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Merge pull request #24280 from tybug/stable-notelock
Correctly implement stable notelock in Classic mod
This commit is contained in:
commit
8d0f6df329
@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (auto && !userTriggered && timeOffset > hitOffset && CheckHittable?.Invoke(this, Time.Current) != false)
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if (auto && !userTriggered && timeOffset > hitOffset && CheckHittable?.Invoke(this, Time.Current, HitResult.Great) == ClickAction.Hit)
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{
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// force success
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ApplyResult(r => r.Type = HitResult.Great);
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@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (shouldHit && !userTriggered && timeOffset >= 0 && CheckHittable?.Invoke(this, Time.Current) != false)
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if (shouldHit && !userTriggered && timeOffset >= 0)
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{
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// force success
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ApplyResult(r => r.Type = HitResult.Great);
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@ -11,17 +11,21 @@ using NUnit.Framework;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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@ -32,7 +36,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public partial class TestSceneObjectOrderedHitPolicy : RateAdjustedBeatmapTestScene
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public partial class TestSceneLegacyHitPolicy : RateAdjustedBeatmapTestScene
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{
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private readonly OsuHitWindows referenceHitWindows;
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@ -43,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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/// </summary>
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private readonly string? exportLocation = null;
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public TestSceneObjectOrderedHitPolicy()
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public TestSceneLegacyHitPolicy()
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{
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referenceHitWindows = new OsuHitWindows();
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referenceHitWindows.SetDifficulty(0);
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@ -83,6 +87,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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addJudgementAssert(hitObjects[1], HitResult.Miss);
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// note lock prevented the object from being hit, so the judgement offset should be very late.
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addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
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addClickActionAssert(0, ClickAction.Shake);
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}
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/// <summary>
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@ -119,6 +124,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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addJudgementAssert(hitObjects[1], HitResult.Miss);
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// note lock prevented the object from being hit, so the judgement offset should be very late.
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addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
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addClickActionAssert(0, ClickAction.Shake);
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}
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/// <summary>
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@ -155,6 +161,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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addJudgementAssert(hitObjects[1], HitResult.Miss);
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// note lock prevented the object from being hit, so the judgement offset should be very late.
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addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
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addClickActionAssert(0, ClickAction.Shake);
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}
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/// <summary>
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@ -191,7 +198,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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addJudgementAssert(hitObjects[0], HitResult.Meh);
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addJudgementAssert(hitObjects[1], HitResult.Meh);
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addJudgementOffsetAssert(hitObjects[0], -190); // time_first_circle - 190
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addJudgementOffsetAssert(hitObjects[0], -90); // time_second_circle - first_circle_time - 90
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addJudgementOffsetAssert(hitObjects[1], -190); // time_second_circle - first_circle_time - 90
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addClickActionAssert(0, ClickAction.Hit);
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addClickActionAssert(1, ClickAction.Hit);
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}
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/// <summary>
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@ -229,13 +238,15 @@ namespace osu.Game.Rulesets.Osu.Tests
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addJudgementAssert(hitObjects[1], HitResult.Ok);
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addJudgementOffsetAssert(hitObjects[0], -190); // time_first_circle - 190
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addJudgementOffsetAssert(hitObjects[1], -100); // time_second_circle - first_circle_time
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addClickActionAssert(0, ClickAction.Hit);
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addClickActionAssert(1, ClickAction.Hit);
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}
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/// <summary>
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/// Tests clicking a future circle after a slider's start time, but hitting all slider ticks.
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/// Tests clicking a future circle after a slider's start time, but hitting the slider head and all slider ticks.
