mirror of
https://github.com/ppy/osu.git
synced 2024-11-13 18:07:25 +08:00
Merge branch 'master' into skin-editor-selection-negative-scaling
This commit is contained in:
commit
76954f6e91
@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (auto && !userTriggered && timeOffset > hitOffset && CheckHittable?.Invoke(this, Time.Current) != false)
|
||||
if (auto && !userTriggered && timeOffset > hitOffset && CheckHittable?.Invoke(this, Time.Current, HitResult.Great) == ClickAction.Hit)
|
||||
{
|
||||
// force success
|
||||
ApplyResult(r => r.Type = HitResult.Great);
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private float? alphaAtMiss;
|
||||
|
||||
[Test]
|
||||
public void TestHitCircleClassicMod()
|
||||
public void TestHitCircleClassicModMiss()
|
||||
{
|
||||
AddStep("Create hit circle", () =>
|
||||
{
|
||||
@ -61,8 +62,27 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// No early fade is expected to be applied if the hit circle has been hit.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestHitCircleNoMod()
|
||||
public void TestHitCircleClassicModHit()
|
||||
{
|
||||
TestDrawableHitCircle circle = null!;
|
||||
|
||||
AddStep("Create hit circle", () =>
|
||||
{
|
||||
SelectedMods.Value = new Mod[] { new OsuModClassic() };
|
||||
circle = createCircle(true);
|
||||
});
|
||||
|
||||
AddUntilStep("Wait until circle is hit", () => circle.Result?.Type == HitResult.Great);
|
||||
AddUntilStep("Wait for miss window", () => Clock.CurrentTime, () => Is.GreaterThanOrEqualTo(circle.HitObject.StartTime + circle.HitObject.HitWindows.WindowFor(HitResult.Miss)));
|
||||
AddAssert("Check circle is still visible", () => circle.Alpha, () => Is.GreaterThan(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitCircleNoModMiss()
|
||||
{
|
||||
AddStep("Create hit circle", () =>
|
||||
{
|
||||
@ -74,6 +94,16 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("Opaque when missed", () => alphaAtMiss == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitCircleNoModHit()
|
||||
{
|
||||
AddStep("Create hit circle", () =>
|
||||
{
|
||||
SelectedMods.Value = Array.Empty<Mod>();
|
||||
createCircle(true);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSliderClassicMod()
|
||||
{
|
||||
@ -100,27 +130,32 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
AddAssert("Head circle opaque when missed", () => alphaAtMiss == 1);
|
||||
}
|
||||
|
||||
private void createCircle()
|
||||
private TestDrawableHitCircle createCircle(bool shouldHit = false)
|
||||
{
|
||||
alphaAtMiss = null;
|
||||
|
||||
DrawableHitCircle drawableHitCircle = new DrawableHitCircle(new HitCircle
|
||||
TestDrawableHitCircle drawableHitCircle = new TestDrawableHitCircle(new HitCircle
|
||||
{
|
||||
StartTime = Time.Current + 500,
|
||||
Position = new Vector2(250)
|
||||
});
|
||||
Position = new Vector2(250),
|
||||
}, shouldHit);
|
||||
|
||||
drawableHitCircle.Scale = new Vector2(2f);
|
||||
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
|
||||
mod.ApplyToDrawableHitObject(drawableHitCircle);
|
||||
|
||||
drawableHitCircle.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
drawableHitCircle.OnNewResult += (_, _) =>
|
||||
drawableHitCircle.OnNewResult += (_, result) =>
|
||||
{
|
||||
alphaAtMiss = drawableHitCircle.Alpha;
|
||||
if (!result.IsHit)
|
||||
alphaAtMiss = drawableHitCircle.Alpha;
|
||||
};
|
||||
|
||||
Child = drawableHitCircle;
|
||||
|
||||
return drawableHitCircle;
|
||||
}
|
||||
|
||||
private void createSlider()
|
||||
@ -138,6 +173,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
})
|
||||
});
|
||||
|
||||
drawableSlider.Scale = new Vector2(2f);
|
||||
|
||||
drawableSlider.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
drawableSlider.OnLoadComplete += _ =>
|
||||
@ -145,12 +182,36 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
|
||||
mod.ApplyToDrawableHitObject(drawableSlider.HeadCircle);
|
||||
|
||||
drawableSlider.HeadCircle.OnNewResult += (_, _) =>
|
||||
drawableSlider.HeadCircle.OnNewResult += (_, result) =>
|
||||
{
|
||||
alphaAtMiss = drawableSlider.HeadCircle.Alpha;
|
||||
if (!result.IsHit)
|
||||
alphaAtMiss = drawableSlider.HeadCircle.Alpha;
|
||||
};
|
||||
};
|
||||
|
||||
Child = drawableSlider;
|
||||
}
|
||||
|
||||
protected partial class TestDrawableHitCircle : DrawableHitCircle
|
||||
{
|
||||
private readonly bool shouldHit;
|
||||
|
||||
public TestDrawableHitCircle(HitCircle h, bool shouldHit)
|
||||
: base(h)
|
||||
{
|
||||
this.shouldHit = shouldHit;
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (shouldHit && !userTriggered && timeOffset >= 0)
|
||||
{
|
||||
// force success
|
||||
ApplyResult(r => r.Type = HitResult.Great);
|
||||
}
|
||||
else
|
||||
base.CheckForResult(userTriggered, timeOffset);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,17 +11,21 @@ using NUnit.Framework;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
@ -32,7 +36,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public partial class TestSceneObjectOrderedHitPolicy : RateAdjustedBeatmapTestScene
|
||||
public partial class TestSceneLegacyHitPolicy : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
private readonly OsuHitWindows referenceHitWindows;
|
||||
|
||||
@ -43,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
/// </summary>
|
||||
private readonly string? exportLocation = null;
|
||||
|
||||
public TestSceneObjectOrderedHitPolicy()
|
||||
public TestSceneLegacyHitPolicy()
|
||||
{
|
||||
referenceHitWindows = new OsuHitWindows();
|
||||
referenceHitWindows.SetDifficulty(0);
|
||||
@ -83,6 +87,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
addJudgementAssert(hitObjects[1], HitResult.Miss);
|
||||
// note lock prevented the object from being hit, so the judgement offset should be very late.
|
||||
addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
|
||||
addClickActionAssert(0, ClickAction.Shake);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -119,6 +124,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
addJudgementAssert(hitObjects[1], HitResult.Miss);
|
||||
// note lock prevented the object from being hit, so the judgement offset should be very late.
|
||||
addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
|
||||
addClickActionAssert(0, ClickAction.Shake);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -155,6 +161,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
addJudgementAssert(hitObjects[1], HitResult.Miss);
|
||||
// note lock prevented the object from being hit, so the judgement offset should be very late.
|
||||
addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
|
||||
addClickActionAssert(0, ClickAction.Shake);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -191,7 +198,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
addJudgementAssert(hitObjects[0], HitResult.Meh);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Meh);
|
||||
addJudgementOffsetAssert(hitObjects[0], -190); // time_first_circle - 190
|
||||
addJudgementOffsetAssert(hitObjects[0], -90); // time_second_circle - first_circle_time - 90
|
||||
addJudgementOffsetAssert(hitObjects[1], -190); // time_second_circle - first_circle_time - 90
|
||||
addClickActionAssert(0, ClickAction.Hit);
|
||||
addClickActionAssert(1, ClickAction.Hit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -229,13 +238,15 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
addJudgementAssert(hitObjects[1], HitResult.Ok);
|
||||
addJudgementOffsetAssert(hitObjects[0], -190); // time_first_circle - 190
|
||||
addJudgementOffsetAssert(hitObjects[1], -100); // time_second_circle - first_circle_time
|
||||
addClickActionAssert(0, ClickAction.Hit);
|
||||
addClickActionAssert(1, ClickAction.Hit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests clicking a future circle after a slider's start time, but hitting all slider ticks.
