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Merge pull request #24033 from cdwcgt/chatdisplay-fix

Fix tournament chat potentially crashing due to null current match
This commit is contained in:
Bartłomiej Dach 2023-06-25 18:12:15 +02:00 committed by GitHub
commit 66f1ed052b
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2 changed files with 23 additions and 22 deletions

View File

@ -63,18 +63,6 @@ namespace osu.Game.Tournament.Tests.Components
Origin = Anchor.Centre,
});
ladderInfo.CurrentMatch.Value = new TournamentMatch
{
Team1 =
{
Value = new TournamentTeam { Players = new BindableList<TournamentUser> { redUser } }
},
Team2 =
{
Value = new TournamentTeam { Players = new BindableList<TournamentUser> { blueUser, blueUserWithCustomColour } }
}
};
chatDisplay.Channel.Value = testChannel;
}
@ -88,6 +76,18 @@ namespace osu.Game.Tournament.Tests.Components
Content = "I am a wang!"
}));
AddStep("set current match", () => ladderInfo.CurrentMatch.Value = new TournamentMatch
{
Team1 =
{
Value = new TournamentTeam { Players = new BindableList<TournamentUser> { redUser } }
},
Team2 =
{
Value = new TournamentTeam { Players = new BindableList<TournamentUser> { blueUser, blueUserWithCustomColour } }
}
});
AddStep("message from team red", () => testChannel.AddNewMessages(new Message(nextMessageId())
{
Sender = redUser.ToAPIUser(),

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -19,10 +17,10 @@ namespace osu.Game.Tournament.Components
{
private readonly Bindable<string> chatChannel = new Bindable<string>();
private ChannelManager manager;
private ChannelManager? manager;
[Resolved]
private LadderInfo ladderInfo { get; set; }
private LadderInfo ladderInfo { get; set; } = null!;
public TournamentMatchChatDisplay()
{
@ -34,8 +32,8 @@ namespace osu.Game.Tournament.Components
CornerRadius = 0;
}
[BackgroundDependencyLoader(true)]
private void load(MatchIPCInfo ipc, IAPIProvider api)
[BackgroundDependencyLoader]
private void load(MatchIPCInfo? ipc, IAPIProvider api)
{
if (ipc != null)
{
@ -92,10 +90,13 @@ namespace osu.Game.Tournament.Components
public MatchMessage(Message message, LadderInfo info)
: base(message)
{
if (info.CurrentMatch.Value.Team1.Value.Players.Any(u => u.OnlineID == Message.Sender.OnlineID))
UsernameColour = TournamentGame.COLOUR_RED;
else if (info.CurrentMatch.Value.Team2.Value.Players.Any(u => u.OnlineID == Message.Sender.OnlineID))
UsernameColour = TournamentGame.COLOUR_BLUE;
if (info.CurrentMatch.Value is TournamentMatch match)
{
if (match.Team1.Value.Players.Any(u => u.OnlineID == Message.Sender.OnlineID))
UsernameColour = TournamentGame.COLOUR_RED;
else if (match.Team2.Value.Players.Any(u => u.OnlineID == Message.Sender.OnlineID))
UsernameColour = TournamentGame.COLOUR_BLUE;
}
}
}
}