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Implement new interface-based speed change visualisation support on mania/taiko
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@ -2,8 +2,10 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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@ -12,8 +14,10 @@ using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public partial class DrawableManiaEditorRuleset : DrawableManiaRuleset
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public partial class DrawableManiaEditorRuleset : DrawableManiaRuleset, ISupportConstantAlgorithmToggle
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{
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public BindableBool ShowSpeedChanges { get; set; } = new BindableBool();
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public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
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public DrawableManiaEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods)
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@ -21,6 +25,13 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ShowSpeedChanges.BindValueChanged(showChanges => VisualisationMethod = showChanges.NewValue ? ScrollVisualisationMethod.Sequential : ScrollVisualisationMethod.Constant, true);
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}
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protected override Playfield CreatePlayfield() => new ManiaEditorPlayfield(Beatmap.Stages)
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{
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Anchor = Anchor.Centre,
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37
osu.Game.Rulesets.Taiko/Edit/DrawableTaikoEditorRuleset.cs
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37
osu.Game.Rulesets.Taiko/Edit/DrawableTaikoEditorRuleset.cs
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@ -0,0 +1,37 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Taiko.Edit
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{
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public partial class DrawableTaikoEditorRuleset : DrawableTaikoRuleset, ISupportConstantAlgorithmToggle
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{
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public BindableBool ShowSpeedChanges { get; set; } = new BindableBool();
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public DrawableTaikoEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
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: base(ruleset, beatmap, mods)
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ShowSpeedChanges.BindValueChanged(showChanges => VisualisationMethod = showChanges.NewValue ? ScrollVisualisationMethod.Overlapping : ScrollVisualisationMethod.Constant, true);
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}
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protected override double ComputeTimeRange()
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{
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// Adjust when we're using constant algorithm to not be sluggish.
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double multiplier = ShowSpeedChanges.Value ? 1 : 4;
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return base.ComputeTimeRange() / multiplier;
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}
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}
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}
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@ -2,9 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Compose.Components;
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namespace osu.Game.Rulesets.Taiko.Edit
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@ -25,6 +28,9 @@ namespace osu.Game.Rulesets.Taiko.Edit
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new SwellCompositionTool()
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};
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protected override DrawableRuleset<TaikoHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) =>
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new DrawableTaikoEditorRuleset(ruleset, beatmap, mods);
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protected override ComposeBlueprintContainer CreateBlueprintContainer()
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=> new TaikoBlueprintContainer(this);
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}
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@ -64,6 +64,11 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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base.Update();
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TimeRange.Value = ComputeTimeRange();
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}
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protected virtual double ComputeTimeRange()
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{
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// Taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened.
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const float scroll_rate = 10;
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@ -72,7 +77,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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// We clamp the ratio to the maximum aspect ratio to keep scroll speed consistent on widths lower than the default.
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float ratio = Math.Max(DrawSize.X / 768f, TaikoPlayfieldAdjustmentContainer.MAXIMUM_ASPECT);
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TimeRange.Value = (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
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return (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate;
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}
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protected override void UpdateAfterChildren()
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