|
||||
/// Tests clicking a future circle after a slider's start time, but hitting the slider head and all slider ticks.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestMissSliderHeadAndHitAllSliderTicks()
|
||||
public void TestHitCircleBeforeSliderHead()
|
||||
{
|
||||
const double time_slider = 1500;
|
||||
const double time_circle = 1510;
|
||||
@ -267,10 +278,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new OsuReplayFrame { Time = time_slider + 10, Position = positionSlider, Actions = { OsuAction.RightButton } }
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit);
|
||||
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
|
||||
addClickActionAssert(0, ClickAction.Hit);
|
||||
addClickActionAssert(1, ClickAction.Hit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -314,6 +327,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit);
|
||||
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
|
||||
addClickActionAssert(0, ClickAction.Hit);
|
||||
addClickActionAssert(1, ClickAction.Hit);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -353,6 +368,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Meh);
|
||||
addClickActionAssert(0, ClickAction.Hit);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -391,6 +407,102 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addClickActionAssert(0, ClickAction.Shake);
|
||||
addClickActionAssert(1, ClickAction.Hit);
|
||||
addClickActionAssert(2, ClickAction.Hit);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOverlappingSliders()
|
||||
{
|
||||
const double time_first_slider = 1000;
|
||||
const double time_second_slider = 1200;
|
||||
Vector2 positionFirstSlider = new Vector2(100, 50);
|
||||
Vector2 positionSecondSlider = new Vector2(100, 80);
|
||||
var midpoint = (positionFirstSlider + positionSecondSlider) / 2;
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new Slider
|
||||
{
|
||||
StartTime = time_first_slider,
|
||||
Position = positionFirstSlider,
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(25, 0),
|
||||
})
|
||||
},
|
||||
new Slider
|
||||
{
|
||||
StartTime = time_second_slider,
|
||||
Position = positionSecondSlider,
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(25, 0),
|
||||
})
|
||||
}
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_first_slider, Position = midpoint, Actions = { OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_first_slider + 25, Position = midpoint, Actions = { OsuAction.LeftButton, OsuAction.RightButton } },
|
||||
new OsuReplayFrame { Time = time_first_slider + 50, Position = midpoint },
|
||||
new OsuReplayFrame { Time = time_second_slider, Position = positionSecondSlider + new Vector2(0, 10), Actions = { OsuAction.LeftButton } },
|
||||
});
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Ok);
|
||||
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||
addClickActionAssert(0, ClickAction.Hit);
|
||||
addClickActionAssert(1, ClickAction.Hit);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStacksDoNotShake()
|
||||
{
|
||||
const double time_stack_start = 1000;
|
||||
Vector2 position = new Vector2(80);
|
||||
|
||||
var hitObjects = Enumerable.Range(0, 20).Select(i => new HitCircle
|
||||
{
|
||||
StartTime = time_stack_start + i * 100,
|
||||
Position = position
|
||||
}).Cast<OsuHitObject>().ToList();
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_stack_start - 450, Position = new Vector2(55), Actions = { OsuAction.LeftButton } },
|
||||
});
|
||||
|
||||
addClickActionAssert(0, ClickAction.Ignore);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAutopilotReducesHittableRange()
|
||||
{
|
||||
const double time_circle = 1500;
|
||||
Vector2 positionCircle = Vector2.Zero;
|
||||
|
||||
var hitObjects = new List<OsuHitObject>
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = time_circle,
|
||||
Position = positionCircle
|
||||
},
|
||||
};
|
||||
|
||||
performTest(hitObjects, new List<ReplayFrame>
|
||||
{
|
||||
new OsuReplayFrame { Time = time_circle - 250, Position = positionCircle, Actions = { OsuAction.LeftButton } }
|
||||
}, new Mod[] { new OsuModAutopilot() });
|
||||
|
||||
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
||||
// note lock prevented the object from being hit, so the judgement offset should be very late.
|
||||
addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
|
||||
addClickActionAssert(0, ClickAction.Shake);
|
||||
}
|
||||
|
||||
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
|
||||
@ -408,17 +520,30 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset)
|
||||
{
|
||||
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
|
||||
() => judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, () => Is.EqualTo(offset).Within(100));
|
||||
() => judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, () => Is.EqualTo(offset).Within(50));
|
||||
}
|
||||
|
||||
private void addClickActionAssert(int inputIndex, ClickAction action)
|
||||
=> AddAssert($"input #{inputIndex} resulted in {action}", () => testPolicy.ClickActions[inputIndex], () => Is.EqualTo(action));
|
||||
|
||||
private ScoreAccessibleReplayPlayer currentPlayer = null!;
|
||||
private List<JudgementResult> judgementResults = null!;
|
||||
private TestLegacyHitPolicy testPolicy = null!;
|
||||
|
||||
private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames, [CallerMemberName] string testCaseName = "")
|
||||
private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames, IEnumerable<Mod>? extraMods = null, [CallerMemberName] string testCaseName = "")
|
||||
{
|
||||
List<Mod> mods = null!;
|
||||
IBeatmap playableBeatmap = null!;
|
||||
Score score = null!;
|
||||
|
||||
AddStep("set up mods", () =>
|
||||
{
|
||||
mods = new List<Mod> { new OsuModClassic() };
|
||||
|
||||
if (extraMods != null)
|
||||
mods.AddRange(extraMods);
|
||||
});
|
||||
|
||||
AddStep("create beatmap", () =>
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
@ -461,7 +586,8 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
ScoreInfo =
|
||||
{
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
BeatmapInfo = playableBeatmap.BeatmapInfo
|
||||
BeatmapInfo = playableBeatmap.BeatmapInfo,
|
||||
Mods = mods.ToArray()
|
||||
}
|
||||
};
|
||||
});
|
||||
@ -495,7 +621,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
AddStep("load player", () =>
|
||||
{
|
||||
SelectedMods.Value = new[] { new OsuModClassic() };
|
||||
SelectedMods.Value = mods.ToArray();
|
||||
|
||||
var p = new ScoreAccessibleReplayPlayer(score);
|
||||
|
||||
@ -513,6 +639,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||
AddStep("Substitute hit policy", () =>
|
||||
{
|
||||
var playfield = currentPlayer.ChildrenOfType<OsuPlayfield>().Single();
|
||||
var currentPolicy = playfield.HitPolicy;
|
||||
playfield.HitPolicy = testPolicy = new TestLegacyHitPolicy(currentPolicy);
|
||||
});
|
||||
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
||||
}
|
||||
|
||||
@ -540,5 +672,24 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class TestLegacyHitPolicy : LegacyHitPolicy
|
||||
{
|
||||
private readonly IHitPolicy currentPolicy;
|
||||
|
||||
public TestLegacyHitPolicy(IHitPolicy currentPolicy)
|
||||
{
|
||||
this.currentPolicy = currentPolicy;
|
||||
}
|
||||
|
||||
public List<ClickAction> ClickActions { get; } = new List<ClickAction>();
|
||||
|
||||
public override ClickAction CheckHittable(DrawableHitObject hitObject, double time, HitResult result)
|
||||
{
|
||||
var action = currentPolicy.CheckHittable(hitObject, time, result);
|
||||
ClickActions.Add(action);
|
||||
return action;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -11,6 +11,7 @@ using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -57,7 +58,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
var osuRuleset = (DrawableOsuRuleset)drawableRuleset;
|
||||
|
||||
if (ClassicNoteLock.Value)
|
||||
osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy();
|
||||
{
|
||||
double hittableRange = OsuHitWindows.MISS_WINDOW - (drawableRuleset.Mods.OfType<OsuModAutopilot>().Any() ? 200 : 0);
|
||||
osuRuleset.Playfield.HitPolicy = new LegacyHitPolicy(hittableRange);
|
||||
}
|
||||
|
||||
usingHiddenFading = drawableRuleset.Mods.OfType<OsuModHidden>().SingleOrDefault()?.OnlyFadeApproachCircles.Value == false;
|
||||
}
|
||||
@ -85,13 +89,16 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
private void applyEarlyFading(DrawableHitCircle circle)
|
||||
{
|
||||
circle.ApplyCustomUpdateState += (o, _) =>
|
||||
circle.ApplyCustomUpdateState += (dho, state) =>
|
||||
{
|
||||
using (o.BeginAbsoluteSequence(o.StateUpdateTime))
|
||||
using (dho.BeginAbsoluteSequence(dho.StateUpdateTime))
|
||||
{
|
||||
double okWindow = o.HitObject.HitWindows.WindowFor(HitResult.Ok);
|
||||
double lateMissFadeTime = o.HitObject.HitWindows.WindowFor(HitResult.Meh) - okWindow;
|
||||
o.Delay(okWindow).FadeOut(lateMissFadeTime);
|
||||
if (state != ArmedState.Hit)
|
||||
{
|
||||
double okWindow = dho.HitObject.HitWindows.WindowFor(HitResult.Ok);
|
||||
double lateMissFadeTime = dho.HitObject.HitWindows.WindowFor(HitResult.Meh) - okWindow;
|
||||
dho.Delay(okWindow).FadeOut(lateMissFadeTime);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -18,6 +18,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -154,12 +155,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
}
|
||||
|
||||
var result = ResultFor(timeOffset);
|
||||
var clickAction = CheckHittable?.Invoke(this, Time.Current, result);
|
||||
|
||||
if (result == HitResult.None || CheckHittable?.Invoke(this, Time.Current) == false)
|
||||
{
|
||||
if (clickAction == ClickAction.Shake)
|
||||
Shake();
|
||||
|
||||
if (result == HitResult.None || clickAction != ClickAction.Hit)
|
||||
return;
|
||||
}
|
||||
|
||||
ApplyResult(r =>
|
||||
{
|
||||
|
@ -12,6 +12,8 @@ using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -30,10 +32,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
protected override float SamplePlaybackPosition => CalculateDrawableRelativePosition(this);
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableOsuHitObject"/> can be hit, given a time value.