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/// </summary>
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[Test]
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public void TestMissSliderHeadAndHitAllSliderTicks()
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public void TestHitCircleBeforeSliderHead()
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{
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const double time_slider = 1500;
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const double time_circle = 1510;
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@ -267,10 +278,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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new OsuReplayFrame { Time = time_slider + 10, Position = positionSlider, Actions = { OsuAction.RightButton } }
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});
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addJudgementAssert(hitObjects[0], HitResult.Miss);
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addJudgementAssert(hitObjects[0], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit);
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addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
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addClickActionAssert(0, ClickAction.Hit);
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addClickActionAssert(1, ClickAction.Hit);
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}
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/// <summary>
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@ -314,6 +327,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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addJudgementAssert(hitObjects[1], HitResult.Great);
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addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.LargeTickHit);
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addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
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addClickActionAssert(0, ClickAction.Hit);
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addClickActionAssert(1, ClickAction.Hit);
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}
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/// <summary>
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@ -353,6 +368,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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addJudgementAssert(hitObjects[0], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.Meh);
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addClickActionAssert(0, ClickAction.Hit);
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}
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[Test]
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@ -391,6 +407,102 @@ namespace osu.Game.Rulesets.Osu.Tests
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addJudgementAssert(hitObjects[0], HitResult.Great);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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addClickActionAssert(0, ClickAction.Shake);
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addClickActionAssert(1, ClickAction.Hit);
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addClickActionAssert(2, ClickAction.Hit);
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}
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[Test]
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public void TestOverlappingSliders()
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{
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const double time_first_slider = 1000;
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const double time_second_slider = 1200;
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Vector2 positionFirstSlider = new Vector2(100, 50);
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Vector2 positionSecondSlider = new Vector2(100, 80);
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var midpoint = (positionFirstSlider + positionSecondSlider) / 2;
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var hitObjects = new List<OsuHitObject>
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{
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new Slider
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{
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StartTime = time_first_slider,
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Position = positionFirstSlider,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(25, 0),
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})
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},
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new Slider
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{
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StartTime = time_second_slider,
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Position = positionSecondSlider,
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(25, 0),
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})
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}
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_first_slider, Position = midpoint, Actions = { OsuAction.RightButton } },
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new OsuReplayFrame { Time = time_first_slider + 25, Position = midpoint, Actions = { OsuAction.LeftButton, OsuAction.RightButton } },
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new OsuReplayFrame { Time = time_first_slider + 50, Position = midpoint },
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new OsuReplayFrame { Time = time_second_slider, Position = positionSecondSlider + new Vector2(0, 10), Actions = { OsuAction.LeftButton } },
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});
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addJudgementAssert(hitObjects[0], HitResult.Ok);
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addJudgementAssert(hitObjects[1], HitResult.Great);
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addClickActionAssert(0, ClickAction.Hit);
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addClickActionAssert(1, ClickAction.Hit);
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}
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[Test]
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public void TestStacksDoNotShake()
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{
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const double time_stack_start = 1000;
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Vector2 position = new Vector2(80);
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var hitObjects = Enumerable.Range(0, 20).Select(i => new HitCircle
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{
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StartTime = time_stack_start + i * 100,
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Position = position
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}).Cast<OsuHitObject>().ToList();
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_stack_start - 450, Position = new Vector2(55), Actions = { OsuAction.LeftButton } },
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});
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addClickActionAssert(0, ClickAction.Ignore);
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}
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[Test]
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public void TestAutopilotReducesHittableRange()
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{
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const double time_circle = 1500;
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Vector2 positionCircle = Vector2.Zero;
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var hitObjects = new List<OsuHitObject>
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{
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new HitCircle
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{
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StartTime = time_circle,
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Position = positionCircle
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},
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};
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performTest(hitObjects, new List<ReplayFrame>
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{
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new OsuReplayFrame { Time = time_circle - 250, Position = positionCircle, Actions = { OsuAction.LeftButton } }
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}, new Mod[] { new OsuModAutopilot() });
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addJudgementAssert(hitObjects[0], HitResult.Miss);
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// note lock prevented the object from being hit, so the judgement offset should be very late.
