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Remove buffered container comment

While it is true that there is a transparency overlap, it is only seen when entering/exiting song select. And there are other components game-wide that exhibit the same issue when transparency changes. Should be reconsidered another time.
This commit is contained in:
Joseph Madamba 2023-09-05 11:09:35 -07:00
parent 340edf68d3
commit 6e6dd86a51
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@ -68,7 +68,6 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader]
private void load()
{
// We want to buffer the wedge to avoid weird transparency overlaps between the colour bar and the background.
Child = content = new Container
{
RelativeSizeAxes = Axes.Both,