|
||||
/// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false.
|
||||
/// What action this <see cref="DrawableOsuHitObject"/> should take in response to a
|
||||
/// click at the given time value.
|
||||
/// If non-null, judgements will be ignored for return values of <see cref="ClickAction.Ignore"/>
|
||||
/// and <see cref="ClickAction.Shake"/>, and this hit object will be shaken for return values of
|
||||
/// <see cref="ClickAction.Shake"/>.
|
||||
/// </summary>
|
||||
public Func<DrawableHitObject, double, bool> CheckHittable;
|
||||
public Func<DrawableHitObject, double, HitResult, ClickAction> CheckHittable;
|
||||
|
||||
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
||||
: base(hitObject)
|
||||
|
@ -8,6 +8,7 @@ using System.Diagnostics;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
@ -60,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
pathVersion.BindTo(DrawableSlider.PathVersion);
|
||||
|
||||
CheckHittable = (d, t) => DrawableSlider.CheckHittable?.Invoke(d, t) ?? true;
|
||||
CheckHittable = (d, t, r) => DrawableSlider.CheckHittable?.Invoke(d, t, r) ?? ClickAction.Hit;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -1,9 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
@ -13,9 +12,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
/// </summary>
|
||||
public class AnyOrderHitPolicy : IHitPolicy
|
||||
{
|
||||
public IHitObjectContainer HitObjectContainer { get; set; }
|
||||
public IHitObjectContainer HitObjectContainer { get; set; } = null!;
|
||||
|
||||
public bool IsHittable(DrawableHitObject hitObject, double time) => true;
|
||||
public ClickAction CheckHittable(DrawableHitObject hitObject, double time, HitResult result) => ClickAction.Hit;
|
||||
|
||||
public void HandleHit(DrawableHitObject hitObject)
|
||||
{
|
||||
|
18
osu.Game.Rulesets.Osu/UI/ClickAction.cs
Normal file
18
osu.Game.Rulesets.Osu/UI/ClickAction.cs
Normal file
@ -0,0 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// An action that an <see cref="IHitPolicy"/> recommends be taken in response to a click
|
||||
/// on a <see cref="DrawableOsuHitObject"/>.
|
||||
/// </summary>
|
||||
public enum ClickAction
|
||||
{
|
||||
Ignore,
|
||||
Shake,
|
||||
Hit
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
@ -19,8 +20,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to check.</param>
|
||||
/// <param name="time">The time to check.</param>
|
||||
/// <param name="result">The result that the object would be judged with if hit.</param>
|
||||
/// <returns>Whether <paramref name="hitObject"/> can be hit at the given <paramref name="time"/>.</returns>
|
||||
bool IsHittable(DrawableHitObject hitObject, double time);
|
||||
ClickAction CheckHittable(DrawableHitObject hitObject, double time, HitResult result);
|
||||
|
||||
/// <summary>
|
||||
/// Handles a <see cref="HitObject"/> being hit.
|
||||
|
72
osu.Game.Rulesets.Osu/UI/LegacyHitPolicy.cs
Normal file
72
osu.Game.Rulesets.Osu/UI/LegacyHitPolicy.cs
Normal file
@ -0,0 +1,72 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Ensures that <see cref="HitObject"/>s are hit in order of appearance. The classic note lock.
|
||||
/// <remarks>
|
||||
/// Hits will be blocked until the previous <see cref="HitObject"/>s have been judged.
|
||||
/// </remarks>
|
||||
/// </summary>
|
||||
public class LegacyHitPolicy : IHitPolicy
|
||||
{
|
||||
public IHitObjectContainer? HitObjectContainer { get; set; }
|
||||
|
||||
private readonly double hittableRange;
|
||||
|
||||
public LegacyHitPolicy(double hittableRange = OsuHitWindows.MISS_WINDOW)
|
||||
{
|
||||
this.hittableRange = hittableRange;
|
||||
}
|
||||
|
||||
public void HandleHit(DrawableHitObject hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual ClickAction CheckHittable(DrawableHitObject hitObject, double time, HitResult result)
|
||||
{
|
||||
if (HitObjectContainer == null)
|
||||
throw new InvalidOperationException($"{nameof(HitObjectContainer)} should be set before {nameof(CheckHittable)} is called.");
|
||||
|
||||
var aliveObjects = HitObjectContainer.AliveObjects.ToList();
|
||||
int index = aliveObjects.IndexOf(hitObject);
|
||||
|
||||
if (index > 0)
|
||||
{
|
||||
var previousHitObject = (DrawableOsuHitObject)aliveObjects[index - 1];
|
||||
if (previousHitObject.HitObject.StackHeight > 0 && !previousHitObject.AllJudged)
|
||||
return ClickAction.Ignore;
|
||||
}
|
||||
|
||||
if (result == HitResult.None)
|
||||
return ClickAction.Shake;
|
||||
|
||||
foreach (DrawableHitObject testObject in aliveObjects)
|
||||
{
|
||||
if (testObject.AllJudged)
|
||||
continue;
|
||||
|
||||
// if we found the object being checked, we can move on to the final timing test.
|
||||
if (testObject == hitObject)
|
||||
break;
|
||||
|
||||
// for all other objects, we check for validity and block the hit if any are still valid.
|
||||
// 3ms of extra leniency to account for slightly unsnapped objects.
|
||||
if (testObject.HitObject.GetEndTime() + 3 < hitObject.HitObject.StartTime)
|
||||
return ClickAction.Shake;
|
||||
}
|
||||
|
||||
return Math.Abs(hitObject.HitObject.StartTime - time) < hittableRange ? ClickAction.Hit : ClickAction.Shake;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,56 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Ensures that <see cref="HitObject"/>s are hit in order of appearance. The classic note lock.
|
||||
/// <remarks>
|
||||
/// Hits will be blocked until the previous <see cref="HitObject"/>s have been judged.
|
||||
/// </remarks>
|
||||
/// </summary>
|
||||
public class ObjectOrderedHitPolicy : IHitPolicy
|
||||
{
|
||||
public IHitObjectContainer HitObjectContainer { get; set; }
|
||||
|
||||
public bool IsHittable(DrawableHitObject hitObject, double time) => enumerateHitObjectsUpTo(hitObject.HitObject.StartTime).All(obj => obj.AllJudged);
|
||||
|
||||
public void HandleHit(DrawableHitObject hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
|
||||
{
|
||||
foreach (var obj in HitObjectContainer.AliveObjects)
|
||||
{
|
||||
if (obj.HitObject.StartTime >= targetTime)
|
||||
yield break;
|
||||
|
||||
switch (obj)
|
||||
{
|
||||
case DrawableSpinner:
|
||||
continue;
|
||||
|
||||
case DrawableSlider slider:
|
||||
yield return slider.HeadCircle;
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
yield return obj;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override void OnNewDrawableHitObject(DrawableHitObject drawable)
|
||||
{
|
||||
((DrawableOsuHitObject)drawable).CheckHittable = hitPolicy.IsHittable;
|
||||
((DrawableOsuHitObject)drawable).CheckHittable = hitPolicy.CheckHittable;
|
||||
|
||||
Debug.Assert(!drawable.IsLoaded, $"Already loaded {nameof(DrawableHitObject)} is added to {nameof(OsuPlayfield)}");
|
||||
drawable.OnLoadComplete += onDrawableHitObjectLoaded;
|
||||
|
@ -1,13 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
@ -22,11 +21,14 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
/// </summary>
|
||||
public class StartTimeOrderedHitPolicy : IHitPolicy
|
||||
{
|
||||
public IHitObjectContainer HitObjectContainer { get; set; }
|
||||
public IHitObjectContainer? HitObjectContainer { get; set; }
|
||||
|
||||
public bool IsHittable(DrawableHitObject hitObject, double time)
|
||||
public ClickAction CheckHittable(DrawableHitObject hitObject, double time, HitResult _)
|
||||
{
|
||||
DrawableHitObject blockingObject = null;
|
||||
if (HitObjectContainer == null)
|
||||
throw new InvalidOperationException($"{nameof(HitObjectContainer)} should be set before {nameof(CheckHittable)} is called.");
|
||||
|
||||
DrawableHitObject? blockingObject = null;
|
||||
|
||||
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
|
||||
{
|
||||
@ -36,22 +38,25 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
// If there is no previous hitobject, allow the hit.
