnumerable<Drawable> KeyBindingInputQueue
|
||||
{
|
||||
get
|
||||
{
|
||||
// To ensure the global actions are handled with priority, this GlobalActionContainer is actually placed after game content.
|
||||
// It does not contain children as expected, so we need to forward the NonPositionalInputQueue from the parent input manager to correctly
|
||||
// allow the whole game to handle these actions.
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e) => handler?.OnPressed(e) == true;
|
||||
|
||||
// An eventual solution to this hack is to create localised action containers for individual components like SongSelect, but this will take some rearranging.
|
||||
var inputQueue = parentInputManager?.NonPositionalInputQueue ?? base.KeyBindingInputQueue;
|
||||
|
||||
return handler != null ? inputQueue.Prepend(handler) : inputQueue;
|
||||
}
|
||||
}
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) => handler?.OnReleased(e);
|
||||
}
|
||||
|
||||
public enum GlobalAction
|
||||
|
@ -392,17 +392,18 @@ namespace osu.Game
|
||||
{
|
||||
SafeAreaOverrideEdges = SafeAreaOverrideEdges,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = CreateScalingContainer().WithChildren(new Drawable[]
|
||||
Child = CreateScalingContainer().WithChild(globalBindings = new GlobalActionContainer(this)
|
||||
{
|
||||
(GlobalCursorDisplay = new GlobalCursorDisplay
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}).WithChild(content = new OsuTooltipContainer(GlobalCursorDisplay.MenuCursor)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}),
|
||||
// to avoid positional input being blocked by children, ensure the GlobalActionContainer is above everything.
|
||||
globalBindings = new GlobalActionContainer(this)
|
||||
(GlobalCursorDisplay = new GlobalCursorDisplay
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}).WithChild(content = new OsuTooltipContainer(GlobalCursorDisplay.MenuCursor)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}),
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
|
@ -57,7 +57,13 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
if (CreateNestedActionContainer)
|
||||
mainContent.Add(new GlobalActionContainer(null));
|
||||
{
|
||||
var globalActionContainer = new GlobalActionContainer(null)
|
||||
{
|
||||
Child = mainContent
|
||||
};
|
||||
mainContent = globalActionContainer;
|
||||
}
|
||||
|
||||
base.Content.AddRange(new Drawable[]
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user