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addJudgementOffsetAssert(hitObjects[0], referenceHitWindows.WindowFor(HitResult.Meh));
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addClickActionAssert(0, ClickAction.Shake);
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}
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private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
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@ -408,17 +520,30 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset)
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{
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AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
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() => judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, () => Is.EqualTo(offset).Within(100));
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() => judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, () => Is.EqualTo(offset).Within(50));
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}
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private void addClickActionAssert(int inputIndex, ClickAction action)
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=> AddAssert($"input #{inputIndex} resulted in {action}", () => testPolicy.ClickActions[inputIndex], () => Is.EqualTo(action));
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private ScoreAccessibleReplayPlayer currentPlayer = null!;
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private List<JudgementResult> judgementResults = null!;
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private TestLegacyHitPolicy testPolicy = null!;
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private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames, [CallerMemberName] string testCaseName = "")
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private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames, IEnumerable<Mod>? extraMods = null, [CallerMemberName] string testCaseName = "")
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{
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List<Mod> mods = null!;
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IBeatmap playableBeatmap = null!;
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Score score = null!;
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AddStep("set up mods", () =>
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{
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mods = new List<Mod> { new OsuModClassic() };
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if (extraMods != null)
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mods.AddRange(extraMods);
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});
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AddStep("create beatmap", () =>
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{
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var cpi = new ControlPointInfo();
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@ -461,7 +586,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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ScoreInfo =
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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BeatmapInfo = playableBeatmap.BeatmapInfo
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BeatmapInfo = playableBeatmap.BeatmapInfo,
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Mods = mods.ToArray()
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}
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};
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});
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@ -495,7 +621,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep("load player", () =>
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{
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SelectedMods.Value = new[] { new OsuModClassic() };
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SelectedMods.Value = mods.ToArray();
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var p = new ScoreAccessibleReplayPlayer(score);
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@ -513,6 +639,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
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AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
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AddStep("Substitute hit policy", () =>
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{
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var playfield = currentPlayer.ChildrenOfType<OsuPlayfield>().Single();
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var currentPolicy = playfield.HitPolicy;
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playfield.HitPolicy = testPolicy = new TestLegacyHitPolicy(currentPolicy);
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});
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AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
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}
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@ -540,5 +672,24 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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}
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}
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private class TestLegacyHitPolicy : LegacyHitPolicy
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{
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private readonly IHitPolicy currentPolicy;
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public TestLegacyHitPolicy(IHitPolicy currentPolicy)
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{
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this.currentPolicy = currentPolicy;
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}
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public List<ClickAction> ClickActions { get; } = new List<ClickAction>();
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public override ClickAction CheckHittable(DrawableHitObject hitObject, double time, HitResult result)
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{
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var action = currentPolicy.CheckHittable(hitObject, time, result);
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ClickActions.Add(action);
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return action;
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}
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}
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}
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}
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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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@ -57,7 +58,10 @@ namespace osu.Game.Rulesets.Osu.Mods
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var osuRuleset = (DrawableOsuRuleset)drawableRuleset;
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if (ClassicNoteLock.Value)
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osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy();
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{
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double hittableRange = OsuHitWindows.MISS_WINDOW - (drawableRuleset.Mods.OfType<OsuModAutopilot>().Any() ? 200 : 0);
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osuRuleset.Playfield.HitPolicy = new LegacyHitPolicy(hittableRange);
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}
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usingHiddenFading = drawableRuleset.Mods.OfType<OsuModHidden>().SingleOrDefault()?.OnlyFadeApproachCircles.Value == false;
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}
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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Osu.Skinning.Default;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osuTK;
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@ -154,12 +155,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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var result = ResultFor(timeOffset);
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var clickAction = CheckHittable?.Invoke(this, Time.Current, result);
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if (result == HitResult.None || CheckHittable?.Invoke(this, Time.Current) == false)
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{
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if (clickAction == ClickAction.Shake)
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Shake();
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if (result == HitResult.None || clickAction != ClickAction.Hit)
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return;
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}
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ApplyResult(r =>
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{
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|
@ -12,6 +12,8 @@ using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osuTK.Graphics;
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@ -30,10 +32,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override float SamplePlaybackPosition => CalculateDrawableRelativePosition(this);
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/// <summary>
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/// Whether this <see cref="DrawableOsuHitObject"/> can be hit, given a time value.
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/// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false.
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/// What action this <see cref="DrawableOsuHitObject"/> should take in response to a
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/// click at the given time value.
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/// If non-null, judgements will be ignored for return values of <see cref="ClickAction.Ignore"/>
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/// and <see cref="ClickAction.Shake"/>, and this hit object will be shaken for return values of
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/// <see cref="ClickAction.Shake"/>.
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/// </summary>
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public Func<DrawableHitObject, double, bool> CheckHittable;
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public Func<DrawableHitObject, double, HitResult, ClickAction> CheckHittable;
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protected DrawableOsuHitObject(OsuHitObject hitObject)
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: base(hitObject)
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|
@ -8,6 +8,7 @@ using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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@ -60,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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pathVersion.BindTo(DrawableSlider.PathVersion);
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|
||||
CheckHittable = (d, t) => DrawableSlider.CheckHittable?.Invoke(d, t) ?? true;
|
||||
CheckHittable = (d, t, r) => DrawableSlider.CheckHittable?.Invoke(d, t, r) ?? ClickAction.Hit;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -1,9 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
@ -13,9 +12,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
/// </summary>
|
||||
public class AnyOrderHitPolicy : IHitPolicy
|
||||
{
|
||||
public IHitObjectContainer HitObjectContainer { get; set; }
|
||||
public IHitObjectContainer HitObjectContainer { get; set; } = null!;
|
||||
|
||||
public bool IsHittable(DrawableHitObject hitObject, double time) => true;
|
||||
public ClickAction CheckHittable(DrawableHitObject hitObject, double time, HitResult result) => ClickAction.Hit;
|
||||
|
||||
public void HandleHit(DrawableHitObject hitObject)
|
||||
{
|
||||
|
18
osu.Game.Rulesets.Osu/UI/ClickAction.cs
Normal file
18
osu.Game.Rulesets.Osu/UI/ClickAction.cs
Normal file
@ -0,0 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// An action that an <see cref="IHitPolicy"/> recommends be taken in response to a click
|
||||
/// on a <see cref="DrawableOsuHitObject"/>.