|
||||
if (blockingObject == null)
|
||||
return true;
|
||||
return ClickAction.Hit;
|
||||
|
||||
// A hit is allowed if:
|
||||
// 1. The last blocking hitobject has been judged.
|
||||
// 2. The current time is after the last hitobject's start time.
|
||||
// Hits at exactly the same time as the blocking hitobject are allowed for maps that contain simultaneous hitobjects (e.g. /b/372245).
|
||||
return blockingObject.Judged || time >= blockingObject.HitObject.StartTime;
|
||||
return (blockingObject.Judged || time >= blockingObject.HitObject.StartTime) ? ClickAction.Hit : ClickAction.Shake;
|
||||
}
|
||||
|
||||
public void HandleHit(DrawableHitObject hitObject)
|
||||
{
|
||||
if (HitObjectContainer == null)
|
||||
throw new InvalidOperationException($"{nameof(HitObjectContainer)} should be set before {nameof(HandleHit)} is called.");
|
||||
|
||||
// Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners).
|
||||
if (!hitObjectCanBlockFutureHits(hitObject))
|
||||
return;
|
||||
|
||||
if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
|
||||
if (CheckHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset, hitObject.Result.Type) != ClickAction.Hit)
|
||||
throw new InvalidOperationException($"A {hitObject} was hit before it became hittable!");
|
||||
|
||||
// Miss all hitobjects prior to the hit one.
|
||||
@ -74,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
|
||||
{
|
||||
foreach (var obj in HitObjectContainer.AliveObjects)
|
||||
foreach (var obj in HitObjectContainer!.AliveObjects)
|
||||
{
|
||||
if (obj.HitObject.StartTime >= targetTime)
|
||||
yield break;
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -16,6 +17,7 @@ using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.GameplayTest;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK.Input;
|
||||
|
||||
@ -203,6 +205,33 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddUntilStep("wait for music stopped", () => !Game.MusicController.IsPlaying);
|
||||
}
|
||||
|
||||
[TestCase(SortMode.Title)]
|
||||
[TestCase(SortMode.Difficulty)]
|
||||
public void TestSelectionRetainedOnExit(SortMode sortMode)
|
||||
{
|
||||
BeatmapSetInfo beatmapSet = null!;
|
||||
|
||||
AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely());
|
||||
AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach());
|
||||
|
||||
AddStep($"set sort mode to {sortMode}", () => Game.LocalConfig.SetValue(OsuSetting.SongSelectSortingMode, sortMode));
|
||||
AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet));
|
||||
AddUntilStep("wait for song select",
|
||||
() => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet)
|
||||
&& Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect
|
||||
&& songSelect.IsLoaded);
|
||||
|
||||
AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0)));
|
||||
AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse);
|
||||
|
||||
AddStep("exit editor", () => InputManager.Key(Key.Escape));
|
||||
AddUntilStep("wait for editor exit", () => Game.ScreenStack.CurrentScreen is not Editor);
|
||||
|
||||
AddUntilStep("selection retained on song select",
|
||||
() => Game.Beatmap.Value.BeatmapInfo.ID,
|
||||
() => Is.EqualTo(beatmapSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0).ID));
|
||||
}
|
||||
|
||||
private EditorBeatmap getEditorBeatmap() => getEditor().ChildrenOfType<EditorBeatmap>().Single();
|
||||
|
||||
private Editor getEditor() => (Editor)Game.ScreenStack.CurrentScreen;
|
||||
|
@ -39,6 +39,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
private BeatmapInfo currentSelection => carousel.SelectedBeatmapInfo;
|
||||
|
||||
private const int set_count = 5;
|
||||
private const int diff_count = 3;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
@ -111,7 +112,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
[Test]
|
||||
public void TestScrollPositionMaintainedOnAdd()
|
||||
{
|
||||
loadBeatmaps(count: 1, randomDifficulties: false);
|
||||
loadBeatmaps(setCount: 1);
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
@ -124,7 +125,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
[Test]
|
||||
public void TestDeletion()
|
||||
{
|
||||
loadBeatmaps(count: 5, randomDifficulties: true);
|
||||
loadBeatmaps(setCount: 5, randomDifficulties: true);
|
||||
|
||||
AddStep("remove first set", () => carousel.RemoveBeatmapSet(carousel.Items.Select(item => item.Item).OfType<CarouselBeatmapSet>().First().BeatmapSet));
|
||||
AddUntilStep("4 beatmap sets visible", () => this.ChildrenOfType<DrawableCarouselBeatmapSet>().Count(set => set.Alpha > 0) == 4);
|
||||
@ -133,7 +134,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
[Test]
|
||||
public void TestScrollPositionMaintainedOnDelete()
|
||||
{
|
||||
loadBeatmaps(count: 50, randomDifficulties: false);
|
||||
loadBeatmaps(setCount: 50);
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
@ -150,7 +151,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
[Test]
|
||||
public void TestManyPanels()
|
||||
{
|
||||
loadBeatmaps(count: 5000, randomDifficulties: true);
|
||||
loadBeatmaps(setCount: 5000, randomDifficulties: true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -501,6 +502,33 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
waitForSelection(set_count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddRemoveDifficultySort()
|
||||
{
|
||||
const int local_set_count = 2;
|
||||
const int local_diff_count = 2;
|
||||
|
||||
loadBeatmaps(setCount: local_set_count, diffCount: local_diff_count);
|
||||
|
||||
AddStep("Sort by difficulty", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty }, false));
|
||||
|
||||
checkVisibleItemCount(false, local_set_count * local_diff_count);
|
||||
|
||||
var firstAdded = TestResources.CreateTestBeatmapSetInfo(local_diff_count);
|
||||
|
||||
AddStep("Add new set", () => carousel.UpdateBeatmapSet(firstAdded));
|
||||
|
||||
checkVisibleItemCount(false, (local_set_count + 1) * local_diff_count);
|
||||
|
||||
AddStep("Remove set", () => carousel.RemoveBeatmapSet(firstAdded));
|
||||
|
||||
checkVisibleItemCount(false, (local_set_count) * local_diff_count);
|
||||
|
||||
setSelected(local_set_count, 1);
|
||||
|
||||
waitForSelection(local_set_count);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSelectionEnteringFromEmptyRuleset()
|
||||
{
|
||||
@ -662,7 +690,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
var set = TestResources.CreateTestBeatmapSetInfo(3);
|
||||
var set = TestResources.CreateTestBeatmapSetInfo(diff_count);
|
||||
|
||||
// only need to set the first as they are a shared reference.
|
||||
var beatmap = set.Beatmaps.First();
|
||||
@ -709,7 +737,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
var set = TestResources.CreateTestBeatmapSetInfo(3);
|
||||
var set = TestResources.CreateTestBeatmapSetInfo(diff_count);
|
||||
|
||||
// only need to set the first as they are a shared reference.
