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use base.GetFileContents to get file stream

This commit is contained in:
OliBomby 2023-07-18 12:40:48 +02:00
parent 395dd23966
commit 63dd8bd991

View File

@ -8,7 +8,6 @@ using System.Text;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Extensions;
using osu.Game.IO;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -36,7 +35,7 @@ namespace osu.Game.Database
return base.GetFileContents(model, file);
// Read the beatmap contents and skin
using var contentStream = UserFileStorage.GetStream(file.File.GetStoragePath());
using var contentStream = base.GetFileContents(model, file);
if (contentStream == null)
return null;
@ -44,7 +43,7 @@ namespace osu.Game.Database
using var contentStreamReader = new LineBufferedReader(contentStream);
var beatmapContent = new LegacyBeatmapDecoder().Decode(contentStreamReader);
using var skinStream = UserFileStorage.GetStream(file.File.GetStoragePath());
using var skinStream = base.GetFileContents(model, file);
using var skinStreamReader = new LineBufferedReader(contentStream);
var beatmapSkin = new LegacySkin(new SkinInfo(), null!)
{