|
||||
/// </summary>
|
||||
public enum ClickAction
|
||||
{
|
||||
Ignore,
|
||||
Shake,
|
||||
Hit
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
@ -19,8 +20,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to check.</param>
|
||||
/// <param name="time">The time to check.</param>
|
||||
/// <param name="result">The result that the object would be judged with if hit.</param>
|
||||
/// <returns>Whether <paramref name="hitObject"/> can be hit at the given <paramref name="time"/>.</returns>
|
||||
bool IsHittable(DrawableHitObject hitObject, double time);
|
||||
ClickAction CheckHittable(DrawableHitObject hitObject, double time, HitResult result);
|
||||
|
||||
/// <summary>
|
||||
/// Handles a <see cref="HitObject"/> being hit.
|
||||
|
72
osu.Game.Rulesets.Osu/UI/LegacyHitPolicy.cs
Normal file
72
osu.Game.Rulesets.Osu/UI/LegacyHitPolicy.cs
Normal file
@ -0,0 +1,72 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Ensures that <see cref="HitObject"/>s are hit in order of appearance. The classic note lock.
|
||||
/// <remarks>
|
||||
/// Hits will be blocked until the previous <see cref="HitObject"/>s have been judged.
|
||||
/// </remarks>
|
||||
/// </summary>
|
||||
public class LegacyHitPolicy : IHitPolicy
|
||||
{
|
||||
public IHitObjectContainer? HitObjectContainer { get; set; }
|
||||
|
||||
private readonly double hittableRange;
|
||||
|
||||
public LegacyHitPolicy(double hittableRange = OsuHitWindows.MISS_WINDOW)
|
||||
{
|
||||
this.hittableRange = hittableRange;
|
||||
}
|
||||
|
||||
public void HandleHit(DrawableHitObject hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual ClickAction CheckHittable(DrawableHitObject hitObject, double time, HitResult result)
|
||||
{
|
||||
if (HitObjectContainer == null)
|
||||
throw new InvalidOperationException($"{nameof(HitObjectContainer)} should be set before {nameof(CheckHittable)} is called.");
|
||||
|
||||
var aliveObjects = HitObjectContainer.AliveObjects.ToList();
|
||||
int index = aliveObjects.IndexOf(hitObject);
|
||||
|
||||
if (index > 0)
|
||||
{
|
||||
var previousHitObject = (DrawableOsuHitObject)aliveObjects[index - 1];
|
||||
if (previousHitObject.HitObject.StackHeight > 0 && !previousHitObject.AllJudged)
|
||||
return ClickAction.Ignore;
|
||||
}
|
||||
|
||||
if (result == HitResult.None)
|
||||
return ClickAction.Shake;
|
||||
|
||||
foreach (DrawableHitObject testObject in aliveObjects)
|
||||
{
|
||||
if (testObject.AllJudged)
|
||||
continue;
|
||||
|
||||
// if we found the object being checked, we can move on to the final timing test.
|
||||
if (testObject == hitObject)
|
||||
break;
|
||||
|
||||
// for all other objects, we check for validity and block the hit if any are still valid.
|
||||
// 3ms of extra leniency to account for slightly unsnapped objects.
|
||||
if (testObject.HitObject.GetEndTime() + 3 < hitObject.HitObject.StartTime)
|
||||
return ClickAction.Shake;
|
||||
}
|
||||
|
||||
return Math.Abs(hitObject.HitObject.StartTime - time) < hittableRange ? ClickAction.Hit : ClickAction.Shake;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,56 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Ensures that <see cref="HitObject"/>s are hit in order of appearance. The classic note lock.