|
||||
var beatmap = set.Beatmaps.First();
|
||||
@ -758,32 +786,54 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSortingWithFiltered()
|
||||
public void TestSortingWithDifficultyFiltered()
|
||||
{
|
||||
const int local_diff_count = 3;
|
||||
const int local_set_count = 2;
|
||||
|
||||
List<BeatmapSetInfo> sets = new List<BeatmapSetInfo>();
|
||||
|
||||
AddStep("Populuate beatmap sets", () =>
|
||||
{
|
||||
sets.Clear();
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
for (int i = 0; i < local_set_count; i++)
|
||||
{
|
||||
var set = TestResources.CreateTestBeatmapSetInfo(3);
|
||||
var set = TestResources.CreateTestBeatmapSetInfo(local_diff_count);
|
||||
set.Beatmaps[0].StarRating = 3 - i;
|
||||
set.Beatmaps[2].StarRating = 6 + i;
|
||||
set.Beatmaps[1].StarRating = 6 + i;
|
||||
sets.Add(set);
|
||||
}
|
||||
});
|
||||
|
||||
loadBeatmaps(sets);
|
||||
|
||||
AddStep("Sort by difficulty", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty }, false));
|
||||
|
||||
checkVisibleItemCount(false, local_set_count * local_diff_count);
|
||||
checkVisibleItemCount(true, 1);
|
||||
|
||||
AddStep("Filter to normal", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Normal" }, false));
|
||||
AddAssert("Check first set at end", () => carousel.BeatmapSets.First().Equals(sets.Last()));
|
||||
AddAssert("Check last set at start", () => carousel.BeatmapSets.Last().Equals(sets.First()));
|
||||
checkVisibleItemCount(false, local_set_count);
|
||||
checkVisibleItemCount(true, 1);
|
||||
|
||||
AddUntilStep("Check all visible sets have one normal", () =>
|
||||
{
|
||||
return carousel.Items.OfType<DrawableCarouselBeatmapSet>()
|
||||
.Where(p => p.IsPresent)
|
||||
.Count(p => ((CarouselBeatmapSet)p.Item)!.Beatmaps.Single().BeatmapInfo.DifficultyName.StartsWith("Normal", StringComparison.Ordinal)) == local_set_count;
|
||||
});
|
||||
|
||||
AddStep("Filter to insane", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Insane" }, false));
|
||||
AddAssert("Check first set at start", () => carousel.BeatmapSets.First().Equals(sets.First()));
|
||||
AddAssert("Check last set at end", () => carousel.BeatmapSets.Last().Equals(sets.Last()));
|
||||
checkVisibleItemCount(false, local_set_count);
|
||||
checkVisibleItemCount(true, 1);
|
||||
|
||||
AddUntilStep("Check all visible sets have one insane", () =>
|
||||
{
|
||||
return carousel.Items.OfType<DrawableCarouselBeatmapSet>()
|
||||
.Where(p => p.IsPresent)
|
||||
.Count(p => ((CarouselBeatmapSet)p.Item)!.Beatmaps.Single().BeatmapInfo.DifficultyName.StartsWith("Insane", StringComparison.Ordinal)) == local_set_count;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -838,7 +888,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddStep("create hidden set", () =>
|
||||
{
|
||||
hidingSet = TestResources.CreateTestBeatmapSetInfo(3);
|
||||
hidingSet = TestResources.CreateTestBeatmapSetInfo(diff_count);
|
||||
hidingSet.Beatmaps[1].Hidden = true;
|
||||
|
||||
hiddenList.Clear();
|
||||
@ -885,7 +935,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddStep("add mixed ruleset beatmapset", () =>
|
||||
{
|
||||
testMixed = TestResources.CreateTestBeatmapSetInfo(3);
|
||||
testMixed = TestResources.CreateTestBeatmapSetInfo(diff_count);
|
||||
|
||||
for (int i = 0; i <= 2; i++)
|
||||
{
|
||||
@ -907,7 +957,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
BeatmapSetInfo testSingle = null;
|
||||
AddStep("add single ruleset beatmapset", () =>
|
||||
{
|
||||
testSingle = TestResources.CreateTestBeatmapSetInfo(3);
|
||||
testSingle = TestResources.CreateTestBeatmapSetInfo(diff_count);
|
||||
testSingle.Beatmaps.ForEach(b =>
|
||||
{
|
||||
b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
|
||||
@ -930,7 +980,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
manySets.Clear();
|
||||
|
||||
for (int i = 1; i <= 50; i++)
|
||||
manySets.Add(TestResources.CreateTestBeatmapSetInfo(3));
|
||||
manySets.Add(TestResources.CreateTestBeatmapSetInfo(diff_count));
|
||||
});
|
||||
|
||||
loadBeatmaps(manySets);
|
||||
@ -955,6 +1005,43 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert("Selection was remembered", () => eagerSelectedIDs.Count == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCarouselRemembersSelectionDifficultySort()
|
||||
{
|
||||
List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
|
||||
|
||||
AddStep("Populate beatmap sets", () =>
|
||||
{
|
||||
manySets.Clear();
|
||||
|
||||
for (int i = 1; i <= 50; i++)
|
||||
manySets.Add(TestResources.CreateTestBeatmapSetInfo(diff_count));
|
||||
});
|
||||
|
||||
loadBeatmaps(manySets);
|
||||
|
||||
AddStep("Sort by difficulty", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty }, false));
|
||||
|
||||
advanceSelection(direction: 1, diff: false);
|
||||
|
||||
for (int i = 0; i < 5; i++)
|
||||
{
|
||||
AddStep("Toggle non-matching filter", () =>
|
||||
{
|
||||
carousel.Filter(new FilterCriteria { SearchText = Guid.NewGuid().ToString() }, false);
|
||||
});
|
||||
|
||||
AddStep("Restore no filter", () =>
|
||||
{
|
||||
carousel.Filter(new FilterCriteria(), false);
|
||||
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet!.ID);
|
||||
});
|
||||
}
|
||||
|
||||
// always returns to same selection as long as it's available.
|
||||
AddAssert("Selection was remembered", () => eagerSelectedIDs.Count == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFilteringByUserStarDifficulty()
|
||||
{
|
||||
@ -1081,8 +1168,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
}
|
||||
}
|
||||
|
||||
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null, Action<BeatmapCarousel> carouselAdjust = null, int? count = null,
|
||||
bool randomDifficulties = false)
|
||||
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null, Action<BeatmapCarousel> carouselAdjust = null,
|
||||
int? setCount = null, int? diffCount = null, bool randomDifficulties = false)
|
||||
{
|
||||
bool changed = false;
|
||||
|
||||
@ -1090,11 +1177,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
beatmapSets = new List<BeatmapSetInfo>();
|
||||
|
||||
for (int i = 1; i <= (count ?? set_count); i++)
|
||||
for (int i = 1; i <= (setCount ?? set_count); i++)
|
||||
{
|
||||
beatmapSets.Add(randomDifficulties
|
||||
? TestResources.CreateTestBeatmapSetInfo()
|
||||
: TestResources.CreateTestBeatmapSetInfo(3));
|
||||
: TestResources.CreateTestBeatmapSetInfo(diffCount ?? diff_count));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -15,6 +15,7 @@ using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using osu.Game.Tests.Online;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK.Input;
|
||||
@ -192,6 +193,57 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep("release mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSplitDisplay()
|
||||
{
|
||||
ArchiveDownloadRequest<IBeatmapSetInfo>? downloadRequest = null;
|
||||
|
||||
AddStep("set difficulty sort mode", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty }));
|
||||
AddStep("update online hash", () =>
|
||||
{
|
||||
testBeatmapSetInfo.Beatmaps.First().OnlineMD5Hash = "different hash";
|
||||
testBeatmapSetInfo.Beatmaps.First().LastOnlineUpdate = DateTimeOffset.Now;
|
||||
|
||||
carousel.UpdateBeatmapSet(testBeatmapSetInfo);
|
||||
});
|
||||
|
||||
AddUntilStep("multiple \"sets\" visible", () => carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().Count(), () => Is.GreaterThan(1));
|
||||
AddUntilStep("update button visible", getUpdateButton, () => Is.Not.Null);
|
||||
|
||||
AddStep("click button", () => getUpdateButton()?.TriggerClick());
|
||||
|
||||
AddUntilStep("wait for download started", () =>
|
||||
{
|
||||
downloadRequest = beatmapDownloader.GetExistingDownload(testBeatmapSetInfo);
|
||||
return downloadRequest != null;
|
||||
});
|
||||
|
||||
AddUntilStep("wait for button disabled", () => getUpdateButton()?.Enabled.Value == false);
|
||||
|
||||
AddUntilStep("progress download to completion", () =>
|
||||
{
|
||||
if (downloadRequest is TestSceneOnlinePlayBeatmapAvailabilityTracker.TestDownloadRequest testRequest)
|
||||
{
|
||||
testRequest.SetProgress(testRequest.Progress + 0.1f);
|
||||
|
||||
if (testRequest.Progress >= 1)
|
||||
{
|
||||
testRequest.TriggerSuccess();
|
||||
|
||||
// usually this would be done by the import process.
