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add dialogoverlay to tournament client, confirmation dialog for resetting bracket teams
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34
osu.Game.Tournament/Screens/BracketResetTeamsDialog.cs
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34
osu.Game.Tournament/Screens/BracketResetTeamsDialog.cs
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@ -0,0 +1,34 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Tournament.Screens.Ladder.Components;
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namespace osu.Game.Tournament.Screens
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{
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public partial class BracketResetTeamsDialog : DangerousActionDialog
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{
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private readonly Container<DrawableTournamentMatch> matchesContainer;
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public BracketResetTeamsDialog(Container<DrawableTournamentMatch> matchesContainer)
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{
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this.matchesContainer = matchesContainer;
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BodyText = @"";
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HeaderText = @"Confirm reset teams?";
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Icon = FontAwesome.Solid.Undo;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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DangerousAction = () =>
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{
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foreach (var p in matchesContainer)
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p.Match.Reset();
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};
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}
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}
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}
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@ -6,6 +6,7 @@
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using System;
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using System.Drawing;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -13,8 +14,10 @@ using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Framework.Logging;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Tournament.Components;
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using osu.Game.Overlays;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.Ladder;
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using osu.Game.Tournament.Screens.Ladder.Components;
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@ -31,6 +34,10 @@ namespace osu.Game.Tournament.Screens.Editors
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private WarningBox rightClickMessage;
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[Resolved]
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[CanBeNull]
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private IDialogOverlay dialogOverlay { get; set; }
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protected override bool DrawLoserPaths => true;
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[BackgroundDependencyLoader]
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@ -73,8 +80,7 @@ namespace osu.Game.Tournament.Screens.Editors
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}),
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new OsuMenuItem("Reset teams", MenuItemType.Destructive, () =>
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{
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foreach (var p in MatchesContainer)
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p.Match.Reset();
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dialogOverlay?.Push(new BracketResetTeamsDialog(MatchesContainer));
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})
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};
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}
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@ -6,12 +6,14 @@
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using System.Collections.Specialized;
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using System.Diagnostics;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Lines;
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using osu.Game.Overlays;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Screens.Editors;
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@ -11,12 +11,14 @@ using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Handlers.Mouse;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Tournament.Models;
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using osuTK.Graphics;
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@ -39,6 +41,13 @@ namespace osu.Game.Tournament
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private Bindable<WindowMode> windowMode;
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private LoadingSpinner loadingSpinner;
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private readonly DialogOverlay dialogOverlay = new DialogOverlay();
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private DependencyContainer dependencies;
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private Container topMostOverlayContent;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager frameworkConfig, GameHost host)
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{
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@ -52,6 +61,8 @@ namespace osu.Game.Tournament
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Margin = new MarginPadding(40),
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});
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dependencies.CacheAs<IDialogOverlay>(dialogOverlay);
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// in order to have the OS mouse cursor visible, relative mode needs to be disabled.
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// can potentially be removed when https://github.com/ppy/osu-framework/issues/4309 is resolved.
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var mouseHandler = host.AvailableInputHandlers.OfType<MouseHandler>().FirstOrDefault();
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@ -90,12 +101,14 @@ namespace osu.Game.Tournament
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{
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RelativeSizeAxes = Axes.Both,
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Child = new TournamentSceneManager()
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}
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},
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topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both }
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}, drawables =>
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{
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loadingSpinner.Hide();
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loadingSpinner.Expire();
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topMostOverlayContent.Add(dialogOverlay);
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AddRange(drawables);
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windowSize.BindValueChanged(size => ScheduleAfterChildren(() =>
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