|
||||
/// <remarks>
|
||||
/// Hits will be blocked until the previous <see cref="HitObject"/>s have been judged.
|
||||
/// </remarks>
|
||||
/// </summary>
|
||||
public class ObjectOrderedHitPolicy : IHitPolicy
|
||||
{
|
||||
public IHitObjectContainer HitObjectContainer { get; set; }
|
||||
|
||||
public bool IsHittable(DrawableHitObject hitObject, double time) => enumerateHitObjectsUpTo(hitObject.HitObject.StartTime).All(obj => obj.AllJudged);
|
||||
|
||||
public void HandleHit(DrawableHitObject hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
|
||||
{
|
||||
foreach (var obj in HitObjectContainer.AliveObjects)
|
||||
{
|
||||
if (obj.HitObject.StartTime >= targetTime)
|
||||
yield break;
|
||||
|
||||
switch (obj)
|
||||
{
|
||||
case DrawableSpinner:
|
||||
continue;
|
||||
|
||||
case DrawableSlider slider:
|
||||
yield return slider.HeadCircle;
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
yield return obj;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override void OnNewDrawableHitObject(DrawableHitObject drawable)
|
||||
{
|
||||
((DrawableOsuHitObject)drawable).CheckHittable = hitPolicy.IsHittable;
|
||||
((DrawableOsuHitObject)drawable).CheckHittable = hitPolicy.CheckHittable;
|
||||
|
||||
Debug.Assert(!drawable.IsLoaded, $"Already loaded {nameof(DrawableHitObject)} is added to {nameof(OsuPlayfield)}");
|
||||
drawable.OnLoadComplete += onDrawableHitObjectLoaded;
|
||||
|
@ -1,13 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
@ -22,11 +21,14 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
/// </summary>
|
||||
public class StartTimeOrderedHitPolicy : IHitPolicy
|
||||
{
|
||||
public IHitObjectContainer HitObjectContainer { get; set; }
|
||||
public IHitObjectContainer? HitObjectContainer { get; set; }
|
||||
|
||||
public bool IsHittable(DrawableHitObject hitObject, double time)
|
||||
public ClickAction CheckHittable(DrawableHitObject hitObject, double time, HitResult _)
|
||||
{
|
||||
DrawableHitObject blockingObject = null;
|
||||
if (HitObjectContainer == null)
|
||||
throw new InvalidOperationException($"{nameof(HitObjectContainer)} should be set before {nameof(CheckHittable)} is called.");
|
||||
|
||||
DrawableHitObject? blockingObject = null;
|
||||
|
||||
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
|
||||
{
|
||||
@ -36,22 +38,25 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
// If there is no previous hitobject, allow the hit.
|
||||
if (blockingObject == null)
|
||||
return true;
|
||||
return ClickAction.Hit;
|
||||
|
||||
// A hit is allowed if:
|
||||
// 1. The last blocking hitobject has been judged.
|
||||
// 2. The current time is after the last hitobject's start time.
|
||||
// Hits at exactly the same time as the blocking hitobject are allowed for maps that contain simultaneous hitobjects (e.g. /b/372245).
|
||||
return blockingObject.Judged || time >= blockingObject.HitObject.StartTime;
|
||||
return (blockingObject.Judged || time >= blockingObject.HitObject.StartTime) ? ClickAction.Hit : ClickAction.Shake;
|
||||
}
|
||||
|
||||
public void HandleHit(DrawableHitObject hitObject)
|
||||
{
|
||||
if (HitObjectContainer == null)
|
||||
throw new InvalidOperationException($"{nameof(HitObjectContainer)} should be set before {nameof(HandleHit)} is called.");
|
||||
|
||||
// Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners).
|
||||
if (!hitObjectCanBlockFutureHits(hitObject))
|
||||
return;
|
||||
|
||||
if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
|
||||
if (CheckHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset, hitObject.Result.Type) != ClickAction.Hit)
|
||||
throw new InvalidOperationException($"A {hitObject} was hit before it became hittable!");
|
||||
|
||||
// Miss all hitobjects prior to the hit one.
|
||||
@ -74,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
|
||||
{
|
||||
foreach (var obj in HitObjectContainer.AliveObjects)
|
||||
foreach (var obj in HitObjectContainer!.AliveObjects)
|
||||
{
|
||||
if (obj.HitObject.StartTime >= targetTime)
|
||||
yield break;
|
||||
|
Loading…
Reference in New Issue
Block a user