|
||||
testBeatmapSetInfo.Beatmaps.First().MD5Hash = "different hash";
|
||||
testBeatmapSetInfo.Beatmaps.First().LastOnlineUpdate = DateTimeOffset.Now;
|
||||
|
||||
// usually this would be done by a realm subscription.
|
||||
carousel.UpdateBeatmapSet(testBeatmapSetInfo);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
}
|
||||
|
||||
private BeatmapCarousel createCarousel()
|
||||
{
|
||||
return carousel = new BeatmapCarousel
|
||||
@ -199,7 +251,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BeatmapSets = new List<BeatmapSetInfo>
|
||||
{
|
||||
(testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo()),
|
||||
(testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo(5)),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -58,9 +58,14 @@ namespace osu.Game.Tournament.Tests.Components
|
||||
|
||||
songBar.Beatmap = new TournamentBeatmap(beatmap);
|
||||
});
|
||||
|
||||
AddStep("set mods to HR", () => songBar.Mods = LegacyMods.HardRock);
|
||||
AddStep("set mods to DT", () => songBar.Mods = LegacyMods.DoubleTime);
|
||||
AddStep("unset mods", () => songBar.Mods = LegacyMods.None);
|
||||
|
||||
AddToggleStep("toggle expanded", expanded => songBar.Expanded = expanded);
|
||||
|
||||
AddStep("set null beatmap", () => songBar.Beatmap = null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,13 @@ namespace osu.Game.Tournament.Tests.Screens
|
||||
{
|
||||
public partial class TestSceneScheduleScreen : TournamentScreenTestScene
|
||||
{
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
AddStep("clear matches", () => Ladder.Matches.Clear());
|
||||
|
||||
base.SetUpSteps();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -34,6 +41,36 @@ namespace osu.Game.Tournament.Tests.Screens
|
||||
AddStep("Set null current match", () => Ladder.CurrentMatch.Value = null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUpcomingMatches()
|
||||
{
|
||||
AddStep("Add upcoming match", () =>
|
||||
{
|
||||
var tournamentMatch = CreateSampleMatch();
|
||||
|
||||
tournamentMatch.Date.Value = DateTimeOffset.UtcNow.AddMinutes(5);
|
||||
tournamentMatch.Completed.Value = false;
|
||||
|
||||
Ladder.Matches.Add(tournamentMatch);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRecentMatches()
|
||||
{
|
||||
AddStep("Add recent match", () =>
|
||||
{
|
||||
var tournamentMatch = CreateSampleMatch();
|
||||
|
||||
tournamentMatch.Date.Value = DateTimeOffset.UtcNow;
|
||||
tournamentMatch.Completed.Value = true;
|
||||
tournamentMatch.Team1Score.Value = tournamentMatch.PointsToWin;
|
||||
tournamentMatch.Team2Score.Value = tournamentMatch.PointsToWin / 2;
|
||||
|
||||
Ladder.Matches.Add(tournamentMatch);
|
||||
});
|
||||
}
|
||||
|
||||
private void setMatchDate(TimeSpan relativeTime)
|
||||
// Humanizer cannot handle negative timespans.
|
||||
=> AddStep($"start time is {relativeTime}", () =>
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Tournament.Tests
|
||||
{
|
||||
public TournamentScalingContainer()
|
||||
{
|
||||
TargetDrawSize = new Vector2(1920, 1080);
|
||||
TargetDrawSize = new Vector2(1024, 768);
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
|
@ -92,8 +92,16 @@ namespace osu.Game.Tournament.IPC
|
||||
else
|
||||
{
|
||||
beatmapLookupRequest = new GetBeatmapRequest(new APIBeatmap { OnlineID = beatmapId });
|
||||
beatmapLookupRequest.Success += b => Beatmap.Value = new TournamentBeatmap(b);
|
||||
beatmapLookupRequest.Failure += _ => Beatmap.Value = null;
|
||||
beatmapLookupRequest.Success += b =>
|
||||
{
|
||||
if (lastBeatmapId == beatmapId)
|
||||
Beatmap.Value = new TournamentBeatmap(b);
|
||||
};
|
||||
beatmapLookupRequest.Failure += _ =>
|
||||
{
|
||||
if (lastBeatmapId == beatmapId)
|
||||
Beatmap.Value = null;
|
||||
};
|
||||
API.Queue(beatmapLookupRequest);
|
||||
}
|
||||
}
|
||||
|
@ -7,13 +7,16 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tournament
|
||||
{
|
||||
internal partial class SaveChangesOverlay : CompositeDrawable
|
||||
internal partial class SaveChangesOverlay : CompositeDrawable, IKeyBindingHandler<PlatformAction>
|
||||
{
|
||||
[Resolved]
|
||||
private TournamentGame tournamentGame { get; set; } = null!;
|
||||
@ -78,6 +81,21 @@ namespace osu.Game.Tournament
|
||||
scheduleNextCheck();
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
|
||||
{
|
||||
if (e.Action == PlatformAction.Save && !e.Repeat)
|
||||
{
|
||||
saveChangesButton.TriggerClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<PlatformAction> e)
|
||||
{
|
||||
}
|
||||
|
||||
private void scheduleNextCheck() => Scheduler.AddDelayed(() => checkForChanges().FireAndForget(), 1000);
|
||||
|
||||
private void saveChanges()
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -19,6 +20,7 @@ namespace osu.Game.Tournament.Screens.Schedule
|
||||
{
|
||||
public partial class ScheduleScreen : TournamentScreen
|
||||
{
|
||||
private readonly BindableList<TournamentMatch> allMatches = new BindableList<TournamentMatch>();
|
||||
private readonly Bindable<TournamentMatch?> currentMatch = new Bindable<TournamentMatch?>();
|
||||
private Container mainContainer = null!;
|
||||
private LadderInfo ladder = null!;
|
||||
@ -101,19 +103,34 @@ namespace osu.Game.Tournament.Screens.Schedule
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
allMatches.BindTo(ladder.Matches);
|
||||
allMatches.BindCollectionChanged((_, _) => refresh());
|
||||
|
||||
currentMatch.BindTo(ladder.CurrentMatch);
|
||||
currentMatch.BindValueChanged(matchChanged, true);
|
||||
currentMatch.BindValueChanged(_ => refresh(), true);
|
||||
}
|
||||
|
||||
private void matchChanged(ValueChangedEvent<TournamentMatch?> match)
|
||||
private void refresh()
|
||||
{
|
||||
var upcoming = ladder.Matches.Where(p => !p.Completed.Value && p.Team1.Value != null && p.Team2.Value != null && Math.Abs(p.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < 4);
|
||||
var conditionals = ladder
|
||||
.Matches.Where(p => !p.Completed.Value && (p.Team1.Value == null || p.Team2.Value == null) && Math.Abs(p.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < 4)
|
||||
.SelectMany(m => m.ConditionalMatches.Where(cp => m.Acronyms.TrueForAll(a => cp.Acronyms.Contains(a))));
|
||||
const int days_for_displays = 4;
|
||||
|
||||
upcoming = upcoming.Concat(conditionals);
|
||||
upcoming = upcoming.OrderBy(p => p.Date.Value).Take(8);
|
||||
IEnumerable<ConditionalTournamentMatch> conditionals =
|
||||
allMatches
|
||||
.Where(m => !m.Completed.Value && (m.Team1.Value == null || m.Team2.Value == null) && Math.Abs(m.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < days_for_displays)
|
||||
.SelectMany(m => m.ConditionalMatches.Where(cp => m.Acronyms.TrueForAll(a => cp.Acronyms.Contains(a))));
|
||||
|
||||
IEnumerable<TournamentMatch> upcoming =
|
||||
allMatches
|
||||
.Where(m => !m.Completed.Value && m.Team1.Value != null && m.Team2.Value != null && Math.Abs(m.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < days_for_displays)
|
||||
.Concat(conditionals)
|
||||
.OrderBy(m => m.Date.Value)
|
||||
.Take(8);
|
||||
|
||||
var recent =
|
||||
allMatches
|
||||
.Where(m => m.Completed.Value && m.Team1.Value != null && m.Team2.Value != null && Math.Abs(m.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < days_for_displays)
|
||||
.OrderByDescending(m => m.Date.Value)
|
||||
.Take(8);
|
||||
|
||||
ScheduleContainer comingUpNext;
|
||||
|
||||
@ -137,12 +154,7 @@ namespace osu.Game.Tournament.Screens.Schedule
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.4f,
|
||||
ChildrenEnumerable = ladder.Matches
|
||||
.Where(p => p.Completed.Value && p.Team1.Value != null && p.Team2.Value != null
|
||||
&& Math.Abs(p.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < 4)
|
||||
.OrderByDescending(p => p.Date.Value)
|
||||
.Take(8)
|
||||
.Select(p => new ScheduleMatch(p))
|
||||
ChildrenEnumerable = recent.Select(p => new ScheduleMatch(p))
|
||||
},
|
||||
new ScheduleContainer("upcoming matches")
|
||||
{
|
||||
@ -161,7 +173,7 @@ namespace osu.Game.Tournament.Screens.Schedule
|
||||
}
|
||||
};
|
||||
|
||||
if (match.NewValue != null)
|
||||
if (currentMatch.Value != null)
|
||||
{
|
||||
comingUpNext.Child = new FillFlowContainer
|
||||
{
|
||||
@ -170,12 +182,12 @@ namespace osu.Game.Tournament.Screens.Schedule
|
||||
Spacing = new Vector2(30),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ScheduleMatch(match.NewValue, false)
|
||||
new ScheduleMatch(currentMatch.Value, false)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
new TournamentSpriteTextWithBackground(match.NewValue.Round.Value?.Name.Value ?? string.Empty)
|
||||
new TournamentSpriteTextWithBackground(currentMatch.Value.Round.Value?.Name.Value ?? string.Empty)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
@ -185,7 +197,7 @@ namespace osu.Game.Tournament.Screens.Schedule
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = match.NewValue.Team1.Value?.FullName + " vs " + match.NewValue.Team2.Value?.FullName,
|
||||
Text = currentMatch.Value.Team1.Value?.FullName + " vs " + currentMatch.Value.Team2.Value?.FullName,
|
||||
Font = OsuFont.Torus.With(size: 24, weight: FontWeight.SemiBold)
|
||||
},
|
||||
new FillFlowContainer
|
||||
@ -196,7 +208,7 @@ namespace osu.Game.Tournament.Screens.Schedule
|
||||
Origin = Anchor.CentreLeft,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ScheduleMatchDate(match.NewValue.Date.Value)
|
||||
new ScheduleMatchDate(currentMatch.Value.Date.Value)
|
||||
{
|
||||
Font = OsuFont.Torus.With(size: 24, weight: FontWeight.Regular)
|
||||
}
|
||||
@ -282,6 +294,7 @@ namespace osu.Game.Tournament.Screens.Schedule
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(0, -6),
|
||||
Margin = new MarginPadding(10)
|
||||
},
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -48,8 +47,6 @@ namespace osu.Game.Tournament
|
||||
{
|
||||
frameworkConfig.BindWith(FrameworkSetting.WindowedSize, windowSize);
|
||||
|
||||
windowSize.MinValue = new Size(TournamentSceneManager.REQUIRED_WIDTH, TournamentSceneManager.STREAM_AREA_HEIGHT);
|
||||
|
||||
windowMode = frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
|
||||
|
||||
Add(loadingSpinner = new LoadingSpinner(true, true)
|
||||
|
@ -14,6 +14,6 @@ namespace osu.Game.Online.API.Requests
|
||||
|
||||
protected override string FileExtension => ".osr";
|
||||
|
||||
protected override string Target => $@"scores/{Model.Ruleset.ShortName}/{Model.OnlineID}/download";
|
||||
protected override string Target => $@"scores/{Model.OnlineID}/download";
|
||||
}
|
||||
}
|
||||
|
@ -21,8 +21,9 @@ namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
User = new APIUser
|
||||
{
|
||||
Id = APIUser.SYSTEM_USER_ID,
|
||||
Id = replayData.User.OnlineID,
|
||||
Username = replayData.User.Username,
|
||||
IsBot = replayData.User.IsBot,
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -16,5 +16,6 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override ModType Type => ModType.System;
|
||||
public override LocalisableString Description => "Score set on earlier osu! versions with the V2 scoring algorithm active.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
public override bool UserPlayable => false;
|
||||
}
|
||||
}
|
||||
|
@ -156,7 +156,7 @@ namespace osu.Game.Screens.Ranking
|
||||
if (Score != null)
|
||||
{
|
||||
// only show flair / animation when arriving after watching a play that isn't autoplay.
|
||||
bool shouldFlair = player != null && Score.Mods.All(m => m.UserPlayable);
|
||||
bool shouldFlair = player != null && !Score.User.IsBot;
|
||||
|
||||
ScorePanelList.AddScore(Score, shouldFlair);
|
||||
}
|
||||
|
@ -78,6 +78,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private CarouselBeatmapSet? selectedBeatmapSet;
|
||||
|
||||
private List<BeatmapSetInfo> originalBeatmapSetsDetached = new List<BeatmapSetInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// Raised when the <see cref="SelectedBeatmapInfo"/> is changed.
|
||||
/// </summary>
|
||||
@ -127,15 +129,37 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private void loadBeatmapSets(IEnumerable<BeatmapSetInfo> beatmapSets)
|
||||
{
|
||||
originalBeatmapSetsDetached = beatmapSets.Detach();
|
||||
|
||||
if (selectedBeatmapSet != null && !originalBeatmapSetsDetached.Contains(selectedBeatmapSet.BeatmapSet))
|
||||
selectedBeatmapSet = null;
|
||||
|
||||
var selectedBeatmapBefore = selectedBeatmap?.BeatmapInfo;
|
||||
|
||||
CarouselRoot newRoot = new CarouselRoot(this);
|
||||
|
||||
newRoot.AddItems(beatmapSets.Select(s => createCarouselSet(s.Detach())).OfType<CarouselBeatmapSet>());
|
||||
if (beatmapsSplitOut)
|
||||
{
|
||||
var carouselBeatmapSets = originalBeatmapSetsDetached.SelectMany(s => s.Beatmaps).Select(b =>
|
||||
{
|
||||
return createCarouselSet(new BeatmapSetInfo(new[] { b })
|
||||
{
|
||||
ID = b.BeatmapSet!.ID,
|
||||
OnlineID = b.BeatmapSet!.OnlineID
|
||||
});
|
||||
}).OfType<CarouselBeatmapSet>();
|
||||
|
||||
newRoot.AddItems(carouselBeatmapSets);
|
||||
}
|
||||
else
|
||||
{
|
||||
var carouselBeatmapSets = originalBeatmapSetsDetached.Select(createCarouselSet).OfType<CarouselBeatmapSet>();
|
||||
|
||||
newRoot.AddItems(carouselBeatmapSets);
|
||||
}
|
||||
|
||||
root = newRoot;
|
||||
|
||||
if (selectedBeatmapSet != null && !beatmapSets.Contains(selectedBeatmapSet.BeatmapSet))
|
||||
selectedBeatmapSet = null;
|
||||
|
||||
Scroll.Clear(false);
|
||||
itemsCache.Invalidate();
|
||||
ScrollToSelected();
|
||||
@ -144,6 +168,15 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
if (loadedTestBeatmaps)
|
||||
signalBeatmapsLoaded();
|
||||
|
||||
// Restore selection
|
||||
if (selectedBeatmapBefore != null && newRoot.BeatmapSetsByID.TryGetValue(selectedBeatmapBefore.BeatmapSet!.ID, out var newSelectionCandidates))
|
||||
{
|
||||
CarouselBeatmap? found = newSelectionCandidates.SelectMany(s => s.Beatmaps).SingleOrDefault(b => b.BeatmapInfo.ID == selectedBeatmapBefore.ID);
|
||||
|
||||
if (found != null)
|
||||
found.State.Value = CarouselItemState.Selected;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly List<CarouselItem> visibleItems = new List<CarouselItem>();
|
||||
@ -330,8 +363,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
// Only require to action here if the beatmap is missing.
|
||||
// This avoids processing these events unnecessarily when new beatmaps are imported, for example.
|
||||
if (root.BeatmapSetsByID.TryGetValue(beatmapSet.ID, out var existingSet)
|
||||
&& existingSet.BeatmapSet.Beatmaps.All(b => b.ID != beatmapInfo.ID))
|
||||
if (root.BeatmapSetsByID.TryGetValue(beatmapSet.ID, out var existingSets)
|
||||
&& existingSets.SelectMany(s => s.Beatmaps).All(b => b.BeatmapInfo.ID != beatmapInfo.ID))
|
||||
{
|
||||
UpdateBeatmapSet(beatmapSet.Detach());
|
||||
}
|
||||
@ -345,15 +378,20 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private void removeBeatmapSet(Guid beatmapSetID) => Schedule(() =>
|
||||
{
|
||||
if (!root.BeatmapSetsByID.TryGetValue(beatmapSetID, out var existingSet))
|
||||
if (!root.BeatmapSetsByID.TryGetValue(beatmapSetID, out var existingSets))
|
||||
return;
|
||||
|
||||
foreach (var beatmap in existingSet.Beatmaps)
|
||||
randomSelectedBeatmaps.Remove(beatmap);
|
||||
originalBeatmapSetsDetached.RemoveAll(set => set.ID == beatmapSetID);
|
||||
|
||||
previouslyVisitedRandomSets.Remove(existingSet);
|
||||
foreach (var set in existingSets)
|
||||
{
|
||||
foreach (var beatmap in set.Beatmaps)
|
||||
randomSelectedBeatmaps.Remove(beatmap);
|
||||
previouslyVisitedRandomSets.Remove(set);
|
||||
|
||||
root.RemoveItem(set);
|
||||
}
|
||||
|
||||
root.RemoveItem(existingSet);
|
||||
itemsCache.Invalidate();
|
||||
|
||||
if (!Scroll.UserScrolling)
|
||||
@ -366,26 +404,63 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
Guid? previouslySelectedID = null;
|
||||
|
||||
originalBeatmapSetsDetached.RemoveAll(set => set.ID == beatmapSet.ID);
|
||||
originalBeatmapSetsDetached.Add(beatmapSet.Detach());
|
||||
|
||||
// If the selected beatmap is about to be removed, store its ID so it can be re-selected if required
|
||||
if (selectedBeatmapSet?.BeatmapSet.ID == beatmapSet.ID)
|
||||
previouslySelectedID = selectedBeatmap?.BeatmapInfo.ID;
|
||||
|
||||
var newSet = createCarouselSet(beatmapSet);
|
||||
var removedSet = root.RemoveChild(beatmapSet.ID);
|
||||
var removedSets = root.RemoveItemsByID(beatmapSet.ID);
|
||||
|
||||
// If we don't remove this here, it may remain in a hidden state until scrolled off screen.
|
||||
// Doesn't really affect anything during actual user interaction, but makes testing annoying.
|
||||
var removedDrawable = Scroll.FirstOrDefault(c => c.Item == removedSet);
|
||||
if (removedDrawable != null)
|
||||
expirePanelImmediately(removedDrawable);
|
||||
|
||||
if (newSet != null)
|
||||
foreach (var removedSet in removedSets)
|
||||
{
|
||||
root.AddItem(newSet);
|
||||
// If we don't remove this here, it may remain in a hidden state until scrolled off screen.
|
||||
// Doesn't really affect anything during actual user interaction, but makes testing annoying.
|
||||
var removedDrawable = Scroll.FirstOrDefault(c => c.Item == removedSet);
|
||||
if (removedDrawable != null)
|
||||
expirePanelImmediately(removedDrawable);
|
||||
}
|
||||
|
||||
if (beatmapsSplitOut)
|
||||
{
|
||||
var newSets = new List<CarouselBeatmapSet>();
|
||||
|
||||
foreach (var beatmap in beatmapSet.Beatmaps)
|
||||
{
|
||||
var newSet = createCarouselSet(new BeatmapSetInfo(new[] { beatmap })
|
||||
{
|
||||
ID = beatmapSet.ID,
|
||||
OnlineID = beatmapSet.OnlineID
|
||||
});
|
||||
|
||||
if (newSet != null)
|
||||
{
|
||||
newSets.Add(newSet);
|
||||
root.AddItem(newSet);
|
||||
}
|
||||
}
|
||||
|
||||
// check if we can/need to maintain our current selection.
|
||||
if (previouslySelectedID != null)
|
||||
select((CarouselItem?)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet);
|
||||
{
|
||||
var toSelect = newSets.FirstOrDefault(s => s.Beatmaps.Any(b => b.BeatmapInfo.ID == previouslySelectedID))
|
||||
?? newSets.FirstOrDefault();
|
||||
select(toSelect);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var newSet = createCarouselSet(beatmapSet);
|
||||
|
||||
if (newSet != null)
|
||||
{
|
||||
root.AddItem(newSet);
|
||||
|
||||
// check if we can/need to maintain our current selection.
|
||||
if (previouslySelectedID != null)
|
||||
select((CarouselItem?)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet);
|
||||
}
|
||||
}
|
||||
|
||||
itemsCache.Invalidate();
|
||||
@ -632,6 +707,8 @@ namespace osu.Game.Screens.Select
|
||||
applyActiveCriteria(debounce);
|
||||
}
|
||||
|
||||
private bool beatmapsSplitOut;
|
||||
|
||||
private void applyActiveCriteria(bool debounce, bool alwaysResetScrollPosition = true)
|
||||
{
|
||||
PendingFilter?.Cancel();
|
||||
@ -652,6 +729,13 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
PendingFilter = null;
|
||||
|
||||
if (activeCriteria.SplitOutDifficulties != beatmapsSplitOut)
|
||||
{
|
||||
beatmapsSplitOut = activeCriteria.SplitOutDifficulties;
|
||||
loadBeatmapSets(originalBeatmapSetsDetached);
|
||||
return;
|
||||
}
|
||||
|
||||
root.Filter(activeCriteria);
|
||||
itemsCache.Invalidate();
|
||||
|
||||
@ -1055,7 +1139,7 @@ namespace osu.Game.Screens.Select
|
||||
// May only be null during construction (State.Value set causes PerformSelection to be triggered).
|
||||
private readonly BeatmapCarousel? carousel;
|
||||
|
||||
public readonly Dictionary<Guid, CarouselBeatmapSet> BeatmapSetsByID = new Dictionary<Guid, CarouselBeatmapSet>();
|
||||
public readonly Dictionary<Guid, List<CarouselBeatmapSet>> BeatmapSetsByID = new Dictionary<Guid, List<CarouselBeatmapSet>>();
|
||||
|
||||
public CarouselRoot(BeatmapCarousel carousel)
|
||||
{
|
||||
@ -1069,20 +1153,25 @@ namespace osu.Game.Screens.Select
|
||||
public override void AddItem(CarouselItem i)
|
||||
{
|
||||
CarouselBeatmapSet set = (CarouselBeatmapSet)i;
|
||||
BeatmapSetsByID.Add(set.BeatmapSet.ID, set);
|
||||
if (BeatmapSetsByID.TryGetValue(set.BeatmapSet.ID, out var sets))
|
||||
sets.Add(set);
|
||||
else
|
||||
BeatmapSetsByID.Add(set.BeatmapSet.ID, new List<CarouselBeatmapSet> { set });
|
||||
|
||||
base.AddItem(i);
|
||||
}
|
||||
|
||||
public CarouselBeatmapSet? RemoveChild(Guid beatmapSetID)
|
||||
public IEnumerable<CarouselBeatmapSet> RemoveItemsByID(Guid beatmapSetID)
|
||||
{
|
||||
if (BeatmapSetsByID.TryGetValue(beatmapSetID, out var carouselBeatmapSet))
|
||||
if (BeatmapSetsByID.TryGetValue(beatmapSetID, out var carouselBeatmapSets))
|
||||
{
|
||||
RemoveItem(carouselBeatmapSet);
|
||||
return carouselBeatmapSet;
|
||||
foreach (var set in carouselBeatmapSets)
|
||||
RemoveItem(set);
|
||||
|
||||
return carouselBeatmapSets;
|
||||
}
|
||||
|
||||
return null;
|
||||
return Enumerable.Empty<CarouselBeatmapSet>();
|
||||
}
|
||||
|
||||
public override void RemoveItem(CarouselItem i)
|
||||
|
@ -19,6 +19,11 @@ namespace osu.Game.Screens.Select
|
||||
public GroupMode Group;
|
||||
public SortMode Sort;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the display of beatmap sets should be split apart per-difficulty for the current criteria.
|
||||
/// </summary>
|
||||
public bool SplitOutDifficulties => Sort == SortMode.Difficulty;
|
||||
|
||||
public BeatmapSetInfo? SelectedBeatmapSet;
|
||||
|
||||
public OptionalRange<double> StarDifficulty;
|
||||
|
Loading…
Reference in New Issue
Block a user